Wierd gui object creation bug
by Nathan Bowhay - ESAL · in Torque 3D Professional · 08/31/2009 (4:04 pm) · 2 replies
So this is probably one of the weirder bugs I have had.
In game/scripts/client/init.cs I added another gui file to be executed and now the gui editor is all messed up.
This is what it looks like:

If I comment out a couple of objects (so it doesn't reach some odd limit) then it works. I then tried to create one more object in the console, which just calls eval, (which would be enough to reach the limit if it was in the gui file) and it still works. So the limit doesn't appear to be a global object limit I am reaching.
Anyone else get this issue? If you want me to test anything else to give you some more info let me know.
NOTE: I should note I am using T3D Beta3 haven't got a chance to upgrade as we have a lot on are plate, but are hoping to soon. I understand it may be fixed in a newer version, but it may not as well. When I do get a chance to upgrade I will post on here if it is still happening, but since it has to do with the number of objects or something who knows if I will be able to for sure tell depending on how much has changed.
In game/scripts/client/init.cs I added another gui file to be executed and now the gui editor is all messed up.
This is what it looks like:

If I comment out a couple of objects (so it doesn't reach some odd limit) then it works. I then tried to create one more object in the console, which just calls eval, (which would be enough to reach the limit if it was in the gui file) and it still works. So the limit doesn't appear to be a global object limit I am reaching.
Anyone else get this issue? If you want me to test anything else to give you some more info let me know.
NOTE: I should note I am using T3D Beta3 haven't got a chance to upgrade as we have a lot on are plate, but are hoping to soon. I understand it may be fixed in a newer version, but it may not as well. When I do get a chance to upgrade I will post on here if it is still happening, but since it has to do with the number of objects or something who knows if I will be able to for sure tell depending on how much has changed.
#2
10/09/2009 (1:46 pm)
Turns out it may not just be from too many. It started not happening and now I have even more guis. But if I add a some more guis it is back to working. So it still has to do with the number of them or something, but not the fact there is too many.
Torque 3D Owner Nathan Bowhay - ESAL
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