OGG Vorbis in HEAD?
by J. Alan Atherton · in Torque Game Engine · 04/07/2003 (4:00 pm) · 3 replies
I have been able to get ogg files working using some tutorials and such (even with MingW and MSYS). For the past month I have been more or less learning about torque and tinkering, but I haven't started full steam on my project. I'm basically wondering what it takes to get ogg files working on other platforms in torque, as I want this to be a cross-platform game. Thanks for any advice in advance...
EDIT: Forgot to ask about HEAD... will ogg eventually make it into the HEAD? Is there a time estimate for this?
EDIT: Forgot to ask about HEAD... will ogg eventually make it into the HEAD? Is there a time estimate for this?
#2
I haven't check in a couple months, but the last time I looked, RW wasn't using the streaming portion of the tutorial. It was just decoding the entire Ogg Vorbis stream into memory. That can waste a lot of memory when used for background music.
04/07/2003 (6:38 pm)
I've got it to build on Win32, Linux and Mac OS X. I haven't check in a couple months, but the last time I looked, RW wasn't using the streaming portion of the tutorial. It was just decoding the entire Ogg Vorbis stream into memory. That can waste a lot of memory when used for background music.
#3
04/07/2003 (8:59 pm)
The version of RW with the patch on the website uses streaming. I don't think that has made it into CVS though.
Torque Owner Erik Madison
Ogg appears to be the wave, as more and more aaa titles are using it. The cost of Miles is nothing compared to the budgets these guys have, yet they still chose Ogg.
I don't know how crossplatform it is, I no longer have all those machines. But, since you get the full source, any issues you find can be dealt with.