Heap corruption on exit
by baylor wetzel · in Torque Game Builder · 08/26/2009 (3:46 pm) · 0 replies
i think the forum just erased my post (because i think i hit the wrong button to submit), so let's try this again
From VS 2008, i run my app. It starts at a menu screen (a GUI). i quit without playing the game or touching any buttons. The IDE throws the following error:
"Windows has triggered a breakpoint in Your Game_DEBUG.exe.
This may be due to a corruption of the heap, which indicates a bug in Your Game_DEBUG.exe or any of the DLLs it has loaded."
winOGLVideo.cc 569: dwglMakeCurrent( NULL, NULL );
i hit continue and the game exits. It doesn't happen in the generated EXE. Anyone know what this is and whether i should be worried about it?
From VS 2008, i run my app. It starts at a menu screen (a GUI). i quit without playing the game or touching any buttons. The IDE throws the following error:
"Windows has triggered a breakpoint in Your Game_DEBUG.exe.
This may be due to a corruption of the heap, which indicates a bug in Your Game_DEBUG.exe or any of the DLLs it has loaded."
winOGLVideo.cc 569: dwglMakeCurrent( NULL, NULL );
i hit continue and the game exits. It doesn't happen in the generated EXE. Anyone know what this is and whether i should be worried about it?
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