OGL fluid rendering problems?
by Andrei Davis · in Technical Issues · 04/10/2003 (8:16 pm) · 3 replies
I recently put on Melv's updated fluid rendering code.
In D3D it looks really nice. but in OGL it looks all dark, as if there is a black overlay to the water.
After I put his FLuid code in I did try to add the water Lightmaps as per a tutorial in the forums, and I got the weird Black overlay effect in both modes. However I replaced all of the changed files again with Melv's and D3D returned to normal but OGL is still screwed up.
I would not worry that much but i get 4x as many FPS in OGL.
is his fluid code just not compatible with openGL rendering? I did run into some problems like that using a different engine.
thanks!
In D3D it looks really nice. but in OGL it looks all dark, as if there is a black overlay to the water.
After I put his FLuid code in I did try to add the water Lightmaps as per a tutorial in the forums, and I got the weird Black overlay effect in both modes. However I replaced all of the changed files again with Melv's and D3D returned to normal but OGL is still screwed up.
I would not worry that much but i get 4x as many FPS in OGL.
is his fluid code just not compatible with openGL rendering? I did run into some problems like that using a different engine.
thanks!
#2
04/10/2003 (9:08 pm)
most likely your video card does not have enough texture pipelines or something, it works fine in OpenGL for everyone else
#3
as for the stats..
athlon MP 2000
geforce 4 ti4400
512ddr
I suppose it must be something left behind because i overwrote all of the changed files with Melv's
04/10/2003 (9:45 pm)
I think it must be something from when I overwrote the files. I did a clean build etc etc,as for the stats..
athlon MP 2000
geforce 4 ti4400
512ddr
I suppose it must be something left behind because i overwrote all of the changed files with Melv's
Torque Owner Ben Swanson