Game Development Community

Eli McClanahan's Forum Posts

Thread Post Date Posted
Starsiege: 2845 Alpha (TGE Video) The ash world is actually Mars, as far as the storyline is concerned. Some people have pointed out ... read more 09/04/2005 (10:14 pm)
Recreating Tribes 2 physics in Torque...? Skiing. It's difficult to make you "stick" to the terrain, especially without seeming to be stuck o... read more 04/10/2005 (12:48 am)
Starsiege: 2845 moves to Torque! That's... weird. But it's cool that you registered there (or are trying anyway.) It'll probably we... read more 02/18/2005 (9:30 am)
Starsiege: 2845 moves to Torque! Download the demo. Hit F11. You're done.... read more 02/18/2005 (6:59 am)
Starsiege: 2845 moves to Torque! I'm hoping a snapshot will reer its head soon. It's possible to have some Torque shots in a couple ... read more 02/18/2005 (4:59 am)
Starsiege: 2845 moves to Torque! By the way, because it's using TSE, a Mac and Linux port are planned (believe that info is in the th... read more 02/17/2005 (2:30 am)
Starsiege: 2845 moves to Torque! Yeah, it's all being done for free. VU could sell it like a normal game if they wanted to do so. ... read more 02/17/2005 (1:52 am)
Astral Conquest Game Because I'm just a concept artist/writer/designer. IE, I have no real skills. :p... read more 12/11/2004 (4:37 am)
Astral Conquest Game I had to delete some things to make way for a concise explanation, but one of the things I deleted w... read more 12/10/2004 (7:35 pm)
Starsiege Tribes: Legacy The problem with the Tribes series was that it's been trying to replicate past success without havin... read more 12/10/2004 (12:56 pm)
Metal vs. Flesh I hope this is a joke. Surely no one is this... yeah, you're thinking of the right word.... read more 11/05/2004 (1:18 am)
Sierra Bye-Bye?? and Whats the Vivendi story? Sierra is being kept as a name, since it's recognized and can be used as a marketing device. Unfo... read more 11/04/2004 (3:55 pm)
ACS: Mercenaries I can't say I saw any evidence of actual gameplay in that description. If you just want a mercenary... read more 10/13/2004 (10:36 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game If they don't happen all the time, yes. Sniper standoffs are actually the reason I thought of the g... read more 10/09/2004 (4:40 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game The problem with camping in this game is that if it's not discouraged, then games will degenerate in... read more 10/08/2004 (10:05 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Assuming they're human, and it's even radiation. And I've never approved of that sort of passive ... read more 10/02/2004 (9:26 pm)
Thoughts: Stealth/Sniper Multiplayer Conquest Game That's the thing - everyone is a sniper and a stealth soldier. I don't want to encourage anyone to ... read more 10/02/2004 (10:05 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game I'm actually heavily anti-sniper in most games, since having fun as one relies so heavily on someone... read more 10/02/2004 (3:10 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Then it'd be too easy to detect hidden players. It'll already be hard enough once players start to ... read more 09/25/2004 (7:24 pm)
Gish Nevermind. I had never bothered trying to take the "obvious path." 1:21.5 I guess that's as g... read more 09/25/2004 (9:47 am)
Gish 1:21? What order are you getting the coins in anyway? The best way to do it I found was to fall ... read more 09/25/2004 (8:27 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Here's a revised version for you. It operates under the basis of a sci-fi theme, as will be obvious... read more 09/25/2004 (4:37 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game I'm not above introducing another type of vision, but it would have to be something that's useful en... read more 09/24/2004 (6:56 pm)
Gish You can sticky yourself against objects and then harden to pull them. It works basically the same a... read more 09/24/2004 (7:11 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Basically, level design would be, essentially, "sniper zone (base), stealth zone, sniper zone, steal... read more 09/24/2004 (4:07 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game I was considering several ideas to keep people from settling in: *make weapons give off "radiatio... read more 09/24/2004 (1:40 am)
Starsiege: 2845 I've posted about it here before, but no one ever shows any interest.... read more 09/02/2004 (11:42 pm)
Tribes Why did it have to be Fileplanet... and Gamespy? Good lord, just burn a hole in one of my various o... read more 05/05/2004 (8:05 am)
TSE questions :) I'm not a coder/scripter, just a 2D artist/writer, so I have no real need for the actual engine. ... read more 04/27/2004 (10:29 am)
Starsiege: 2845 Update (new video) The Junkyard's mirror got hammered pretty badly, so the file has been removed from their servers. I... read more 02/04/2004 (11:14 am)
Realm Wars Single Player You just don't let other people in.... read more 10/12/2003 (6:19 am)
Making Unreal maps without the Unreal editor? Torque has great terrain support. It doesn't look great because of the engine but it's functional a... read more 09/01/2003 (6:08 pm)
Night and Day (Yeah, just didn't mesh in well with the main story is all.)... read more 08/02/2003 (8:09 am)
Night and Day Tim, guess you should read this ahead of time: http://www.angelfire.com/indie/reklaw/HOME.htm Cou... read more 08/01/2003 (6:24 am)
Trees? And of course, water... Another award-winning program here on Chatterbox.... read more 06/30/2003 (1:03 am)
Starsiege: 2845 (Tribes Vengeance co-package) I'd agree on being insane. Those lego models are made using... I forget what exactly. He mention... read more 06/26/2003 (10:19 pm)
Starsiege: 2845 (Tribes Vengeance co-package) The big problem (of sorts) is that we all love the universe that was created for Starsiege, as well ... read more 06/26/2003 (4:41 am)
Starsiege: 2845 (Tribes Vengeance co-package) And I'm not. *curses at excess amount of dev members just before he applied*... read more 06/26/2003 (12:56 am)
GarageGames Chats - Everyone Please Read I know very little about IRC aside from what I've learned from just being [b]IN[/b] IRC. It works j... read more 06/02/2003 (9:51 am)
Water Reflections I don't know Melv but you rock. You have unknowingly brought me much mapping joy. Now if we could ... read more 05/31/2003 (7:21 pm)
Best Combination of Foliage Replication? Curses. This be better under mapping?... read more 05/30/2003 (4:59 pm)
framerate problem If you upgraded to a new OS, check what's running on startup. I don't know about 2KPro, but you may... read more 05/19/2003 (8:14 pm)
Fog Layers are the Tool of the Devil I've gotten everything to work fine now. [i]refers to last post[/i] I'm actually writing a tut... read more 05/12/2003 (5:39 pm)
A new Torque editor. Perhaps in the meantime you could just explain what makes it different/superior in the form of some ... read more 05/09/2003 (5:01 am)
More Swords, HTH stuff The only problems with a realistic interface like that is transition every possible swing animation ... read more 05/05/2003 (4:34 pm)
Map Enhancement Suggestions? Jeff: [quote]"There's no way there'd be a village or something of that sort sitting up there" ... read more 05/02/2003 (1:28 am)
Map Enhancement Suggestions? I'm a big fan of realism in almost anything. I'm definitely not putting a village up there. To me,... read more 05/01/2003 (11:48 pm)
Map Enhancement Suggestions? There could be a single building for various reasons, but not a settlement. There's no way to get f... read more 05/01/2003 (10:05 pm)
Tribes: Vengeance Revealed ? with Unreal !?? URL, not "link", sir. :D A lot of people just see the outside case and base that as their source... read more 05/01/2003 (5:54 pm)
Orc Settlement Get to the terrain editor and go to "set empty."... read more 05/01/2003 (3:44 pm)
Page «Previous 1 2 3 4 5 6