Game Development Community

Tom Vogt's Forum Posts

Thread Post Date Posted
DX vs. OpenGL Jeremy: It does. I've been in a company that went belly up because they bet the farm on a) the wrong... read more 12/05/2002 (11:00 pm)
DX vs. OpenGL OpenGL is cross-platform, DX is not plus it's at the mercy of a company not exactly known for being ... read more 12/05/2002 (1:57 pm)
Turret code? We have working turrets in Bad Samaritans. Shoot Alex (our coder, look on the project page) a messag... read more 12/05/2002 (5:37 am)
C# Justin: [i]Well, if DX9 is being built with C# compatability then Microsoft must see some kind of va... read more 12/05/2002 (5:35 am)
C# Aside from general M$ bashing, I see three very serious reasons for not using C# in any game engine:... read more 12/03/2002 (7:30 am)
FX Foliage replicator If there is a limit, it's much higher than this. I have a level with 9 foliage replicators in it, an... read more 12/03/2002 (6:24 am)
Spamming using GG?! My guess is they just grabbed all the e-mails and mailed to everyone. I mean, my project doesn't eve... read more 12/03/2002 (12:34 am)
GTKRadient..can we use it for torque? I've used GtkRadiant for some Torque interiors (I don't care for the license, because the part where... read more 11/30/2002 (7:44 am)
asking for software In response to some comments above: If you _really_ want to do yourself a favour, learn C++, not mic... read more 11/26/2002 (8:43 am)
additional mouse buttons Yes, the buttons are supported by X (except for the 8th one). I'll move this to an SDK forum. See... read more 11/25/2002 (6:12 am)
visible waypoint/objective markers ? Hm, I tried, and after a few tries got it to work, but it still shows only locally. Oh darn, I gu... read more 11/22/2002 (9:48 am)
Modeling in Linux Barry - yes, yes, yes, please. There is a blender exporter in the works by someone whose name I forg... read more 11/22/2002 (9:05 am)
visible waypoint/objective markers ? Sorry, this just confuses me completely. Where is that code supposed to go? (I'm not much into Torqu... read more 11/22/2002 (12:25 am)
visible waypoint/objective markers ? I've finally had a chance to test this in multiplayer, and there's a problem - the markers show up o... read more 11/21/2002 (8:45 am)
Terrain Texture Editor freeze bug Yes, Joel, it was infinitely looping, namely in the result.x -= mTerrainsize part, according to gdb.... read more 11/21/2002 (12:04 am)
WinBlows in the Army (not a typo) actually, you forgot to include that case of the battleship dead in the waters with a bluescreen tha... read more 11/20/2002 (10:02 am)
Terrain Texture Editor freeze bug Found and fixed, though I still don't understand it. Through debugging, I found out that result.x... read more 11/20/2002 (5:15 am)
Blender For Torque Killer argument: CFX is windos-only. Quite a few Torque projects are cross-platform, as is the engin... read more 11/14/2002 (11:13 am)
Blender For Torque Since you asked for feedback from the community, here's some: [i]1. Do you currently use Blender ... read more 11/13/2002 (11:41 pm)
Anyone recommend a good installer that: Setup, the Loki Games installer pretty much rocks. I'm not sure if it runs on Windos, though. If it ... read more 11/12/2002 (11:22 am)
Cheap and Easy Version Control Solutions? (Don't say CVS) John: Yeah, svn can be used almost like cvs (i.e. "svn co" or "svn add (file)" work great), but usin... read more 11/08/2002 (12:38 am)
Cheap and Easy Version Control Solutions? (Don't say CVS) I'm currently switching to Subversion (link posted somewhere above) for all my projects, and I can r... read more 11/07/2002 (2:24 pm)
Blender status? I'd have offered my help if it weren't for the fact that I know very little python and even less abo... read more 11/05/2002 (1:07 am)
Blue Sky :: Hacking Simulator :: Demo available Looks good. Two questions: 1) Will there be a Linux and/or OSX version? 2) Can you put some mo... read more 10/22/2002 (11:57 pm)
Idea - Down hill skiing game. check out tuxracer - [url]www.tuxracer.com[/url] - it's not entirely what you want, but you can prob... read more 10/22/2002 (2:37 pm)
New Idea on stopping pirating of games. While we're at it we should also do away with the misconception that the "auth server" concept is wo... read more 10/18/2002 (4:40 am)
www.blender.org is online again I guess I speak for many people on garagegames that this is just great. Especially for us Linux user... read more 10/16/2002 (6:20 am)
Mapping tutorials Look through the resources - there are links to some tutorials there.... read more 10/15/2002 (1:56 pm)
A question about Blender export format What about .dif ? That would be more than useful, too. How different is .dif from .dts and what is t... read more 10/14/2002 (5:19 am)
Open Source Blender "Das Blender Buch" - A german introduction. It's not the "real" manual that NaN sold, but I guess th... read more 10/14/2002 (4:46 am)
Open Source Blender I've just started to use blender more seriously (in anticipation of the release), and while I do agr... read more 10/14/2002 (3:02 am)
Trakers Linux Released That is sweet news. Congratulations on getting this done.... read more 10/14/2002 (2:54 am)
TGE dev environment on only Linux ... Uh, there isn't much work involved for GtkRadiant. You need to write the entity definitions, which I... read more 10/03/2002 (11:57 pm)
TGE dev environment on only Linux ... One thing I forgot: The conversion tools (map2dif at least, but the others most likely too) work wel... read more 10/03/2002 (11:00 am)
TGE dev environment on only Linux ... I'm a 100% Linux guy, and so far there's no problem. Compiling works great with gcc, make and the... read more 10/03/2002 (10:57 am)
Trakers goes beta The screenshots looks cool. You should make another announcement when you have a Linux version up. ... read more 10/01/2002 (10:36 pm)
New Idea on stopping pirating of games. You can't stop piracy, so why don't you concentrate on making a good game instead? I'm very serio... read more 09/30/2002 (3:14 am)
How many games will actually go cross-platform? Bad Samaritans will be released for the Mac, too (i.e. all three platforms). Right now, though, no t... read more 09/23/2002 (11:03 pm)
visible waypoint/objective markers ? Ah, it works great now. Thanks a lot!... read more 09/19/2002 (7:06 am)
visible waypoint/objective markers ? hm, which version of torque are you using? I get this compile error: gui/guiWaypointHud.cc:221: n... read more 09/19/2002 (1:12 am)
visible waypoint/objective markers ? Yes, I would definitely love this, as right now I don't even know where to start. :-(... read more 09/16/2002 (11:21 pm)
Split screen As usual, Melv is your friend: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 09/16/2002 (11:18 am)
Respawn Points you can select groups in the editor doing alt+click on them, instead of just click. anything you add... read more 09/16/2002 (4:56 am)
UT2K3 demo out- Hm, actually I loved the water in UT2003-demo. Yes, it sure is shiney, but the surface movement look... read more 09/16/2002 (1:26 am)
Trademark and game titles - important David, it seems you are confusing copyright and trademarks. Though often used together, they have ve... read more 09/15/2002 (1:59 pm)
Its Fishin...Only its Online...and Massive Multiplayer...! Jeff is right, and that's the sad part. Deer Hunter swept away all of the cool and good games with i... read more 09/13/2002 (10:19 am)
Homing Projectile Zachary - ever got around to this? I can't seem to find it in the resources.... read more 09/13/2002 (9:20 am)
Just maps You will need to do at least some scripting, and I'm fairly sure that you will hit a spot where you ... read more 09/12/2002 (11:27 am)
High Res Terrain textures plz? Sam: I'm not sure if that's all there is to it. I don't understand most of the engine stuff, but I t... read more 09/11/2002 (1:45 pm)
High Res Terrain textures plz? I've also tried to use 512x512 textures, no luck so far. Maybe someone with more knowledge of the en... read more 09/11/2002 (5:46 am)