Game Development Community

.nib anyone?

by Andrea Mannori · in Torque Game Engine · 04/08/2003 (1:26 am) · 4 replies

maybe the question is dumb, but... since the sdk is a carbon app, is possible to make a project builder .nib based? (on os x only, I know) just to make multiingual

#1
04/11/2003 (7:19 pm)
under the /pb folder in your {cvsroot}/torque, you'll find a project builder project...

d
#2
04/13/2003 (2:23 am)
tank tou for the answer. I saw the project (btw I use the 2_1 with dec 202 dev tools), but since the carbon app can be 2 type (for what I understand) a "classic hybrid" and a "nib os X only" version I' m asking if ther' s a difference in use of 2. maybe I' m not too clear for my bad english (sorry) Tank you again
#3
04/25/2003 (5:48 pm)
Under PB, you can only build native OSX Torque apps. If you wanted to build a 'hybrid' app, you'd have to use Codewarrior.

d
#4
04/26/2003 (12:11 am)
thnk you! thas is a very good answer! :)