TGEA 1.8.1 and Horse Pack
by Stephen · in Torque Game Engine Advanced · 08/31/2009 (5:43 pm) · 3 replies
Has anyone been able to add the Horse Pack to TGEA 1.8.1? I have manage to cut down a lot of errors but I still have 14 errors that I'm not sure how to fix.
Here is my build log with errors
Any help would be appreciated.
Here is my build log with errors
Any help would be appreciated.
#2
Error 14 error C2664: 'ShapeBaseData::preload' : cannot convert parameter 2 from 'char []' to 'String &' d:torqueafx113_tgea181enginesourcet3dvehicleshorse.cpp 264
As well as the other errors. It's calling for MaterialPropertyMap
08/31/2009 (6:36 pm)
I changed that back but I get this error,Error 14 error C2664: 'ShapeBaseData::preload' : cannot convert parameter 2 from 'char []' to 'String &' d:torqueafx113_tgea181enginesourcet3dvehicleshorse.cpp 264
As well as the other errors. It's calling for MaterialPropertyMap
Associate Jaimi McEntire
King of Flapjacks
This line:
'bool HorseData::preload(bool,String &)' : overloaded member function not found in 'HorseData'
Shows that your HorseData preload function is declared wrong. But when I look in the source for the 1.7 version, it's declared like this:
bool HorseData::preload(bool server, char errorBuffer[256])
in both the Cpp and header file.