Game Development Community

$70 000 To get your game on XBox?

by John Bura · in General Discussion · 08/30/2009 (10:46 am) · 7 replies

Is this true?

http://3dtrue.com/tutorial/9.html

I don't want to believe everything I read, but has anybody heard of paying 70 000 dollars for Microsoft to listen to your game idea. I have a feeling that Microsoft would do something like that. Does anybody have any feedback on this?

#1
08/30/2009 (10:54 am)
Surprise, reviewing game ideas costs money and unless you got a proven record or people are already playing your game, chances that you can pull it off are slim at best. That's most likely why they want payment.

That Microsoft would be different in this regard to any other publisher probably has more to do with Micro$oft hate than anything else.
#2
08/30/2009 (11:06 am)
Now when you say game idea. Is that different from a finished game? If you in theory went to Microsoft with a finished game would they hear you out free of charge? The way this article was written it sounds like if you want your finished game to be on an xbox title you have to pay. Does anybody know anything about this?
#3
08/30/2009 (1:15 pm)
That article is extremely misleading. I guess the guy just doesn't understand the whole process.

If you want to be a registered XBox developer, with the XBox 360 SDK, native compilers, support programs, etc. Then you need to join the program. This costs a lot of money. Not everyone can join, mind you - You have to have some sort of track record, or be very persuasive, or have sponsorship, etc. Once in the program, MS has must vet your application before you are allowed to publish it. This just makes sense - their name and reputation are on the line. For example, you make a great game but it crashes all the time - That would never be released because people would blame the XBox, and sales would fall.

There is no "Pay them 70K to hear your idea".

However, there is an alternate route for indie developers, through XNA and the creators club. You can join that for $99 per year, and it comes with a bunch of free tools. Using this, you can get your game on XBox live, if you are good enough.
#4
08/30/2009 (1:42 pm)
Thanks for the info. 99 Dollars seems much more reasonable. There is obviously a process. I guess the best thing to do is to make the best game possible and see what they say.
#5
08/30/2009 (4:00 pm)
Yeah, I agree with Jaimi.

BUT for disc games, Microsoft doesn't listen to none first party submissions from Indie Companies (without a track record). Mind you, I mean if you are looking for Microsoft to publish your game or Financially back it (You can always try to go through a publisher that is "Indie Friendly" and is already Xbox Certified).

But if you want to get something up on XBLA, they will listen to you as an Indie Dev. I'm NDAd, from my talk with them, so thats all I can say, but if your Goal is to get your Game on XBLA (not "Indie Games" because that is solely though Creator's Club and the Community testing program, which is a MUCH easier ride) they will listen to what you are interested in doing, for free.
#6
08/31/2009 (10:46 am)
Quote:
Now when you say game idea. Is that different from a finished game?

I have no idea what the author means, but making a multi-million company listen to your ideas ought to be expensive. Showing them a finished game is different though, and for getting the press interested there's a article below which is a really nice read.

How To Use And Abuse The Gaming Press And How The Gaming Press Wants To Use and Abuse You.

XNA doesn't need any of that, though. :)
#7
08/31/2009 (11:30 am)
If that article is any indication, I wouldn't make the tutorials on that site my first resource. That article is full of outdated info, misinformed info, and just plain wrong assumptions.