Matt Fairfax's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TORQUE_SHARED confusion | It is set in the preprocessor defines by the Project Generator. Since it is something that change... read more | 01/24/2012 (1:01 pm) |
| Web Deployment...is it working yet? | With Constructor we stored all of our "data" in a local database and ended up having sever... read more | 01/01/2012 (7:53 pm) |
| Web Deployment...is it working yet? | Driving everything through a database makes it very hard to work with a source control system.... read more | 01/01/2012 (5:41 pm) |
| Boombot source art | I *may* have a copy of a 3ds Max version of BoomBot somewhere in my archives. Email me a reminder an... read more | 12/06/2011 (12:41 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | You have to "Import" Collada files (DAE) into 3ds Max.... read more | 12/02/2011 (1:05 pm) |
| Request - eliminate absolute paths in projects | I believe the PhysX paths have to be absolute since the PhysX SDK doesn't not define an environment ... read more | 11/21/2011 (12:41 pm) |
| So, Garage games is now switching to a "pay per update" system? | I think the original question of "Is GG going to start charging for updates?" is perfectly... read more | 11/18/2011 (4:06 pm) |
| So, Garage games is now switching to a "pay per update" system? | [quote]It would be the equivalent of Microsoft charging $10 per windows update, you quickly see how ... read more | 11/18/2011 (12:39 pm) |
| So, Garage games is now switching to a "pay per update" system? | The problem I see with the "I paid $1000 so I should get more than the people who only paid $30... read more | 11/18/2011 (12:36 pm) |
| Web Deployment...is it working yet? | [quote]You'd need some way to let the engine know what is included in each level, I doubt it's feasi... read more | 11/01/2011 (1:45 pm) |
| Web Deployment...is it working yet? | [quote]I think David Montgomery-Blake crafted that.[/quote] Actually, I am pretty sure Brett wrot... read more | 10/20/2011 (2:14 pm) |
| Web Deployment...is it working yet? | [quote]Deploy any Torque 3D project to the web in minutes with our web publishing option. Torque 3D ... read more | 10/20/2011 (12:13 pm) |
| Second user vs pirates. | I think the biggest difference is that a second hand game represents a first hand game sale that you... read more | 10/03/2011 (4:06 pm) |
| Tower Wars! | Awesome! I love the concept and the art style!... read more | 09/15/2011 (1:46 pm) |
| Time Management Questions | Personally I find that if I can settle into the habit of working 1 hour a night and only commit to t... read more | 09/15/2011 (1:31 pm) |
| What percentage of the average players are "Number peoples"? | Tella, I would point out that I didn't espouse any specific rule set (conventional or non-conventio... read more | 09/12/2011 (12:07 pm) |
| What percentage of the average players are "Number peoples"? | I think that one thing people want from games are "rules"...structure that they can unders... read more | 09/09/2011 (7:16 pm) |
| I'm pretty convinced some of you folks are magicians... | I seem to recall a long while back someone was getting this problem because when Torque 3D was bakin... read more | 06/28/2011 (5:25 pm) |
| Torque 3D Show Off Thread! | A ground transform allows the engine to scale the animation playback speed by the horizontal speed t... read more | 06/16/2011 (12:16 pm) |
| Torque 3D Show Off Thread! | Very cool! It looks like there is a little "ice skating" going on there. Do you have gr... read more | 06/16/2011 (11:41 am) |
| "Last Dragon Standing" has shipped for XNA Dream Play Challenge | Very cool!... read more | 06/15/2011 (11:24 am) |
| T3D 1.1 Final - Problems with fxFoliageReplicator - LOGGED (THREED-1971) | If you tie a GroundCover to Terrain Material ([url=http://docs.garagegames.com/torque-3d/official/in... read more | 06/15/2011 (11:24 am) |
| "Last Dragon Standing" has shipped for XNA Dream Play Challenge | Sounds interesting =) Do you have any videos or screenshots we can look at while waiting for it t... read more | 06/14/2011 (2:16 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | GarageGame's current Subversion host makes it fairly expensive to add new users (they also get acces... read more | 06/03/2011 (7:42 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | Whoops! Forgot a big one: 4) The web publishing doesn't work on anything newer than OS X 10.5 (an... read more | 06/03/2011 (6:15 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | There are 3 major things that need fixing: 1) Make all of the demos run (without crashing) in Bas... read more | 06/03/2011 (6:03 pm) |
| T3D 1.1 Final Mac OSX 10.6.7 | I'm glad you guys uploaded it...I would like to poke at it some myself since I am primarily on a Mac... read more | 06/03/2011 (11:02 am) |
| DAE2DTS closes on startup | I *think* you can drag and drop a DAE file onto it and it will automatically convert it (with the de... read more | 06/01/2011 (5:46 pm) |
| An Easy way to remove the player from loading in the engine. | You should also take a look at these values and change them to suite your needs (they are used when ... read more | 05/27/2011 (6:21 pm) |
| A question, I am not sure where to begin | I have found the animation importing from a DTS file into Ultimate Unwrap 3D to be a bit dodgy but i... read more | 05/25/2011 (8:31 pm) |
| How can indy game makers connect | Putting together a group of (unpaid) indies usually requires a very strong and charismatic leader wh... read more | 05/25/2011 (7:57 pm) |