Skinned, Character model with smoothing groups?
by Eric Hartman · in Torque Game Engine · 03/30/2003 (9:36 pm) · 2 replies
I created a character model in 3d studio max 4 and added smoothing groups to it. When i exported it as a static shape the smoothing groups worked fine in the engine. Then i added a skeleton and applied the skin modifier to it. Now when i export it the entire mesh is smoothed as if everything was in the same smoothing group. Any ideas?
About the author
#2
04/10/2003 (7:02 pm)
The problem comes when you have a character with a skeleton and you try to use smooth groups. It works fine for regular shapes. I checked with joe maruchek and he confirmed that it wasnt supported
Torque Owner Matthew Jones
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