UZON's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exporting Static Meshs as TSStatics | It would require translating the PHP algorithm to torque script or C++ (making it a constructor plug... read more | 04/28/2008 (9:49 am) |
| Exporting Static Meshs as TSStatics | @Nathan: It would be better if someone could implement it as a constructor plug in, or a desktop pro... read more | 03/06/2008 (12:33 pm) |
| Exporting Static Meshs as TSStatics | You have to instal xampp, which is a php server where you can run php scripts inside your machine. ... read more | 02/27/2008 (4:05 am) |
| Projectiles and Water Fixes | I already found that you have to specify a particlewateremitter inside the projectile datablock to s... read more | 02/19/2008 (12:52 pm) |
| Projectiles and Water Fixes | Sorry for reviving this topic up, but i tried to use a projectile underwater and i discovered that t... read more | 02/19/2008 (12:48 pm) |
| Character animation in 3D Max 9 | I think i just found where i was making my mistake. :)... read more | 02/15/2008 (4:11 am) |
| Character animation in 3D Max 9 | @Adam I already tried that, but when i use an animation in another of my characters, their body c... read more | 02/14/2008 (4:13 am) |
| Exporting Static Meshs as TSStatics | Yeah, it worked perfectly Awesome, now i can make the hole ambient in constructor, put the DTSs t... read more | 02/08/2008 (10:16 am) |
| Exporting Static Meshs as TSStatics | @Ryan: It didnt worked, im rotating the objects by hand... it will take 2 our 3 days, but it at l... read more | 02/08/2008 (9:36 am) |
| Constructor 1.0.4 for Windows | @Jaimi: Im a programmer, i dont work directly with constructor, now im using it a little because ... read more | 02/08/2008 (3:45 am) |
| Exporting Static Meshs as TSStatics | You are right, but the deal is... there is already like 900 objects placed in the constructor... and... read more | 02/08/2008 (3:39 am) |
| Constructor 1.0.4 for Windows | Can i have a more specific "what is new" or "log changes" ? Would be great to know better what th... read more | 02/07/2008 (4:03 pm) |
| Unlink node | I dont think so... the process of making a new character is really messed up, the best material that... read more | 02/01/2008 (2:56 pm) |
| What is lighter DTS or DIF? | Orion Elenzil, This is the case, do you remmember where did you read that?... read more | 01/30/2008 (11:03 am) |
| What is lighter DTS or DIF? | Can you explain better the thing about criating the portal brush to work with the render? because i ... read more | 01/30/2008 (7:44 am) |
| What is lighter DTS or DIF? | Im modeling a School, and the responsables for the objects exported everything as DIF, and im thinki... read more | 01/30/2008 (4:55 am) |
| Character Animation | I made a simple test, the animation is playing fine in the ShowTool Pro, but is not playing in torqu... read more | 01/28/2008 (12:01 pm) |
| Need schematic view showing simple LOD | What the unmess DTS does ?... read more | 01/28/2008 (4:58 am) |
| Character Animation | Yep datablock TSShapeConstructor(PlayerDts) { baseShape = "~/data/shapes/player/claudinho/cl... read more | 01/26/2008 (9:40 am) |
| Character Animation | That helped a lot, but i still cant export the DSQ properly, i did everything as the tutorial said, ... read more | 01/26/2008 (6:07 am) |
| Character Animation | Thansk Rubes. I was already looking at it, but it is not really clarifying, I want a better expla... read more | 01/22/2008 (3:29 pm) |
| Character Animation | What is best for 3D Max ? Character Studio ? Where can i find good material to learn to use it, and ... read more | 01/22/2008 (2:11 pm) |
| Problem with Blood on the player | This is because you are passing the player position when he got hit... not asking to the particle to... read more | 01/16/2008 (5:20 am) |
| Single Player Persistence | MissionGroup.add(player);... read more | 01/14/2008 (8:05 am) |
| Single Player Persistence | Yeah, all those objects that you see in the mission editor, that are inside the mission group are sa... read more | 01/14/2008 (6:14 am) |
| How much can Torque handle? | Ok, just one more question, im inside a building that have many rooms, if my room is in a portal zon... read more | 01/14/2008 (4:07 am) |
| How much can Torque handle? | If i dont see the buildings, because they are outside my visibleDistance i dont need to use LoD, rig... read more | 01/13/2008 (7:02 am) |
| DIF Model Size | William, here we left the quark a long time ago, now we are using the constructor for it, i cant tel... read more | 01/13/2008 (6:56 am) |
| Torque DTS/DSQ format description | I agree, every thing made to enhance the maturity of DIF and DTS formats will only help torque to ge... read more | 01/12/2008 (9:37 am) |
| Single Player Persistence | If it is a Single Player game, the best thing you can do i think is save your MissionGroup wich have... read more | 01/12/2008 (9:34 am) |
| How much can Torque handle? | Where can i read more about LoD using in .difs ?... read more | 01/12/2008 (9:30 am) |
| DIF Model Size | Nice informations here. Let me ask something, i made a cenario in the Constructor, and now im gettin... read more | 01/12/2008 (9:27 am) |
| Rendering in black and white (grayscale) | Thanks for the help. What I need to do is simulate an old movie in a part of my game. Create copies ... read more | 01/08/2008 (3:17 pm) |
| Rendering in black and white (grayscale) | Great shot, but for what he says, he is using shaders for it.... read more | 01/08/2008 (10:32 am) |
| Datablock loading question | I was wandering about the same thing... my game is taking 500mb from memory already, and i think par... read more | 11/22/2007 (5:21 am) |
| Gui rotation | @kevin, can you point the exact resource? i took a look on some of them but didnt find anything. ... read more | 10/25/2007 (1:23 pm) |
| Gui rotation | Dont i have to own a TGB licence to do it ? I dont know the TGB 2D gui abilitys, but what i already ... read more | 10/25/2007 (12:41 pm) |
| Character initial rotation | Im spawning him in the mission file, and i already checked there and it has its rotation there. ... read more | 07/19/2007 (6:30 am) |