Game Development Community

Eli McClanahan's Forum Posts

Thread Post Date Posted
Starsiege: 2845 Alpha (TGE Video) The ash world is actually Mars, as far as the storyline is concerned. Some people have pointed out ... read more 09/04/2005 (3:14 pm)
Recreating Tribes 2 physics in Torque...? Skiing. It's difficult to make you "stick" to the terrain, especially without seeming to be stuck o... read more 04/09/2005 (5:48 pm)
Starsiege: 2845 moves to Torque! That's... weird. But it's cool that you registered there (or are trying anyway.) It'll probably we... read more 02/18/2005 (1:30 am)
Starsiege: 2845 moves to Torque! Download the demo. Hit F11. You're done.... read more 02/17/2005 (10:59 pm)
Starsiege: 2845 moves to Torque! I'm hoping a snapshot will reer its head soon. It's possible to have some Torque shots in a couple ... read more 02/17/2005 (8:59 pm)
Starsiege: 2845 moves to Torque! By the way, because it's using TSE, a Mac and Linux port are planned (believe that info is in the th... read more 02/16/2005 (6:30 pm)
Starsiege: 2845 moves to Torque! Yeah, it's all being done for free. VU could sell it like a normal game if they wanted to do so. ... read more 02/16/2005 (5:52 pm)
Astral Conquest Game Because I'm just a concept artist/writer/designer. IE, I have no real skills. :p... read more 12/10/2004 (8:37 pm)
Astral Conquest Game I had to delete some things to make way for a concise explanation, but one of the things I deleted w... read more 12/10/2004 (11:35 am)
Starsiege Tribes: Legacy The problem with the Tribes series was that it's been trying to replicate past success without havin... read more 12/10/2004 (4:56 am)
Metal vs. Flesh I hope this is a joke. Surely no one is this... yeah, you're thinking of the right word.... read more 11/04/2004 (5:18 pm)
Sierra Bye-Bye?? and Whats the Vivendi story? Sierra is being kept as a name, since it's recognized and can be used as a marketing device. Unfo... read more 11/04/2004 (7:55 am)
ACS: Mercenaries I can't say I saw any evidence of actual gameplay in that description. If you just want a mercenary... read more 10/13/2004 (3:36 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game If they don't happen all the time, yes. Sniper standoffs are actually the reason I thought of the g... read more 10/09/2004 (9:40 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game The problem with camping in this game is that if it's not discouraged, then games will degenerate in... read more 10/08/2004 (3:05 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Assuming they're human, and it's even radiation. And I've never approved of that sort of passive ... read more 10/02/2004 (2:26 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game That's the thing - everyone is a sniper and a stealth soldier. I don't want to encourage anyone to ... read more 10/02/2004 (3:05 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game I'm actually heavily anti-sniper in most games, since having fun as one relies so heavily on someone... read more 10/01/2004 (8:10 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Then it'd be too easy to detect hidden players. It'll already be hard enough once players start to ... read more 09/25/2004 (12:24 pm)
Gish Nevermind. I had never bothered trying to take the "obvious path." 1:21.5 I guess that's as g... read more 09/25/2004 (2:47 am)
Gish 1:21? What order are you getting the coins in anyway? The best way to do it I found was to fall ... read more 09/25/2004 (1:27 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Here's a revised version for you. It operates under the basis of a sci-fi theme, as will be obvious... read more 09/24/2004 (9:37 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game I'm not above introducing another type of vision, but it would have to be something that's useful en... read more 09/24/2004 (11:56 am)
Gish You can sticky yourself against objects and then harden to pull them. It works basically the same a... read more 09/24/2004 (12:11 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Basically, level design would be, essentially, "sniper zone (base), stealth zone, sniper zone, steal... read more 09/23/2004 (9:07 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game I was considering several ideas to keep people from settling in: *make weapons give off "radiatio... read more 09/23/2004 (6:40 pm)
Starsiege: 2845 I've posted about it here before, but no one ever shows any interest.... read more 09/02/2004 (4:42 pm)
Tribes Why did it have to be Fileplanet... and Gamespy? Good lord, just burn a hole in one of my various o... read more 05/05/2004 (1:05 am)
TSE questions :) I'm not a coder/scripter, just a 2D artist/writer, so I have no real need for the actual engine. ... read more 04/27/2004 (3:29 am)
Starsiege: 2845 Update (new video) The Junkyard's mirror got hammered pretty badly, so the file has been removed from their servers. I... read more 02/04/2004 (3:14 am)
Realm Wars Single Player You just don't let other people in.... read more 10/11/2003 (11:19 pm)
Making Unreal maps without the Unreal editor? Torque has great terrain support. It doesn't look great because of the engine but it's functional a... read more 09/01/2003 (11:08 am)
Night and Day (Yeah, just didn't mesh in well with the main story is all.)... read more 08/02/2003 (1:09 am)
Night and Day Tim, guess you should read this ahead of time: http://www.angelfire.com/indie/reklaw/HOME.htm Cou... read more 07/31/2003 (11:24 pm)
Trees? And of course, water... Another award-winning program here on Chatterbox.... read more 06/29/2003 (6:03 pm)
Starsiege: 2845 (Tribes Vengeance co-package) I'd agree on being insane. Those lego models are made using... I forget what exactly. He mention... read more 06/26/2003 (3:19 pm)
Starsiege: 2845 (Tribes Vengeance co-package) The big problem (of sorts) is that we all love the universe that was created for Starsiege, as well ... read more 06/25/2003 (9:41 pm)
Starsiege: 2845 (Tribes Vengeance co-package) And I'm not. *curses at excess amount of dev members just before he applied*... read more 06/25/2003 (5:56 pm)
GarageGames Chats - Everyone Please Read I know very little about IRC aside from what I've learned from just being [b]IN[/b] IRC. It works j... read more 06/02/2003 (2:51 am)
Water Reflections I don't know Melv but you rock. You have unknowingly brought me much mapping joy. Now if we could ... read more 05/31/2003 (12:21 pm)
Best Combination of Foliage Replication? Curses. This be better under mapping?... read more 05/30/2003 (9:59 am)
framerate problem If you upgraded to a new OS, check what's running on startup. I don't know about 2KPro, but you may... read more 05/19/2003 (1:14 pm)
Fog Layers are the Tool of the Devil I've gotten everything to work fine now. [i]refers to last post[/i] I'm actually writing a tut... read more 05/12/2003 (10:39 am)
A new Torque editor. Perhaps in the meantime you could just explain what makes it different/superior in the form of some ... read more 05/08/2003 (10:01 pm)
More Swords, HTH stuff The only problems with a realistic interface like that is transition every possible swing animation ... read more 05/05/2003 (9:34 am)
Map Enhancement Suggestions? Jeff: [quote]"There's no way there'd be a village or something of that sort sitting up there" ... read more 05/01/2003 (6:28 pm)
Map Enhancement Suggestions? I'm a big fan of realism in almost anything. I'm definitely not putting a village up there. To me,... read more 05/01/2003 (4:48 pm)
Map Enhancement Suggestions? There could be a single building for various reasons, but not a settlement. There's no way to get f... read more 05/01/2003 (3:05 pm)
Tribes: Vengeance Revealed ? with Unreal !?? URL, not "link", sir. :D A lot of people just see the outside case and base that as their source... read more 05/01/2003 (10:54 am)
Orc Settlement Get to the terrain editor and go to "set empty."... read more 05/01/2003 (8:44 am)
Page «Previous 1 2 3 4 5 6 Last »