[T2D iPhone 1.0 Beta] _LUMA_STATICSPRITE_SOURCERECT bug
by Luke Lamothe · in iTorque 2D · 09/14/2009 (8:56 am) · 1 replies
There is a bug in the code that I sent through to Mich for integration into this update in the Source Rects for Static Sprites. In t2dStaticSprite.cc around Line 308 (inside of #ifdef TORQUE_OS_IPHONE version of t2dStaticSprite::renderObject()), the texVerts[] array is build using the old "mSrcRect" values instead of the new "mSrcTexCoords" ones. So, the code that is this:
should actually look like this:
Sorry about that everyone!
//New texCoords based on the source rects mSrcRect.point.x, mSrcRect.point.y, mSrcRect.extent.x, mSrcRect.point.y, mSrcRect.point.x, mSrcRect.extent.y, mSrcRect.extent.x, mSrcRect.extent.y,
should actually look like this:
//New texCoords based on the source rects mSrcTexCoords.point.x, mSrcTexCoords.point.y, mSrcTexCoords.extent.x, mSrcTexCoords.point.y, mSrcTexCoords.point.x, mSrcTexCoords.extent.y, mSrcTexCoords.extent.x, mSrcTexCoords.extent.y,
Sorry about that everyone!
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft