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Behavior shooter components example crashes on device

by Ryan · in iTorque 2D · 09/10/2009 (3:54 pm) · 1 replies

The components version of the behavior shooter crashes upon launch on the device after I choose the "Optimized Scripts" option in build menu. I choose the ITGB_Script_Optimize target in Xcode... am I doing the right thing??

It seems to work fine when I do a "normal" build and select the iTGB target in Xcode.

I am using the new ITGB 1.3

Any help is appreciated...I am a beginner

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#1
09/10/2009 (5:23 pm)
Script_Optimize targets compile the scripts in a different way, so you need to also build desktop versions with the same flags (see the readme in the root of the distribution). Running the project in TGBGame or Torque Game Builder once with the right flags will create DSOs readable by your device target.