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Fog

by b2fxna · in Torque X 3D · 09/25/2009 (6:26 am) · 0 replies

TorqueCore BaseRenderManager::_RenderFog
#if TORQUE_3D
T3DSceneGraph sceneGraph = srs.SceneGraph as T3DSceneGraph;
...
#endif

This doesnt work hence no fog for now. Is it the expected behavior for now?
If I define TORQUE_3D I get error because T3DSceneGraph is in T3D ( ??? interdependant between TorqueCore and Torque3D). Anyone have the same problem ?