Easy one: How to import Torque Constructor Model into Torque?
by Katie · in Technical Issues · 08/21/2009 (11:19 pm) · 3 replies
I made a simple building in Torque Constructor and I want to know how to import it into my Torque Base Tutorial, which I downloaded from this website:
http://www.codesampler.com/torque.htm
I don't want to use the Torque Demo. This is probably a pretty easy question, but does anyone know how to import? Torque Constructor saved it in .clx and .csx formats, one of which is the project file.
Thanks in advance!
Katie
http://www.codesampler.com/torque.htm
I don't want to use the Torque Demo. This is probably a pretty easy question, but does anyone know how to import? Torque Constructor saved it in .clx and .csx formats, one of which is the project file.
Thanks in advance!
Katie
About the author
I'm attending the DeVry University in Crystal City, VA for a Bachelor's in Game and Simulation Programming. I've always loved video games and hope to be a part of making them someday. My dream is to see my name in the credits of a popular game.
#2
However, there is one potential problem. I'm not sure that the menu option "Export To DIF" in Constructor will work with the version of Torque that is part of that tutorial series. That thing is something like version 1.3 or maybe 1.4, and I'm fairly certain that Constructor's internal exporter requires 1.5+
If it doesn't work for you, try the "Export As Legacy DIF" option. Hopefully this will work for you.
Another alternative is to save your scene as a MAP file (.map) and use the map2dif exporter -- but map2dif is a last resort in my opinion.
08/22/2009 (1:47 am)
Yep, super easy, just follow Mike's instruction and you'll be set.However, there is one potential problem. I'm not sure that the menu option "Export To DIF" in Constructor will work with the version of Torque that is part of that tutorial series. That thing is something like version 1.3 or maybe 1.4, and I'm fairly certain that Constructor's internal exporter requires 1.5+
If it doesn't work for you, try the "Export As Legacy DIF" option. Hopefully this will work for you.
Another alternative is to save your scene as a MAP file (.map) and use the map2dif exporter -- but map2dif is a last resort in my opinion.
#3
Yay! I'm excited! Haha! Thank you again!
08/22/2009 (10:35 am)
Thank you both very much! Michael Hall, you were correct in saying to export as a Legacy DIF because the engine refused to place the DIF model, though it did register the model's existence. Yay! I'm excited! Haha! Thank you again!
Torque Owner Mike Rowley
Mike Rowley
Then, take the dif and all it's textures and place them in a folder. copy the folder to (depends on the engine, but for tge its:) data/interiors/
In game, press F11 to open the editor, click the + sign next to interiors and you should see your folder. Click the + sign next to it and there's your dif. Click it to place it where you are looking.