Game Development Community


#1
10/05/2009 (2:08 pm)
mmm,
I guess not, then?
#2
12/04/2009 (2:14 pm)
Depends. I've got AI helicopters (that follows paths) to work, but its maybe not the same.
#3
12/04/2009 (2:54 pm)
I'm curious about this as well. I was thinking the path idea might do it, is there any other solution.

EDIT - I remember seeing a old TGEA resource regarding flying AI.

#4
12/04/2009 (3:14 pm)
I don't really know. You can look at this resource www.torquepowered.com/community/resources/view/13103 (just noticed garagegames was changed to torquepowered), but if any one will need ai helicopter then i have one that works.
#5
12/04/2009 (3:25 pm)
@Marcus
If you've got something useful that you think other people could benefit from and don't mind sharing, feel free to post it as a resource.
#6
12/04/2009 (4:28 pm)
@Marcus
That would be great if you can add it as a resource.
#7
12/04/2009 (5:53 pm)
Well it is only a port of another resource with a few minor changes, but even if i will give it out as a resource i would of like to fix a bug first (which i can't fix myself because i don't know c++ that well). So if anyone could help me with this bug first, then i can give it out as a resource.
#8
12/04/2009 (6:09 pm)
I can give it a shot. Do you have a description of the bug.
#9
12/04/2009 (6:50 pm)
Yes, when the AI move from A to B it moves slightly downwards (like gravity) until it gets closer, then it takes a sudden upturn. The bug is that the AI doesn't move in a straight line to point B.

img138.imageshack.us/img138/3143/bug01.png
See the problem?
#10
12/05/2009 (9:36 am)
yup, i think i can handle that. Is there a new class for the flying ai ?

Hopefully others can join too, in fixing this issue.
#11
12/05/2009 (6:35 pm)
yes there is a new class which is based on the one from this resource www.torquepowered.com/community/resources/view/13103 (same as posted above)
#12
12/07/2009 (10:33 am)
Sorry for not replying sooner, have been working on some other issues. I will check out that resource.
#13
12/07/2009 (3:54 pm)
If you're still around Rapid Fire, couldn't you just give me your email so i can send you the files i use, just to simplify thing a little? (unless you have figured it out yet)
#14
12/07/2009 (4:37 pm)
Sure thing Marcus, my email is tilanguna@hotmail.com . It would probably be easier with your files. I will check it out when i get home this evening.
#15
05/29/2010 (4:57 pm)
You guys get this rolling yet?...thought about fixing this for my senior project in programming, but thought i might get an idea of what I am up against first. By you description above it doesn't seem all that difficult but ill see tonight if my guilds raid ends up happening after all:O)
#16
05/29/2010 (5:17 pm)
nah, actually i figgured it out myself, i can upload the files tomorrow.

EDIT: Well, actually i didn't really fix it, but disabling the gravity of the vehicle seems to have stopped the vehicle from doing that sudden turn. Guess gravity is not calculated when stuff is moving along a path.
#17
05/30/2010 (5:55 am)
Here are the files for those who wants them (linky). It's a very plain and simple ai that is able to follow a path, to aim at stuff, you know the standard ai stuff. It can be used to for example an intro or outro inside a ai controlled helicopter/plane, or it can be a starting point for an advanced aero fighting game.

These files do fit well with Sean's heli resouce, or the standard flyingVehicle from torque base (with some modifications).