Game Development Community

Inventory System for T3D?

by Scott Peal · in Torque 3D Professional · 08/25/2009 (9:05 pm) · 1 replies

Did any type of inventory system make it into the T3D list of features for v1.0?


I found this thread, but states it need additional code added for mouse support to work. Would be great if this feature was added out of box and can be turned on/off by the developer.

http://www.garagegames.com/community/resources/view/1962

#1
08/25/2009 (9:59 pm)
it never was a feature of T3D at all and I guess it never will. as inventories are pretty game specific it will likely be something a 3rd party dev has to offer either as resource or a kit like the adventure kit

Torque (including T3D) has already its base inventory system thats added to add weapons and ammo though