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Torque 3D used to build MMO..?

by Venge · in General Discussion · 09/29/2009 (1:27 pm) · 23 replies


Hi :)

I want to know if Torque 3D is suitable for my project. This game engine look very great but it is possible to make a MMORPG with it, I mean does it provide a ready working network dedicated to MMO (Something like Multiverse do) and something similar to an MMO Kit to boost my demo/prototype release?

I read TGEA is no longer sold and that MMOWorkshop is not yet ready for T3D. It would probably require months to have a compatible version so what are my choices now..? At first I was hoping to be able to build the first steps of my project with TGEA/MMOworkshop then to upgrade later to T3D but maybe it was not a good idea.. So what do you suggest now? Do I have to look into another engine, or to wait months..?

Thanks for any advice!

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#21
11/18/2009 (3:51 pm)
TD3 have good abilities... rejoin and split is problem up to 500 clients... when any player walk to another big area can connect to another server. For this you need to use 1 mission for 1 big area and a good loader of terrains. I working on mmo 3 years and with td3 the most problems have wipe out. I have an area with 1x32 terrain and more 8x4 terrains for very good area textures. with x4 terains dond need to use the roads :)
#22
11/21/2009 (3:40 pm)
The kit doesn't support a feature like that, you would need to create another world.
#23
11/28/2009 (11:59 am)
Until regard me i dont like the kit ... i have make another word only based on c++ and torque script. Is more faster than tmmokit, in addition kit is soo shallow into capabilities. T3D have a very nice structure and all step by step working properly.
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