Matt Fairfax's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Just 3 Questions | They have indicated that it won't take much to get your game into the pay bin. Stuff like the game b... read more | 03/21/2001 (8:12 pm) |
| Game Networking Schemes | I have been looking through some of the MSDN documentation about i/o completion ports and it seems t... read more | 03/21/2001 (8:00 pm) |
| Game Networking Schemes | Does anyone know where I can find some good references on using multi-threading and completion ports... read more | 03/21/2001 (1:54 pm) |
| Extension requirements and proposals. | I foresee needing to address how different enhancements are added onto the V12 Engine. For example, ... read more | 03/21/2001 (12:01 pm) |
| Q: FAQ Forum? | Sounds good to me =)... read more | 03/19/2001 (9:27 am) |
| Game Networking Schemes | Hey Phil! Glad to see you on GG! I have been moving towards a multiple implementation scheme for a w... read more | 03/19/2001 (6:51 am) |
| Number of Unread | Thanks! It has already helped! Even using the New Forum Threads link under What's New when I am tryi... read more | 03/19/2001 (6:31 am) |
| Website Help | Go to their profile and look at the botton of the page and you'll see something like "Offer Company/... read more | 03/19/2001 (6:21 am) |
| Game Networking Schemes | Ok, I've been knee deep in network programming for the last two weeks and I have some questions for ... read more | 03/16/2001 (10:44 pm) |
| 2D graphics in DX8 | Actually in DX8 they merged DirectDraw and Direct3D into DirectGraphics. I have heard of a lot of pe... read more | 03/02/2001 (9:22 am) |
| If they are smart... | Oh I agree that there will not be enough raw horsepower for a long time to come! Seeing the Doom mod... read more | 02/27/2001 (9:33 am) |
| Database Driven Games | *shrug* As far as I know, no one has built a game that used my database idea. I know that Bioware us... read more | 02/26/2001 (1:21 pm) |
| Database Driven Games | I had another thought: Using ASP or PHP would mean that you could have team members scattered around... read more | 02/26/2001 (9:02 am) |
| Softimage XSI, and 3.9 | In my project the 3D artist is using Softimage XSI to create the models and then exporting them to a... read more | 02/22/2001 (5:51 am) |
| Ah yes, working at Wal Mart really makes you think. | Should we be worried since ya'll work together? =)... read more | 02/20/2001 (1:35 pm) |
| Marking posts as read | That is the approach that the other messageboards I've seen take. It seems to work pretty well. The ... read more | 02/20/2001 (9:22 am) |
| What makes a good game | One of the best pieces of advice about making a game I have ever read/heard: "Make it simple to lea... read more | 02/20/2001 (7:01 am) |
| 3D Nethack | Have you seen Egoboo ([url]http://egoboo.sourceforge.net[/url])? It has been compared to Nethack a n... read more | 02/19/2001 (9:55 am) |
| Resource Tree Feedback | I like the tree layout much better! Quick question though: I tried posting a Code Snippet and it ret... read more | 02/16/2001 (9:46 pm) |
| New Forum | Thank you very much! I hope that we can get some good discussions going here!... read more | 02/15/2001 (11:53 am) |
| 3d Fighting Engines and collision detection | The last two issues (January and February) of Game Developer Magazine (http://www.gdmag.com) and thi... read more | 02/15/2001 (7:48 am) |