Adding Avatars with animations for T3D
by Scott Peal · in Torque 3D Professional · 08/25/2009 (4:49 pm) · 6 replies
Has anyone written up a resource or have some pointers to get new avatars into the T3D. Is it the same as posts for previous engines? Adding avatars is the next item on our roadmap.
Is there a nice GUI way of doing it or a 3rd party tool add-on?
Is there a nice GUI way of doing it or a 3rd party tool add-on?
About the author
Step 1) be the indie, step 2) make enough to buy a commercial license :)
#2
08/25/2009 (5:56 pm)
Avatars as NPC's or more playable characters?
#3
08/25/2009 (6:02 pm)
@Kevin: Both please :)
#4
If you've got a custom player with custom animations from TGE, the DTS/DSQs all work just the same.
edit: I think the only completely new file to require tweaking would be spawn.cs, otherwise it's the usual suspects, game, init, player, etc
08/25/2009 (7:11 pm)
It's just the same as before minus the few script changes to things, and the occaisonal new process name - eg: "singleton" instead of "datablock".If you've got a custom player with custom animations from TGE, the DTS/DSQs all work just the same.
edit: I think the only completely new file to require tweaking would be spawn.cs, otherwise it's the usual suspects, game, init, player, etc
#5
08/25/2009 (8:33 pm)
steve said it. its all the same just export ur character and duplicate the other characters as for npcs look in resources.
#6
08/25/2009 (9:44 pm)
Thanks everyone. I will give it a shot!
Associate Michael Hall
Big Kid Games
More player TSShapeConstructors -- practically automatic nowadays :D
But yeah, pretty much the same as what has come before.
You would have to do your own "Avatar Selection" screen, although there are remnants of the pickPlayerGui from TGEa (whatever it was called) in most of the current projects. You would also want to look up GuiObjectView, especially in the resources -- hint, hint.
Currently Torque3D allows you to assign a specific player datablock to a spawnPoint, or a script. I know that doesn't seem like much, but you can do a helluva alot with it with a little creative thinking.