Game Development Community

Patrick - (RollerJesus)'s Forum Posts

Thread Post Date Posted
To GG: Should I Create A Tutorial? Do it dude!... read more 11/13/2009 (8:02 pm)
Torque3D and Unity's New Pricing A T2D update tomorrow? I needs it!... read more 10/29/2009 (8:49 pm)
Set mouse cursor position I'm not sure if this will work as is - or if you'll be able to adapt it - but I had it laying around... read more 10/29/2009 (1:22 am)
Better Understanding %WorldLimit and %onUpdate Together @Ted, you don't have to explain yourself to me. I agree that Rennie has demonstrated unwillingness ... read more 10/27/2009 (6:26 pm)
Better Understanding %WorldLimit and %onUpdate Together When I first started with TGB, a little over 2 years ago now, I would have been thrilled to get any ... read more 10/27/2009 (1:33 am)
TGB 1.7.x: Camera jitters about every second I think your fears are correct - chalk up another to hopefully fixed in T2d I guess. However, here ... read more 10/26/2009 (9:11 pm)
TGB 1.7.x: Camera jitters about every second Hey Michael, From what I understand, this a rounding issue. Essentially, the mounted camera is t... read more 10/26/2009 (7:40 pm)
TGB 1.7.x: Camera jitters about every second What parameters are you using for the mount?... read more 10/26/2009 (7:06 pm)
Pop Up menu? Robert, it looks like the parameters you have in your onMouseDown callback are from the onCollisi... read more 10/19/2009 (6:51 pm)
Pop Up menu? If you don't want to use the gui (and I don't blame you for not wanting to) then take a look at [url... read more 10/18/2009 (6:06 pm)
How do I pause a TGB game? no prob bob.... read more 10/18/2009 (4:58 am)
How do I pause a TGB game? [code] if (!isObject(PauseBahavior)) { %template = new BehaviorTemplate(PauseBahavior); ... read more 10/18/2009 (1:46 am)
The Million Dollar Error EDIT: beat to it.... read more 10/16/2009 (11:59 pm)
How to define an abstract, ex.TargetRotation [quote] Many variables exist that are created by the programmer like say I want "fly" as ... read more 10/16/2009 (7:19 pm)
How to define an abstract, ex.TargetRotation %this.TargetRotation is a variable (what you should say when you say "abstract idea"). ... read more 10/16/2009 (6:40 pm)
attaching a trigger in a particualr state. I think you need to look at what a t2dTrigger is. I don't see how it would work in this way.... read more 10/16/2009 (1:32 am)
%this.owner.something = %this.something When you see this in a behavior, it's important to realize the following: %this.owner.SOMEVARIABL... read more 10/15/2009 (11:45 pm)
if (!isObject(moveMap)) That depends... Are you asking about the !isObject part or asking what a moveMap is?... read more 10/15/2009 (6:30 pm)
if (!isObject(moveMap)) [quote]What is the point of this?[/quote] You would use this check to make sure that moveMap doesn'... read more 10/15/2009 (6:10 pm)
Standalone Executable in T2D Yeah, molebox is one, BitRock is another but $$$. I think Ronny's recommendation for Inno is the be... read more 10/14/2009 (9:41 pm)
Creating an elevator with static sprite [Solved] I created a little sample tgb project for you that simply sets the player's linearVelocityY = 5 when... read more 10/08/2009 (8:51 am)
Noob Rain Tutorial @William, thanks for recommending the tutorial. I've received some really great additional feedba... read more 10/06/2009 (7:45 pm)
Colliding with "powerups". [quote]your post sounds just right, but i dont think i have stumbled upon such behaviour... or i jus... read more 10/06/2009 (7:16 pm)
Colliding with "powerups". @Casas - That's how I've approached this is the past but if your player object is moving, usually by... read more 10/06/2009 (6:24 am)
Getting system time/ date Sorry to upset you Orion, just razing Shane a bit. Feel free to ignore me regardless.... read more 10/02/2009 (8:55 pm)
Getting system time/ date You know as well as anyone that it's user error and no amount of community input is going to get you... read more 10/02/2009 (8:39 pm)
Global slow motion effect.. [code] $timeScale = 0; //pause $timeScale = 0.5 //half speed $timeScale = 1; //full speed [/code... read more 10/02/2009 (8:13 pm)
Why Doesn't GUI Start Button Work? I can confirm this Jay. Identical issue that I worked around using the same solution as you, but I ... read more 09/28/2009 (5:46 pm)
Collision callback without physics Embarrassingly enough, I've never managed to figure this one out, so instead, I create a t2dTrigger ... read more 09/28/2009 (5:43 pm)
Gui Text Color Great!... read more 09/22/2009 (12:32 am)
Gui Text Color This [url=http://tdn.garagegames.com/wiki/GUI/Profiles/ControlList#GuiMLTextCtrl]link[/url] should h... read more 09/21/2009 (10:26 pm)
Flowing Hair You should look into the existing [url=http://www.garagegames.com/community/forums/viewthread/83463]... read more 09/15/2009 (6:19 pm)
Changing an image in an ImageMap I've also tried to put some brain power into if the memory used for images can be released after rem... read more 09/02/2009 (1:12 am)
GuiBlackContentProfile in Gui Editor I'm not aware of a solution to this but I would like to know as well if one exists. To get around i... read more 09/01/2009 (7:04 pm)
Open a correct mainScreen.gui in GUI Editor That is odd behavior. Open up TGB, make sure the project you want to work with is open (not a pre... read more 09/01/2009 (7:00 pm)
Function Being Ignored [quote]or rather the system doesn't wait for the first to finish before doing the next[/quote] Th... read more 08/31/2009 (8:28 pm)
What's the difference? If I were just now considering joining the GG community, I would go with T3D over TGE or TGEA. It's... read more 08/31/2009 (5:44 pm)
New TGB Tutorial on TDN First of all, thanks so much for the feedback. Very concise and constructive! I'm going to impleme... read more 08/30/2009 (8:13 pm)
setTimerOn problem Hey man... It's easier to help if you surround your code with the code tags. Makes it a lot easier... read more 08/28/2009 (6:06 pm)
Ball Closing and Opening Effect (Fade Effect) The fade in/fade out effect... Assuming we're talking about the roto-zoom-type effect where the bla... read more 08/28/2009 (5:45 pm)
New – Help on memory card game [url=http://tdn.garagegames.com/wiki/TGB/MemoryGameTutorial]Here's[/url] a good jumping off point. ... read more 08/28/2009 (5:41 pm)
Unloading an imageMap? It doesn't seem that there is a way. In [url=http://www.garagegames.com/community/forums/viewth... read more 08/28/2009 (12:09 am)
Torque2D C++/SDK Tutorial? @Matt I disagree. I think it's helpful when community members question if someone has a licens... read more 08/27/2009 (9:05 pm)
Unloading an imageMap? Hey Vern. Have you looked at the safeDelete() function for this? I can't remember the particular... read more 08/27/2009 (6:01 pm)
Garbage displayed when EXE loads I get the same symptoms on my lpatop with an ATI card but my desktop with and Nvidia card, all seems... read more 08/27/2009 (5:32 pm)
Collision different in Mac and Win versions Btw, the safeDelete function seems to work best for removing projectiles from what I've seen. [ur... read more 08/24/2009 (9:01 pm)
Collision different in Mac and Win versions Hey Andy, Good to see you on the 2d side... :) Have you tried leaving 'Receive Physics' on for... read more 08/24/2009 (7:09 pm)
strange phenomenon Before you break out the credit card, I don't think Torsion works with a Mac. :)... read more 08/24/2009 (7:03 pm)
Memory usage issue You mentioned that the all the sprites are on the screen to make a splash screen. Are the sprite... read more 08/23/2009 (12:39 am)
Other tutorials I don't know what you're talking about. I provided you a valid link to a relevant TGB tutorial th... read more 08/21/2009 (8:29 pm)
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