Game Development Community

T2Di Praise and Problems!

by Rob Sandbach · in iTorque 2D · 09/19/2009 (5:08 pm) · 5 replies

Hello folks, ported 2 of my games to iPhone quickly tonight. I can't believe how plug and play the system is! Two issuesthe fist of which is about particle effects:

none of my various particle effects are showing at all. One of the emitters might be a mistake but 14-20 different independant emitters across 2 different apps would indicate something else to me. Are particles decalred a different way or is the t2di beta not functioning for anyone with particle effects? If anyone who has it could just do a really quick check with an emitter I'd be incredibly greatful!

Secondly if anyone has a fix for the dragging and mouse up issues Id really appreciate a hand in figuring it out.

Thanks for any and all help!

Rob

#1
09/20/2009 (6:43 am)
Well, I've noticed one effect which does work, which is reassuring. Going to spend today trying to fix the problem and then report back!

On the mouse draggable issue - does anyone know a way to output debug info to the debugging console when the app is running on the simulator or iPhone? I'm sure I read about a switch -somewhere- but I can't find it for the life of me.
#2
09/20/2009 (12:12 pm)
Search the forum for particles. you need to setUsesPhysics()
#3
09/20/2009 (2:28 pm)
Hi Eyal,

Thanks for the advice but that's not the issue I've found. It's to do with whether they start their lives on screen or not, the answer for which lies in here :

http://www.garagegames.com/community/forums/viewthread/93831

Thanks for the help! You wouldn't have any advice on getting the mouse gestures back working would you?
#4
09/20/2009 (2:33 pm)
I haven't used the beta version yet. I'm still using 1.1 so I never tried gestures. glad you got the particles to work.
#5
09/20/2009 (3:41 pm)
Thanks again,

Another issue I've spotted : $timescale does not seem to work at all in iTGB?