Game Development Community

Composer looking for new projects

by Timothy Aza · in Jobs · 08/20/2009 (2:13 am) · 1 replies

My name is Timothy Ramiro Aza, I am a composer from Stockton, CA.

I've provided original music for several indie games (listed below) and I would be happy to provide music for any interested developer and their next project(s). I work quickly while making sure both the developer and I are completely satisfied with the quality of the music, making revisions and overhauls where needed.

My Website: TimAza.com - Click here to view my portfolio.
Expected Compensation: $30/minute of music
Contact Information: taza524@yahoo.com or AIM, Yahoo!, Google, MSN: taza524
Previous Projects: - Grav Icky by Bitco Games, FruityPaths by Boviosoft, A Bomb's Climb by Smudged Cat Games, WordMonger by Foundation 42

Some testimonials:
Quote: by Boviosoft

Hi,

Just wanted to say that it's been great to work with Tim, he has made a great work for my coming iPhone game (see: www.boviosoft.com) and I do greatly recommend his services to anyone, his rate is also very reasonable for the work.

Regards.

Quote: by Smudged Cat Games

Having just worked with Tim I can highly recommend his services. I got a couple of great tunes very quickly for a reasonable price that will really make a big difference to my next game.

Cheers,

Dave
Quote:by Foundation 42

After searching high and low for musicians to compose music tracks for our new game we came across Tim, and Whoah I'm glad we found him! Tim is a video game music composing prodigy. He knows the genre inside out and his work is up their with the classics. You won't find any lowest common denominator stuff here, instead you'll find intricate melodies with multi-part harmonies as well as call and response counterpoints. He's also a really nice guy. I'm pretty sure he could make the Green Hill Zone sound like it was composed by Bach with a smattering of Handel mixed with Masato Nakamura if he wanted! We needed eight distinct tracks for inclusion in a casual game we are developing for the iPhone. The process was very simple - we just told Tim what kind of music we wanted and a little bit about the game. He concepted each tracks and submitted them to us for review. We chose the ones we liked best and then he extended each of those to full four minute tracks. The final result that arrived in a matter of three days was unbelievable in terms of quality and creativity. Have no second thoughts hiring him now before he gets snapped up by EA!
Thanks for reading and hope to hear from you soon.

#1
11/10/2009 (4:00 pm)
I'm currently available to work on new projects.