Feel free to post show-off threads here!
by Kenneth Holst · in Torque 3D Public · 09/23/2009 (7:15 pm) · 54 replies
As the official show-off thread has gotten huge, feel free to post additional show-off's here.
#43
10/20/2009 (4:04 am)
THATS EPIC! I just want to fill some levels up with batman lights now! :)
#44
Also doing some work on adding more light animation features for 1.1 beta:
Just wait for rotation and we'll have some Batman light sirens.
12/02/2009 (3:25 pm)
FYI.... the cookie functionality is in Torque 3D 1.1 alpha. And i expect people to use it! :)Also doing some work on adding more light animation features for 1.1 beta:
Just wait for rotation and we'll have some Batman light sirens.
#46
12/29/2009 (12:54 pm)
please remove
#48
Now, on the 'Stage'; we call them 'Gobo's..... as in they 'go before' the pointSource and the surface they're projected onto....been waiting for something like this in Torque.
The early TGEA 'decal' projector did some nasty 'snapping' to surfaces, no smooth transition between surfaces, nasty rendering there. This seems like a more elegant solution, Tom! Good work!
01/03/2010 (7:27 am)
Cookies! LOL, old 'movie term' there....Now, on the 'Stage'; we call them 'Gobo's..... as in they 'go before' the pointSource and the surface they're projected onto....been waiting for something like this in Torque.
The early TGEA 'decal' projector did some nasty 'snapping' to surfaces, no smooth transition between surfaces, nasty rendering there. This seems like a more elegant solution, Tom! Good work!
#49
I'm surprised i haven't seen anyone using them since we release it in 1.1 alpha.
01/03/2010 (7:34 am)
@Rex - Yes this is all per-pixel and light based, so it projects properly on any rendered surface regardless of geometric complexity.I'm surprised i haven't seen anyone using them since we release it in 1.1 alpha.
#50
Da--da-da-da-DAAAAAAAAAAA--Da!
01/03/2010 (4:57 pm)
People don't know how much fun it is...you gotta get yourself a bat-signal and hum the music... Da--da-da-da-DAAAAAAAAAAA--Da!
#52
01/03/2010 (6:34 pm)
Toni! Noooooo...
#53
That gobo stuff looks great - I've always wondered how to go about creating a textured flashlight effect. Now I know :P.
01/04/2010 (12:00 am)
Trust you, Steve... ;)That gobo stuff looks great - I've always wondered how to go about creating a textured flashlight effect. Now I know :P.
#54
Also these are *really* cheap performance wise. You should use them on nearly all your lights to flavor them with near field obstructions and imperfections.
Note they are not supporting in Basic Lighting and probably never will be.
01/04/2010 (11:30 am)
@Steve - Yes... we're currently not using the alpha for anything. All you need is a RGB map and it will colorize the light. For point lights just use a DDS cubemap file.Also these are *really* cheap performance wise. You should use them on nearly all your lights to flavor them with near field obstructions and imperfections.
Note they are not supporting in Basic Lighting and probably never will be.




Torque 3D Owner Michael Canty
Now to get them created, skinned and rigged.