DTS plus DSQ not loading correctly in TGEA?
by Jamie Telford · in Artist Corner · 09/04/2009 (1:00 am) · 0 replies
Hi.. this has been posted before but not followed up sufficiently..
I have a DTS with seperate DSQ animation and I get the following error when its loaded into TGEA 1.8.1
(example shows identical file structure working in Showtool pro and T3D)

I use the following script
Maya source Click Here
Any help or clues from the community would be great...
Thanks in advance
Jamie
I have a DTS with seperate DSQ animation and I get the following error when its loaded into TGEA 1.8.1
(example shows identical file structure working in Showtool pro and T3D)

I use the following script
datablock TSShapeConstructor(meilong2Dts){
baseShape = "~/data/meilong/meilong.dts";
sequence0 = "~/data/meilong/meilong_alert.dsq alert";
sequence1 = "~/data/meilong/meilong_idle.dsq idle";
sequence2 = "~/data/meilong/meilong_idle_Blink.dsq idleBlink";
sequence3 = "~/data/meilong/meilong_jump.dsq jump";
sequence4 = "~/data/meilong/meilong_lookAround.dsq lookAround";
sequence5 = "~/data/meilong/meilong_run.dsq run";
sequence6 = "~/data/meilong/meilong_scratch.dsq scratch";
sequence7 = "~/data/meilong/meilong_shakeHead.dsq shakeHead";
sequence8 = "~/data/meilong/meilong_walk.dsq walk";
};
datablock StaticShapeData(meilong)
{
category ="dinosaur";
className = "meilong";
shapeFile = "~/data/meilong/meilong.dts";
};
function meilong::onAdd(%this,%obj){
%obj.playThread(0,"shakeHead");
}
function StaticShapeData::create(%block){
%obj = new StaticShape()
{
dataBlock = %block;
};
return(%obj);
}Maya source Click Here
Any help or clues from the community would be great...
Thanks in advance
Jamie