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Matt Fairfax's Forum Posts

Thread Post Date Posted
TORQUE_SHARED confusion It is set in the preprocessor defines by the Project Generator. Since it is something that change... read more 01/24/2012 (1:01 pm)
Web Deployment...is it working yet? With Constructor we stored all of our "data" in a local database and ended up having sever... read more 01/01/2012 (7:53 pm)
Web Deployment...is it working yet? Driving everything through a database makes it very hard to work with a source control system.... read more 01/01/2012 (5:41 pm)
Boombot source art I *may* have a copy of a 3ds Max version of BoomBot somewhere in my archives. Email me a reminder an... read more 12/06/2011 (12:41 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG You have to "Import" Collada files (DAE) into 3ds Max.... read more 12/02/2011 (1:05 pm)
Request - eliminate absolute paths in projects I believe the PhysX paths have to be absolute since the PhysX SDK doesn't not define an environment ... read more 11/21/2011 (12:41 pm)
So, Garage games is now switching to a "pay per update" system? I think the original question of "Is GG going to start charging for updates?" is perfectly... read more 11/18/2011 (4:06 pm)
So, Garage games is now switching to a "pay per update" system? [quote]It would be the equivalent of Microsoft charging $10 per windows update, you quickly see how ... read more 11/18/2011 (12:39 pm)
So, Garage games is now switching to a "pay per update" system? The problem I see with the "I paid $1000 so I should get more than the people who only paid $30... read more 11/18/2011 (12:36 pm)
Web Deployment...is it working yet? [quote]You'd need some way to let the engine know what is included in each level, I doubt it's feasi... read more 11/01/2011 (1:45 pm)
Web Deployment...is it working yet? [quote]I think David Montgomery-Blake crafted that.[/quote] Actually, I am pretty sure Brett wrot... read more 10/20/2011 (2:14 pm)
Web Deployment...is it working yet? [quote]Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D ... read more 10/20/2011 (12:13 pm)
Second user vs pirates. I think the biggest difference is that a second hand game represents a first hand game sale that you... read more 10/03/2011 (4:06 pm)
Tower Wars! Awesome! I love the concept and the art style!... read more 09/15/2011 (1:46 pm)
Time Management Questions Personally I find that if I can settle into the habit of working 1 hour a night and only commit to t... read more 09/15/2011 (1:31 pm)
What percentage of the average players are "Number peoples"? Tella, I would point out that I didn't espouse any specific rule set (conventional or non-conventio... read more 09/12/2011 (12:07 pm)
What percentage of the average players are "Number peoples"? I think that one thing people want from games are "rules"...structure that they can unders... read more 09/09/2011 (7:16 pm)
I'm pretty convinced some of you folks are magicians... I seem to recall a long while back someone was getting this problem because when Torque 3D was bakin... read more 06/28/2011 (5:25 pm)
Torque 3D Show Off Thread! A ground transform allows the engine to scale the animation playback speed by the horizontal speed t... read more 06/16/2011 (12:16 pm)
Torque 3D Show Off Thread! Very cool! It looks like there is a little "ice skating" going on there. Do you have gr... read more 06/16/2011 (11:41 am)
"Last Dragon Standing" has shipped for XNA Dream Play Challenge Very cool!... read more 06/15/2011 (11:24 am)
T3D 1.1 Final - Problems with fxFoliageReplicator - LOGGED (THREED-1971) If you tie a GroundCover to Terrain Material ([url=http://docs.garagegames.com/torque-3d/official/in... read more 06/15/2011 (11:24 am)
"Last Dragon Standing" has shipped for XNA Dream Play Challenge Sounds interesting =) Do you have any videos or screenshots we can look at while waiting for it t... read more 06/14/2011 (2:16 pm)
T3D 1.1 Final Mac OSX 10.6.7 GarageGame's current Subversion host makes it fairly expensive to add new users (they also get acces... read more 06/03/2011 (7:42 pm)
T3D 1.1 Final Mac OSX 10.6.7 Whoops! Forgot a big one: 4) The web publishing doesn't work on anything newer than OS X 10.5 (an... read more 06/03/2011 (6:15 pm)
T3D 1.1 Final Mac OSX 10.6.7 There are 3 major things that need fixing: 1) Make all of the demos run (without crashing) in Bas... read more 06/03/2011 (6:03 pm)
T3D 1.1 Final Mac OSX 10.6.7 I'm glad you guys uploaded it...I would like to poke at it some myself since I am primarily on a Mac... read more 06/03/2011 (11:02 am)
DAE2DTS closes on startup I *think* you can drag and drop a DAE file onto it and it will automatically convert it (with the de... read more 06/01/2011 (5:46 pm)
An Easy way to remove the player from loading in the engine. You should also take a look at these values and change them to suite your needs (they are used when ... read more 05/27/2011 (6:21 pm)
A question, I am not sure where to begin I have found the animation importing from a DTS file into Ultimate Unwrap 3D to be a bit dodgy but i... read more 05/25/2011 (8:31 pm)
How can indy game makers connect Putting together a group of (unpaid) indies usually requires a very strong and charismatic leader wh... read more 05/25/2011 (7:57 pm)
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