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Matt Fairfax's Forum Posts

Thread Post Date Posted
Texture Object Leak with WaterPlane Reflection Texture Good to hear =)... read more 11/19/2009 (3:07 am)
Official Torque 3D Documentation Feedback We believe that Collada and a smooth import pipeline is definitely the future of Torque. The Collada... read more 11/11/2009 (11:20 pm)
Torque 3d 1.0.1 demo The Tools scripts are supposed to be compiled in the demo and uncompiled in the full version. The... read more 11/10/2009 (5:59 am)
[T3D BUG 1.0] Normal maps disappear when switching full screen Do you see this bug under 10.6.1?... read more 11/05/2009 (4:43 am)
Can we use old .dif files in T3D You [i]should[/i] be able to use old DIF files with Torque 3D. I added support for this sometime aro... read more 11/05/2009 (3:50 am)
Dynamically change the nearClip as a client Not to derail this effort but I would point out that allowing the client to change their nearClip do... read more 10/27/2009 (10:40 pm)
Having display driver crashes in Vista when T3D is idling? Is this still a bug for anyone in 1.0.1?... read more 10/27/2009 (4:55 am)
Windows inside of other controls. Is this still a bug for you in 1.0.1?... read more 10/27/2009 (4:52 am)
[Beta 2 Bug]Sometimes materials edited in the Material editor don't work properly Any updates on this?... read more 10/27/2009 (4:41 am)
Terrain textures not joinning together properly UPDATE Is this still a bug for anyone in 1.0.1?... read more 10/27/2009 (4:26 am)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison Is this still a bug for anyone in 1.0.1?... read more 10/27/2009 (4:25 am)
Texture Object Leak with WaterPlane Reflection Texture Is this still a bug for you in 1.0.1?... read more 10/27/2009 (4:17 am)
Collision polysoup, found 2 and fixed bugs Is this still a bug for you in 1.0.1?... read more 10/27/2009 (3:35 am)
Beta (2,3,4) Bug - 1440x900 Editor Mishandling Is this still a bug for you with 1.0.1?... read more 10/27/2009 (3:33 am)
Beta2 River Bug Is this still happening for anyone with 1.0.1?... read more 10/27/2009 (3:25 am)
Are Components usable? That implementation of "components" is one of many intermediate steps towards the full imp... read more 10/27/2009 (2:23 am)
Problem with edge of Mega terrain It is non-trivial to make it not render that last edge.... read more 10/23/2009 (9:46 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + Infrequent video related crashes or lockups are usually a sign of an overheating video card and/or c... read more 10/22/2009 (4:07 am)
TGEA future [quote]Yes, it is an old thread, but it is interesting to see, that most of my points came reality a... read more 10/21/2009 (9:32 pm)
[RESOLVED] AdvancedLightmapSupport crash Sweet =)... read more 10/21/2009 (12:03 am)
Okay, who touched my proj/solution file...hmmm... If you checked the "I have changed the source code" option then the Toolbox will regenerat... read more 10/20/2009 (11:59 pm)
TGEA 1.8.2 Released Andy, I've granted you a copy of the old 1.0.3 version of TGEA. You'll find it under the "TGEA... read more 10/20/2009 (11:53 pm)
Windows 7 - Problem Try installing the latest version of OpenAL: [url]http://connect.creativelabs.com/openal/Download... read more 10/20/2009 (4:57 am)
[Bug] DIF Transparencies No Longer Work in 1.0 Could someone send me some test art so that we can reproduce the bug? Thanks!... read more 10/20/2009 (3:59 am)
Packaging a project with DSO's only.. The file that had the issue in the Tools scripts is <Project>/game/tools/worldEditor/gui/Tools... read more 10/20/2009 (2:45 am)
Trying to build DSOs for a possible resource You can create DSO's from the console or script using the "compile()" function. In fact... read more 10/20/2009 (2:38 am)
TGEA 1.8.2 Released Definitely have to give huge props to Alex and Rene! This update might not have happened without the... read more 10/20/2009 (1:37 am)
Packaging a project with DSO's only.. There was a minor bug in the 1.0 Tools scripts where it would look for .cs files but not .dso files ... read more 10/20/2009 (12:10 am)
[1.0 Bug] No Glow in AL Mode Can't take credit for it personally. Tom Spilman put in some serious time and effort to figure out w... read more 10/19/2009 (11:45 pm)
[1.0 Bug] No Glow in AL Mode Yay =) Btw...this issue mostly was only occurring to people who had their DirectX Runtime set to ... read more 10/19/2009 (10:35 pm)
TGEA 1.8.2 Released The problem with the map2dif source is that it has never been brought up to compatibility with engin... read more 10/19/2009 (10:21 pm)
Torque 3D 1.0.1 Released We have a really dedicated team who pitches in to get stuff done when it needs doing (even on the we... read more 10/19/2009 (1:06 am)
Datablock Editor Compatibility With Advanced TorqueScript The intention was for the Datablock Editor to achieve Level 2 and some of the things you pointed out... read more 10/17/2009 (5:11 am)
[T3D 1.0] ScatterSky shadow casting performance issues... I get 40-50 fps in the Deathball Desert level on my 8600M with 256MB of video RAM. 6-8 fps seems ... read more 10/14/2009 (3:44 am)
Approximate release 1.1 schedule? We are not quite ready to commit to a release schedule (even approximate) for Torque 3D 1.1. Ther... read more 10/14/2009 (3:25 am)
Bug: Glow material property not working Glow is a PostFx so, yeah, you do kinda need to enable them to make it work =)... read more 10/13/2009 (12:39 am)
Big Bug3--T3D SDK 1.0 DIF can't fused to the scene where the light Try selecting your LevelInfo object, toggling on "advancedLightmapSupport", and restarting... read more 10/10/2009 (1:43 am)
Example Tutorials You can access the Torque 3D Docs [url=http://docs.garagegames.com/torque-3d/official/]here[/url]. T... read more 10/09/2009 (11:10 pm)
Void GameTSCtrl::OnMouseUp(const GuiEvent &evt) calls OnMouseDown? Looks like a copy/paste bug =P Fixed in 1.0.1... read more 10/08/2009 (4:04 am)
AI spawn and pathing in T3D [url]http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands[/url]... read more 10/07/2009 (12:21 am)
Problem importing a model from Softimage Glad you got it sorted =)... read more 10/07/2009 (12:00 am)
Problem importing a model from Softimage I'm curious why you have "Selection Only" checked? Also...it is generally a good idea t... read more 10/06/2009 (11:38 pm)
Problem importing a model from Softimage We've tested Softimage a number of times in the past so it is most likely something in your setup/se... read more 10/06/2009 (11:10 pm)
Problem importing a model from Softimage Please email me the Collada file that is causing your problems (our Collada guy is out of town at th... read more 10/06/2009 (11:00 pm)
PhysX, MultiPlayer and minor question PhysX does not support multiplayer (getting global solver physics systems to play nice with lag is t... read more 10/06/2009 (10:48 pm)
Change project name? Here is the steps I use to manually rename a project: 1) In <old name>/buildFiles/config op... read more 10/04/2009 (2:07 pm)
Documentation In the past we have focused a lot on the C++ programmers experience with Torque (you can see this in... read more 10/04/2009 (1:46 pm)
Documentation I would also recommend giving the TGEA [url=http://docs.garagegames.com/tgea/official/index.html?con... read more 10/04/2009 (1:38 pm)
Torque3D for Mac version Please download the demo again. We had some issues with getting out Mac demo to deploy to the web se... read more 10/04/2009 (1:32 pm)
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