Game Development Community

Ghostable object limits.

by Sebastiaan Keek · in Torque Game Engine · 04/06/2003 (11:03 pm) · 0 replies

refering back to the following post,
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=7415

I've found several stream->writeint(gindex,10);
where an ghostObjectId was stored as an 10 bit int.
I've changed it so it would match the bit's needed to store ghostObjectId's above 1024.

However raising the ghostObject limit still results in crashes when trying to delete interiors and tsstatics.

Again, does ayone know of any code in the engine that assumes the ghost objects cannot reach over 1024 or 10 bits?

Thank you in advance.