Game Development Community

Atlas problem in TGEA v1.8.1

by Dennis Trevillyan · in Torque Game Engine Advanced · 09/08/2009 (11:04 pm) · 2 replies

When using Atlas in TGEA v1.8.1 I'm running into a texturing problem. The terrain should show a grass texture but in the area around the character the grass isn't visible. Instead you see a rock texture. If you hit F11 then the textures correct and the grass texture is visible. Also, if you load the same atlas file in v1.7.1 the textures are correctly displayed from the start.

Here is the terrain as loaded by v1.8.1 with the texturing problem.

i40.photobucket.com/albums/e216/zedd10/Asloaded.jpg
Here is the terrain as loaded by v1.7.1 or after hitting F11 in v1.8.1:
i40.photobucket.com/albums/e216/zedd10/afterf11.jpg

#1
09/10/2009 (4:06 pm)
This is a known issue with atlas and tgea1.8.1.

I have explained the issue to Rene Damm and I think that at some point he said he would try and fix it before the final codefix for TGEA is released.
#2
09/10/2009 (6:45 pm)
Bill, thanks for confirming this. I had reached the same conclusion but did not see any confirmation on the forums.