Tom Vogt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating a Game World | There's no need to write a converter or exporter for GtkRadiant, as it writes .map files. However, ... read more | 09/11/2002 (5:43 am) |
| New variables for clients? | Bruce, I have parts of this working, except for one thing. $Pref::Player::Vehicle (exactly my cho... read more | 09/09/2002 (12:46 pm) |
| Scripting Teams? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2312[/url]... read more | 09/09/2002 (12:41 pm) |
| Performance Issues | Tim, I remember from the T2 beta test that vodoo support was there, but not as optimized as it could... read more | 09/09/2002 (12:29 am) |
| Major Bug Fixes submitted for Fluid Rendering... | Thanks, Melv! My lead coder and I have been hunting this bug for days. Never suspected it could'v... read more | 09/09/2002 (12:24 am) |
| Torque makefile question on Linux | does it really link new files automatically? I've always added them manually to the engine/targets.t... read more | 09/04/2002 (7:04 pm) |
| could rw be made to download terain files? | yes, yes, yes (both of you) :-) Q3 had autodownload, but nobody used it because by the time you h... read more | 09/04/2002 (7:02 pm) |
| Do you expect authors of Torque engine enhancements to share the | I refuse to believe in the mantra that giving away something is a cost factor. You already put the w... read more | 09/03/2002 (6:51 am) |
| Sky alpha 4bit? | actually, I doubt it's ATI. I have the same thing with an nvidia card.... read more | 09/02/2002 (3:03 am) |
| Shareware | shareware sure worked for id, so I guess it's a valid business concept. Actually, I've thought ab... read more | 09/01/2002 (11:59 pm) |
| What causes these jagged edges in Torque (see picture)? | it's a z-buffer problem and yes, T2 has it as well. as I remember, there's less z-buffer in 16-bi... read more | 08/30/2002 (3:58 am) |
| Palladium - A threat to Torque and other indie developers... | [quote]Palladium enabled OSes will provide security enhanced areas of the hard disk and/or RAM to st... read more | 08/28/2002 (1:07 am) |
| Palladium - A threat to Torque and other indie developers... | absolutely is a threat, except that I think this time even M$ has taken too large a bite. here's ... read more | 08/27/2002 (12:56 am) |
| *Massive* amounts of foliage ... | Melv - I've done some experiments with this, wanted to find out if it can do a true forest. I... read more | 08/23/2002 (7:11 am) |
| High -> Low-Res model (working backwards I know) | I'm not a modeller, but I do interiors and q3/q3mods levels, so maybe there's something you can use:... read more | 08/19/2002 (12:21 am) |
| Checkpoint, alternative | I worked on that a little, added stairs, planks and detail levels as well as fixing the scale. Here'... read more | 08/18/2002 (12:38 pm) |
| sun postion/direction | I've hit the same problem, and done some experiments. Namely, I've played with the x and y values an... read more | 08/18/2002 (4:55 am) |
| Updated Magic DOc + Character Class Stuff | James - since you like the idea of the elemental system but consider it too complicated, and I like ... read more | 08/09/2002 (1:04 am) |
| Tracked vehicles | Our team is also looking into this. Since we're doing a SciFi game, we've started with hover tanks s... read more | 08/08/2002 (2:21 am) |
| Night sky textures..... | Mojo ([url]http://www.pandromeda.com[/url] is also an option. I like it a lot and it can render the ... read more | 07/30/2002 (12:29 pm) |
| The great untapped frontier of game design | Two comments/pointers to things that have, indeed, been done: a) Combat Mission is an excellent 3... read more | 07/30/2002 (12:21 pm) |
| is the linux SDK fully developed yet? | Linux Torque works fine, except for the fact that most of the tools don't compile. This is not much... read more | 07/19/2002 (2:52 am) |
| f10//gui editor | you most probably either resized or removed the viewport. each GUI element contains one "anchor" or ... read more | 07/19/2002 (2:51 am) |
| Magic System Writeup Discussion | [quote] To really buy into the elemental idea I have to hear: 1: How is air not redundant? You w... read more | 07/17/2002 (2:28 am) |
| Magic System Writeup Discussion | On the comments to the elemental system: Yes, map makers would have to consider it. However, no l... read more | 07/16/2002 (4:54 am) |
| Magic System Writeup Discussion | Eli: The elemental system was my idea, and most of what you said was simple kept out of the overview... read more | 07/15/2002 (6:37 am) |
| head createcanvas error | indeed, it works with -game. thanks.... read more | 07/13/2002 (7:53 am) |
| Weapons & Magic Systems | Maybe I should put up the lengthy magic system proposal I wrote somewhere. try [url]http://web.le... read more | 07/12/2002 (12:05 am) |
| More RW logo madness | it might look nice, and lose that "gang war" look if the colours get changed to the RW yellow/golden... read more | 07/10/2002 (4:08 am) |
| why would anyone use C? | C is as close as you can get to the iron without using assembler, and when it's performance (which i... read more | 07/05/2002 (12:52 pm) |
| Quake 3 .map can work in TGE??? | yes, the tools will convert a q3 .map into a dif. you won't have any of the entities (portals, light... read more | 07/02/2002 (2:54 am) |
| Recommendations for free project management/collaboration tools | update - it seems IPM has moved a little: [url]http://www.udpviper.com/html/project.php?project=ipm[... read more | 06/21/2002 (1:47 pm) |
| Recommendations for free project management/collaboration tools | I've been spending several days now looking for something useable, and came up empty. I'm using a p... read more | 06/21/2002 (1:46 pm) |
| On the bridge... /*******\ | looks pretty, except for the side "fins", which don't seem to serve any purpose whatsoever.... read more | 06/20/2002 (1:14 pm) |
| Linux here I come lol | check the flatscreen manual for the native resolution of the screen (usually the highest it supports... read more | 06/15/2002 (2:14 am) |
| Fighting piracy of Torque games | Decoy, your honest fans will buy the game. The warez kiddies wouldn't buy it, even if it had an impe... read more | 05/30/2002 (5:00 am) |
| Fighting piracy of Torque games | don't bother with copy protection. not only is it a waste of manpower, most copy protections also do... read more | 05/28/2002 (11:28 pm) |
| Originality DOES matter. | uh, well I absolutely *loved* Combat Mission (was the sole reason I kept a windos partition for almo... read more | 05/28/2002 (12:57 pm) |
| Ballistas and Catapults | if this is the warhammer kind of orcs, make absolutely sure the siege weapons have a good chance of ... read more | 05/28/2002 (12:50 pm) |
| Linux tribes 2 client? | Nope, you can't. Tribes2 was ported to Linux and distributed by Loki. You can buy copies of T2 fr... read more | 05/22/2002 (3:05 am) |
| Forests ? | ...and then you just do the same for forests... :)) (depending on game, it may even work. both as... read more | 05/15/2002 (7:59 am) |
| Forests ? | Couldn't you just use the texture information? I don't know how it is stored, but it's already blend... read more | 05/10/2002 (3:54 am) |
| Forests ? | Thanks for all the comments. I can't access Phil's thread (I guess it's in the engine section and I'... read more | 05/08/2002 (10:58 am) |
| Maps | [i]After that, check out http://web.lemuria.org/T2/Mapping/ for tutorials on the editor.[/i] And ... read more | 05/06/2002 (6:07 am) |
| What Linux distribution do you use? | Debian it's free and after testing several distros, this is the one I like best. not for absolute... read more | 05/03/2002 (5:42 am) |
| Another Linux user | If we haven't hit 20 yet, let me add one to the count. Hi everyone. I'm currently doing the level... read more | 05/02/2002 (2:46 am) |
| Predator and Prey-style game | there was a wolf-game similiar to this several years ago. I think it was even called "Wolf". it w... read more | 05/02/2002 (2:41 am) |
| Copy protection | As someone who broke copy protection systems back in the C64 days - forget about it. The really, rea... read more | 04/29/2002 (1:01 am) |
| Vehicles in Latest Torque Version | on the mud splashes: wouldn't it be easier to exchange skins (much like the damage skins in T2) i... read more | 04/17/2002 (2:39 am) |
| Copyrights and Such | Copyrights don't cost anything, you are automatically the copyright holder of anything copyrightable... read more | 04/11/2002 (7:52 am) |