Game Development Community

Blender Export in DTS

by Timothy Hansen · in Artist Corner · 09/16/2009 (4:04 pm) · 7 replies

Is there a way to export models? I have an exporter but it doesn't work "Torque Exporter Plungin V0.95"
Can anyone help?

Or is there a very good tutorial to export things?

Thanks in advance

#1
09/16/2009 (5:00 pm)
I used this not too long ago. Try different versions of blender perhaps.
#2
09/16/2009 (7:13 pm)
Pmodel is a good tut, and so are:
www.users.on.net/~symes/gamedev/videotuts/videotuts.html
I'd suggest upgrading to at least 0.964 on the exporter, there is an even newer version.

Also check out the unfinished Blender/Torque site jsgreenawalt.com/

And make sure you have installed a compatible version of Python. Blender can't run any scripts without it.
#3
09/17/2009 (5:06 pm)
Now i have the following error! What can/must i do?

"Error: Vertex index limit exceeded for mesh jägerlowpoly, truncating mesh!"

Thanks in advance
#4
09/17/2009 (5:24 pm)
Hmm already fixed the bug, but how can i import on a model a normalmap + specmap + texture? all these three textures on one model.
#5
09/17/2009 (5:42 pm)
Quote:
"Error: Vertex index limit exceeded for mesh jägerlowpoly, truncating mesh!"

Your idea of a lowpoly jager isn't lowpoly enough! The exporter is mangling your mesh and deleting parts. Try to split it into multiple mesh objects, you can have them all parented to the same detail empty/node no problem.

As for multiple maps, you have to go with 1 UV channel. So UV the texture on (diffuse in T3D) and then sort out/design your other map types and use the Material Editor in T3D to put them on your model. Just export with the standard diffuse texture only.
#6
09/22/2009 (12:56 am)
jsgreenawalt.com/

This is a great site. Is anybody on these boards building it?
#7
09/22/2009 (7:05 am)
I believe Jonathon might be otherwise engaged now. eg: it's a thankless task and he's sodded it off