playing animation X on event y
by rennie moffat · in Torque Game Builder · 09/15/2009 (2:38 pm) · 1 replies
Hi,
I had some code which worked perfectly for simply changing frames.
what I want to do tho is have the event (mouseUp) trigger an animation instead. SO I thought but simply plugging in the correct data, it would run, not so. Could anyone explain why this code is proving to be illogical (doesn't work).
I had some code which worked perfectly for simply changing frames.
function xxx::onAdd(%this)
{
$xxx = %this;
%this.setUseMouseEvents(true);
%this.setFrame( 0 );
}
function xxx::onMouseUp(%this, %modifier, %worldPosition, %mouseClicks)
{
if(%this.Animation == 0)
%this.setFrame( 1 );
else if(%this.Frame == 1)
%this.setFrame( 0 );
}what I want to do tho is have the event (mouseUp) trigger an animation instead. SO I thought but simply plugging in the correct data, it would run, not so. Could anyone explain why this code is proving to be illogical (doesn't work).
function xxx::onAdd(%this)
{
$xxx = %this;
%this.setUseMouseEvents(true);
%this.setAnimation(xxxOne);
}
function xxx::onMouseUp(%this, %modifier, %worldPosition, %mouseClicks)
{
if(%this.Animation = xxxOne)
%this.setAnimation( xxxTwo );
}About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
Torque Owner rennie moffat
Renman3000
bark twice for yes.
;]