Eli McClanahan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starsiege: 2845 Alpha (TGE Video) | The ash world is actually Mars, as far as the storyline is concerned. Some people have pointed out ... read more | 09/04/2005 (10:14 pm) |
| Recreating Tribes 2 physics in Torque...? | Skiing. It's difficult to make you "stick" to the terrain, especially without seeming to be stuck o... read more | 04/10/2005 (12:48 am) |
| Starsiege: 2845 moves to Torque! | That's... weird. But it's cool that you registered there (or are trying anyway.) It'll probably we... read more | 02/18/2005 (9:30 am) |
| Starsiege: 2845 moves to Torque! | Download the demo. Hit F11. You're done.... read more | 02/18/2005 (6:59 am) |
| Starsiege: 2845 moves to Torque! | I'm hoping a snapshot will reer its head soon. It's possible to have some Torque shots in a couple ... read more | 02/18/2005 (4:59 am) |
| Starsiege: 2845 moves to Torque! | By the way, because it's using TSE, a Mac and Linux port are planned (believe that info is in the th... read more | 02/17/2005 (2:30 am) |
| Starsiege: 2845 moves to Torque! | Yeah, it's all being done for free. VU could sell it like a normal game if they wanted to do so. ... read more | 02/17/2005 (1:52 am) |
| Astral Conquest Game | Because I'm just a concept artist/writer/designer. IE, I have no real skills. :p... read more | 12/11/2004 (4:37 am) |
| Astral Conquest Game | I had to delete some things to make way for a concise explanation, but one of the things I deleted w... read more | 12/10/2004 (7:35 pm) |
| Starsiege Tribes: Legacy | The problem with the Tribes series was that it's been trying to replicate past success without havin... read more | 12/10/2004 (12:56 pm) |
| Metal vs. Flesh | I hope this is a joke. Surely no one is this... yeah, you're thinking of the right word.... read more | 11/05/2004 (1:18 am) |
| Sierra Bye-Bye?? and Whats the Vivendi story? | Sierra is being kept as a name, since it's recognized and can be used as a marketing device. Unfo... read more | 11/04/2004 (3:55 pm) |
| ACS: Mercenaries | I can't say I saw any evidence of actual gameplay in that description. If you just want a mercenary... read more | 10/13/2004 (10:36 pm) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | If they don't happen all the time, yes. Sniper standoffs are actually the reason I thought of the g... read more | 10/09/2004 (4:40 pm) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | The problem with camping in this game is that if it's not discouraged, then games will degenerate in... read more | 10/08/2004 (10:05 pm) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | Assuming they're human, and it's even radiation. And I've never approved of that sort of passive ... read more | 10/02/2004 (9:26 pm) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | That's the thing - everyone is a sniper and a stealth soldier. I don't want to encourage anyone to ... read more | 10/02/2004 (10:05 am) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | I'm actually heavily anti-sniper in most games, since having fun as one relies so heavily on someone... read more | 10/02/2004 (3:10 am) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | Then it'd be too easy to detect hidden players. It'll already be hard enough once players start to ... read more | 09/25/2004 (7:24 pm) |
| Gish | Nevermind. I had never bothered trying to take the "obvious path." 1:21.5 I guess that's as g... read more | 09/25/2004 (9:47 am) |
| Gish | 1:21? What order are you getting the coins in anyway? The best way to do it I found was to fall ... read more | 09/25/2004 (8:27 am) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | Here's a revised version for you. It operates under the basis of a sci-fi theme, as will be obvious... read more | 09/25/2004 (4:37 am) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | I'm not above introducing another type of vision, but it would have to be something that's useful en... read more | 09/24/2004 (6:56 pm) |
| Gish | You can sticky yourself against objects and then harden to pull them. It works basically the same a... read more | 09/24/2004 (7:11 am) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | Basically, level design would be, essentially, "sniper zone (base), stealth zone, sniper zone, steal... read more | 09/24/2004 (4:07 am) |
| Thoughts: Stealth/Sniper Multiplayer Conquest Game | I was considering several ideas to keep people from settling in: *make weapons give off "radiatio... read more | 09/24/2004 (1:40 am) |
| Starsiege: 2845 | I've posted about it here before, but no one ever shows any interest.... read more | 09/02/2004 (11:42 pm) |
| Tribes | Why did it have to be Fileplanet... and Gamespy? Good lord, just burn a hole in one of my various o... read more | 05/05/2004 (8:05 am) |
| TSE questions :) | I'm not a coder/scripter, just a 2D artist/writer, so I have no real need for the actual engine. ... read more | 04/27/2004 (10:29 am) |
| Starsiege: 2845 Update (new video) | The Junkyard's mirror got hammered pretty badly, so the file has been removed from their servers. I... read more | 02/04/2004 (11:14 am) |
| Realm Wars Single Player | You just don't let other people in.... read more | 10/12/2003 (6:19 am) |
| Making Unreal maps without the Unreal editor? | Torque has great terrain support. It doesn't look great because of the engine but it's functional a... read more | 09/01/2003 (6:08 pm) |
| Night and Day | (Yeah, just didn't mesh in well with the main story is all.)... read more | 08/02/2003 (8:09 am) |
| Night and Day | Tim, guess you should read this ahead of time: http://www.angelfire.com/indie/reklaw/HOME.htm Cou... read more | 08/01/2003 (6:24 am) |
| Trees? And of course, water... | Another award-winning program here on Chatterbox.... read more | 06/30/2003 (1:03 am) |
| Starsiege: 2845 (Tribes Vengeance co-package) | I'd agree on being insane. Those lego models are made using... I forget what exactly. He mention... read more | 06/26/2003 (10:19 pm) |
| Starsiege: 2845 (Tribes Vengeance co-package) | The big problem (of sorts) is that we all love the universe that was created for Starsiege, as well ... read more | 06/26/2003 (4:41 am) |
| Starsiege: 2845 (Tribes Vengeance co-package) | And I'm not. *curses at excess amount of dev members just before he applied*... read more | 06/26/2003 (12:56 am) |
| GarageGames Chats - Everyone Please Read | I know very little about IRC aside from what I've learned from just being [b]IN[/b] IRC. It works j... read more | 06/02/2003 (9:51 am) |
| Water Reflections | I don't know Melv but you rock. You have unknowingly brought me much mapping joy. Now if we could ... read more | 05/31/2003 (7:21 pm) |
| Best Combination of Foliage Replication? | Curses. This be better under mapping?... read more | 05/30/2003 (4:59 pm) |
| framerate problem | If you upgraded to a new OS, check what's running on startup. I don't know about 2KPro, but you may... read more | 05/19/2003 (8:14 pm) |
| Fog Layers are the Tool of the Devil | I've gotten everything to work fine now. [i]refers to last post[/i] I'm actually writing a tut... read more | 05/12/2003 (5:39 pm) |
| A new Torque editor. | Perhaps in the meantime you could just explain what makes it different/superior in the form of some ... read more | 05/09/2003 (5:01 am) |
| More Swords, HTH stuff | The only problems with a realistic interface like that is transition every possible swing animation ... read more | 05/05/2003 (4:34 pm) |
| Map Enhancement Suggestions? | Jeff: [quote]"There's no way there'd be a village or something of that sort sitting up there" ... read more | 05/02/2003 (1:28 am) |
| Map Enhancement Suggestions? | I'm a big fan of realism in almost anything. I'm definitely not putting a village up there. To me,... read more | 05/01/2003 (11:48 pm) |
| Map Enhancement Suggestions? | There could be a single building for various reasons, but not a settlement. There's no way to get f... read more | 05/01/2003 (10:05 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | URL, not "link", sir. :D A lot of people just see the outside case and base that as their source... read more | 05/01/2003 (5:54 pm) |
| Orc Settlement | Get to the terrain editor and go to "set empty."... read more | 05/01/2003 (3:44 pm) |