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Beginning in torque

by Isaac Fehr · in General Discussion · 09/29/2009 (4:31 pm) · 7 replies

Im 13 years old, I know very very basic dev c++, and I found torque recently. I downloaded a demo of the new torque 3d and im hopelessly lost, but I really want to learn torque. Can anyone tell me a free or INEXPENSIVE way to learn it?

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#1
09/29/2009 (5:50 pm)
well there is TGE, which is a bit easier and more stable, its only 150 bucks, but you have till Nov 1st to buy it. Now there is a rumor that TGE or TGEA might go open source... but right away.. if you cant wait and have the 150 bucks, TGE is your best and most inexpensive option, at least unless GG has any other suggestions for a 13 year old budding programmer.
#2
09/29/2009 (6:52 pm)
You can get pretty far with the Forge and Barracade demos for TGEA, by accessing the editor with the F11 key.

I found this tutorial helpful: http://vimeo.com/2311159

You will be able to do just about everything there is to do with TGEA, except change the source code. (I purchased T3D and still haven't touched the source code yet; there's so much you can do in the scripts)

Search around the forums and you can find some free models. I think TurboSquid has a bunch of free models too. Take a look at MilkShape or Blender, and 3ds Max has a 30 day free trial. You can get a student version for $400 eventually if you are really into it.

Put together a nice little demo and show your parents and convince them to fund you to buy the engine! Something solid goes a far way to convince people :)
#3
09/29/2009 (8:10 pm)
And for free image editing, try GIMP. BTW I started with Milkshape but now I've gotten into Blender and love it. It can make a hopelessly failure at the arts like me make something look good. ;)

P.S. I've been using the TGE demo for free for years as a hobby. It can be done because I still don't know enough. :)
#4
09/29/2009 (10:50 pm)
Not to direct traffic away from GarageGames or anything, but look around for [bold]multiple[/bold] engines, and decide which one is right for you, before jumping in.

You could try:
Torque
Unity 3D
Blender 3D (has a built in game engine, but very frustrating and hard)
... And there are more out there, including some great open source ones.

Also, what languages do you currently know, and would like to know? For me, I found C# the easiest, which makes Unity 3D great for me. However, I've heard TorqueScript is close to C++. So you might want to give that a try, too.

Do you like getting in to the scripting, or do you like working the engine by using the buttons? As far as Torque goes, I think it's pretty easy to use, once you get the hang of it.

Furthermore, being 13 and already getting into programming can give you a immense head start in the real world. Keep in mind, with any new engine, you'll feel like a sponge. Just soak in the information. It may be too much to understand all at once, but once you go through tutorials and examples, the light bulb turns on.

Good luck, with your engine of choice.
#5
09/30/2009 (4:04 pm)
a
#6
09/30/2009 (4:06 pm)
Thanks for all the suggestions. But when replying please keep in mind what inexpensive means to a 13 year old (i have to pay for this stuff). And im really new to this so please dont use abreviations. And Shane, I know only really really basic dev c++. I dont know much about other programming languages. And I dont care if i use scripting or buttons.
#7
09/30/2009 (4:19 pm)
And also, what is the basic diffference between TGE, TGEA, and the new torque 3d?