Patrick - (RollerJesus)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| To GG: Should I Create A Tutorial? | Do it dude!... read more | 11/13/2009 (8:02 pm) |
| Torque3D and Unity's New Pricing | A T2D update tomorrow? I needs it!... read more | 10/29/2009 (8:49 pm) |
| Set mouse cursor position | I'm not sure if this will work as is - or if you'll be able to adapt it - but I had it laying around... read more | 10/29/2009 (1:22 am) |
| Better Understanding %WorldLimit and %onUpdate Together | @Ted, you don't have to explain yourself to me. I agree that Rennie has demonstrated unwillingness ... read more | 10/27/2009 (6:26 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | When I first started with TGB, a little over 2 years ago now, I would have been thrilled to get any ... read more | 10/27/2009 (1:33 am) |
| TGB 1.7.x: Camera jitters about every second | I think your fears are correct - chalk up another to hopefully fixed in T2d I guess. However, here ... read more | 10/26/2009 (9:11 pm) |
| TGB 1.7.x: Camera jitters about every second | Hey Michael, From what I understand, this a rounding issue. Essentially, the mounted camera is t... read more | 10/26/2009 (7:40 pm) |
| TGB 1.7.x: Camera jitters about every second | What parameters are you using for the mount?... read more | 10/26/2009 (7:06 pm) |
| Pop Up menu? | Robert, it looks like the parameters you have in your onMouseDown callback are from the onCollisi... read more | 10/19/2009 (6:51 pm) |
| Pop Up menu? | If you don't want to use the gui (and I don't blame you for not wanting to) then take a look at [url... read more | 10/18/2009 (6:06 pm) |
| How do I pause a TGB game? | no prob bob.... read more | 10/18/2009 (4:58 am) |
| How do I pause a TGB game? | [code] if (!isObject(PauseBahavior)) { %template = new BehaviorTemplate(PauseBahavior); ... read more | 10/18/2009 (1:46 am) |
| The Million Dollar Error | EDIT: beat to it.... read more | 10/16/2009 (11:59 pm) |
| How to define an abstract, ex.TargetRotation | [quote] Many variables exist that are created by the programmer like say I want "fly" as ... read more | 10/16/2009 (7:19 pm) |
| How to define an abstract, ex.TargetRotation | %this.TargetRotation is a variable (what you should say when you say "abstract idea"). ... read more | 10/16/2009 (6:40 pm) |
| attaching a trigger in a particualr state. | I think you need to look at what a t2dTrigger is. I don't see how it would work in this way.... read more | 10/16/2009 (1:32 am) |
| %this.owner.something = %this.something | When you see this in a behavior, it's important to realize the following: %this.owner.SOMEVARIABL... read more | 10/15/2009 (11:45 pm) |
| if (!isObject(moveMap)) | That depends... Are you asking about the !isObject part or asking what a moveMap is?... read more | 10/15/2009 (6:30 pm) |
| if (!isObject(moveMap)) | [quote]What is the point of this?[/quote] You would use this check to make sure that moveMap doesn'... read more | 10/15/2009 (6:10 pm) |
| Standalone Executable in T2D | Yeah, molebox is one, BitRock is another but $$$. I think Ronny's recommendation for Inno is the be... read more | 10/14/2009 (9:41 pm) |
| Creating an elevator with static sprite [Solved] | I created a little sample tgb project for you that simply sets the player's linearVelocityY = 5 when... read more | 10/08/2009 (8:51 am) |
| Noob Rain Tutorial | @William, thanks for recommending the tutorial. I've received some really great additional feedba... read more | 10/06/2009 (7:45 pm) |
| Colliding with "powerups". | [quote]your post sounds just right, but i dont think i have stumbled upon such behaviour... or i jus... read more | 10/06/2009 (7:16 pm) |
| Colliding with "powerups". | @Casas - That's how I've approached this is the past but if your player object is moving, usually by... read more | 10/06/2009 (6:24 am) |
| Getting system time/ date | Sorry to upset you Orion, just razing Shane a bit. Feel free to ignore me regardless.... read more | 10/02/2009 (8:55 pm) |
| Getting system time/ date | You know as well as anyone that it's user error and no amount of community input is going to get you... read more | 10/02/2009 (8:39 pm) |
| Global slow motion effect.. | [code] $timeScale = 0; //pause $timeScale = 0.5 //half speed $timeScale = 1; //full speed [/code... read more | 10/02/2009 (8:13 pm) |
| Why Doesn't GUI Start Button Work? | I can confirm this Jay. Identical issue that I worked around using the same solution as you, but I ... read more | 09/28/2009 (5:46 pm) |
| Collision callback without physics | Embarrassingly enough, I've never managed to figure this one out, so instead, I create a t2dTrigger ... read more | 09/28/2009 (5:43 pm) |
| Gui Text Color | Great!... read more | 09/22/2009 (12:32 am) |
| Gui Text Color | This [url=http://tdn.garagegames.com/wiki/GUI/Profiles/ControlList#GuiMLTextCtrl]link[/url] should h... read more | 09/21/2009 (10:26 pm) |
| Flowing Hair | You should look into the existing [url=http://www.garagegames.com/community/forums/viewthread/83463]... read more | 09/15/2009 (6:19 pm) |
| Changing an image in an ImageMap | I've also tried to put some brain power into if the memory used for images can be released after rem... read more | 09/02/2009 (1:12 am) |
| GuiBlackContentProfile in Gui Editor | I'm not aware of a solution to this but I would like to know as well if one exists. To get around i... read more | 09/01/2009 (7:04 pm) |
| Open a correct mainScreen.gui in GUI Editor | That is odd behavior. Open up TGB, make sure the project you want to work with is open (not a pre... read more | 09/01/2009 (7:00 pm) |
| Function Being Ignored | [quote]or rather the system doesn't wait for the first to finish before doing the next[/quote] Th... read more | 08/31/2009 (8:28 pm) |
| What's the difference? | If I were just now considering joining the GG community, I would go with T3D over TGE or TGEA. It's... read more | 08/31/2009 (5:44 pm) |
| New TGB Tutorial on TDN | First of all, thanks so much for the feedback. Very concise and constructive! I'm going to impleme... read more | 08/30/2009 (8:13 pm) |
| setTimerOn problem | Hey man... It's easier to help if you surround your code with the code tags. Makes it a lot easier... read more | 08/28/2009 (6:06 pm) |
| Ball Closing and Opening Effect (Fade Effect) | The fade in/fade out effect... Assuming we're talking about the roto-zoom-type effect where the bla... read more | 08/28/2009 (5:45 pm) |
| New – Help on memory card game | [url=http://tdn.garagegames.com/wiki/TGB/MemoryGameTutorial]Here's[/url] a good jumping off point. ... read more | 08/28/2009 (5:41 pm) |
| Unloading an imageMap? | It doesn't seem that there is a way. In [url=http://www.garagegames.com/community/forums/viewth... read more | 08/28/2009 (12:09 am) |
| Torque2D C++/SDK Tutorial? | @Matt I disagree. I think it's helpful when community members question if someone has a licens... read more | 08/27/2009 (9:05 pm) |
| Unloading an imageMap? | Hey Vern. Have you looked at the safeDelete() function for this? I can't remember the particular... read more | 08/27/2009 (6:01 pm) |
| Garbage displayed when EXE loads | I get the same symptoms on my lpatop with an ATI card but my desktop with and Nvidia card, all seems... read more | 08/27/2009 (5:32 pm) |
| Collision different in Mac and Win versions | Btw, the safeDelete function seems to work best for removing projectiles from what I've seen. [ur... read more | 08/24/2009 (9:01 pm) |
| Collision different in Mac and Win versions | Hey Andy, Good to see you on the 2d side... :) Have you tried leaving 'Receive Physics' on for... read more | 08/24/2009 (7:09 pm) |
| strange phenomenon | Before you break out the credit card, I don't think Torsion works with a Mac. :)... read more | 08/24/2009 (7:03 pm) |
| Memory usage issue | You mentioned that the all the sprites are on the screen to make a splash screen. Are the sprite... read more | 08/23/2009 (12:39 am) |
| Other tutorials | I don't know what you're talking about. I provided you a valid link to a relevant TGB tutorial th... read more | 08/21/2009 (8:29 pm) |