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OGL fluid rendering problems?

by Andrei Davis · in Technical Issues · 04/10/2003 (8:16 pm) · 3 replies

I recently put on Melv's updated fluid rendering code.

In D3D it looks really nice. but in OGL it looks all dark, as if there is a black overlay to the water.

After I put his FLuid code in I did try to add the water Lightmaps as per a tutorial in the forums, and I got the weird Black overlay effect in both modes. However I replaced all of the changed files again with Melv's and D3D returned to normal but OGL is still screwed up.

I would not worry that much but i get 4x as many FPS in OGL.

is his fluid code just not compatible with openGL rendering? I did run into some problems like that using a different engine.

thanks!

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  • Map2dif Error

  • #1
    04/10/2003 (8:23 pm)
    Melv's code is compatible with OGL. Sorry I can't be of more help than that.
    #2
    04/10/2003 (9:08 pm)
    most likely your video card does not have enough texture pipelines or something, it works fine in OpenGL for everyone else
    #3
    04/10/2003 (9:45 pm)
    I think it must be something from when I overwrote the files. I did a clean build etc etc,

    as for the stats..

    athlon MP 2000
    geforce 4 ti4400
    512ddr

    I suppose it must be something left behind because i overwrote all of the changed files with Melv's