Has garage games abondoned the indie?
by Matt Cuda · in Torque 3D Public Discussion · 09/02/2009 (4:58 pm) · 42 replies
The pricing on Torque 3D is outrageous for an Indie. I am sure the engine is well worth the money but it is sad that Garage Games is abandoning the indie. 1,000 to 3,000 dollars is way out of the means of most of us out there. I have been programming against the 1.5 version of Torque for about a year, but once it can no longer be used, I will probably look elsewhere for an engine. Sad because I really fell in love with Garage Games.
About the author
#42
you say this at the end of your post...
"you are just cheap buddy, your definition of indie is way off"
but in the middle of your post you state...
"There are also plans for a lower priced version of Torque 3D, so the indie has not been abandoned "
which sounds to me like, in those precious few lines, you've succeeded in contradicting yourself more than making any sort of a rational point...
you also say something about "my idea of indie", when i haven't even said anything as to indicate what my "idea of indie" might be...
and, as far as me being cheap... well, how do you know that the money i have in just one money market account couldn't license several copies of you, along with all your houses, and your all your cars... and still have enough change left over to license a copy of the wife and kids to boot...
so lets keep it above getting on about personalities and such... you have no idea what my financials are... what i might consider cheap, might take you two or three years to make...
this aint about me... it aint about my "ideas of indie" (as you put it)... and it certainly aint about how cheap i can be, or how cheap anyone else can be...
what it IS about, is something that you obviously failed to grasp...
--Mike
10/10/2009 (12:38 am)
oh yeah... it's crap... you can trust me on this one stadi... you say this at the end of your post...
"you are just cheap buddy, your definition of indie is way off"
but in the middle of your post you state...
"There are also plans for a lower priced version of Torque 3D, so the indie has not been abandoned "
which sounds to me like, in those precious few lines, you've succeeded in contradicting yourself more than making any sort of a rational point...
you also say something about "my idea of indie", when i haven't even said anything as to indicate what my "idea of indie" might be...
and, as far as me being cheap... well, how do you know that the money i have in just one money market account couldn't license several copies of you, along with all your houses, and your all your cars... and still have enough change left over to license a copy of the wife and kids to boot...
so lets keep it above getting on about personalities and such... you have no idea what my financials are... what i might consider cheap, might take you two or three years to make...
this aint about me... it aint about my "ideas of indie" (as you put it)... and it certainly aint about how cheap i can be, or how cheap anyone else can be...
what it IS about, is something that you obviously failed to grasp...
--Mike
#43
I would just wait for a price drop, I think it's inevitable. Just a matter of time.
10/10/2009 (10:09 pm)
It is a bit pricey. And with today's economy I just don't agree with it. Not to mention the additional funding that goes towards actual indie projects and a PC that can actually run Torque 3D at it's full potential. We're talking thousands of dollars.I would just wait for a price drop, I think it's inevitable. Just a matter of time.
Torque 3D Owner Joshua Halls (Xerves)