World Editor crashes on load
by Dustin Tigner · in Torque 3D Professional · 08/30/2009 (3:03 pm) · 2 replies
Hello everyone,
This is my first official post and I'm excited to be here! I just started with T3D yesterday and have learned a lot, though have tons more to learn.
After following some of the documentation on terrains, I wanted to make the shadows look better. I figured that it had something to do with the sun and started making changes to the sun variables. Well, I saw the setting for the shadow resolution and upped it to 1024. The shadows immediately looked better. So . . . naturally I upped it more to 2048; quality improved again, or so it seemed. Shortly there after, the world editor crashed--this is common so I gave no special attention. When trying to load my level again, however, the editor crashed again. It's not just the editor, I can't run the game either.
I figure that I set the sun shadow resolution too high and am not sure how to change it back. Where I could just start over as this was just a test terrain anyway, I feel this is a good opportunity to learn how to solve problems before I have hundreds of hours invested into the project and come across the same problem. :p
I was hoping to find a place where the sun was scripted . . . though I haven't done much with the scripting aspects of the engine and am not sure where to look. Any and all information you are willing to provide, would be most appreciated.
Thanks!
~Dustin Tigner
This is my first official post and I'm excited to be here! I just started with T3D yesterday and have learned a lot, though have tons more to learn.
After following some of the documentation on terrains, I wanted to make the shadows look better. I figured that it had something to do with the sun and started making changes to the sun variables. Well, I saw the setting for the shadow resolution and upped it to 1024. The shadows immediately looked better. So . . . naturally I upped it more to 2048; quality improved again, or so it seemed. Shortly there after, the world editor crashed--this is common so I gave no special attention. When trying to load my level again, however, the editor crashed again. It's not just the editor, I can't run the game either.
I figure that I set the sun shadow resolution too high and am not sure how to change it back. Where I could just start over as this was just a test terrain anyway, I feel this is a good opportunity to learn how to solve problems before I have hundreds of hours invested into the project and come across the same problem. :p
I was hoping to find a place where the sun was scripted . . . though I haven't done much with the scripting aspects of the engine and am not sure where to look. Any and all information you are willing to provide, would be most appreciated.
Thanks!
~Dustin Tigner
About the author
Currently a student at Dixie State College majoring in Computer Science. I'm working on a game to help me break into the industry. :) Glad to be here!
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#2
I think I'm going to have to experiment a bit. I'll see if I can recreate the crash on a different level.
Thanks again for your help!
~Dustin Tigner
08/30/2009 (4:13 pm)
Thanks Steve, that's exactly where it was at. The odd thing, though, is when I look at the script within my Tutorials.mis file, the sun doesn't seem to have a shadow texture field set at 2048. There is a texSize = "512". Despite this finding, the level still won't open.I think I'm going to have to experiment a bit. I'll see if I can recreate the crash on a different level.
Thanks again for your help!
~Dustin Tigner
Torque 3D Owner Steve
YP productions
game/levels/whatever_the_name_of_your_mission_is.mis