Publishing source code
by Alastair Paterson · in Torque Game Engine · 04/09/2003 (7:05 am) · 3 replies
Hi,
I have a few questions about how much exactly we are allowed to publish in terms of source code.
GarageGames gave us the TGE code, for free, as we are a group of students at university working on a game (Epidemic) for the sole purpose of a University project.
There never was, and still is not, any intention to actually market the game or charge for it or do anything like that.
So, first of all, thank you EVER so much GG for giving us the game engine free. And, as you requested, we've started to contribute back to the forums where possible.
Before we obtained the TGE, we were looking at other game engines. They were ALL free and open source, hence we set up a SourceForge website for our game development.
However, since we then went with the TGE, we obviously realised that we could not store our game on the SourceForge CVS (which allows anonymous read access) or publish the source code on there, so we have been using our own private CVS.
The question is (finally)... are we allowed to publish (as in, make available for free), the source for the SCRIPT files within our game. We would definately only provide a Binary for the compiled Engine, but we are wondering whether we would have to provide the script files in compiled form only.
Of course, if we do this, then we cannot use sourceforge at all, as none of the code is Open Source. However, if we are allowed to use the script files in non-compiled form, it does still technically classify as Open Source. Hence, we can publish on Source Forge.
Cheers,
Ali (+rest of team working on "Epidemic")
I have a few questions about how much exactly we are allowed to publish in terms of source code.
GarageGames gave us the TGE code, for free, as we are a group of students at university working on a game (Epidemic) for the sole purpose of a University project.
There never was, and still is not, any intention to actually market the game or charge for it or do anything like that.
So, first of all, thank you EVER so much GG for giving us the game engine free. And, as you requested, we've started to contribute back to the forums where possible.
Before we obtained the TGE, we were looking at other game engines. They were ALL free and open source, hence we set up a SourceForge website for our game development.
However, since we then went with the TGE, we obviously realised that we could not store our game on the SourceForge CVS (which allows anonymous read access) or publish the source code on there, so we have been using our own private CVS.
The question is (finally)... are we allowed to publish (as in, make available for free), the source for the SCRIPT files within our game. We would definately only provide a Binary for the compiled Engine, but we are wondering whether we would have to provide the script files in compiled form only.
Of course, if we do this, then we cannot use sourceforge at all, as none of the code is Open Source. However, if we are allowed to use the script files in non-compiled form, it does still technically classify as Open Source. Hence, we can publish on Source Forge.
Cheers,
Ali (+rest of team working on "Epidemic")
About the author
#2
04/09/2003 (11:50 am)
Yes hosting the uncompiled scripts is fine. As the base "uncompiled" scripts can be downloaded directly from GG.
Torque Owner J. Donavan Stanley
That being said, I'm not a GG employee so I can't speak for them.