Tom Vogt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Level (Half-Pipe Elite Extreme) | Great level. Totally insane, but great. :-) Update: 1:33.23 - First time I ever made it to the go... read more | 02/09/2003 (3:02 am) |
| Sim City in 3d possible? | Actually, SimCity 3000 was originally planned as a 3D game, including the ability to walk through th... read more | 02/05/2003 (1:01 am) |
| Just joined, looking for Linux interest. | Actually, Linux is the [b]better[/b] choice for gaming, but windows is the by far more common one. ... read more | 01/30/2003 (8:08 am) |
| German Torquers ? | Lots. :-)... read more | 01/29/2003 (1:46 am) |
| Slip 'n' Slide | Ah, that's ok - the game is fun as it is, and I've never insisted on being the best. :-) The good... read more | 01/28/2003 (2:10 pm) |
| Slip 'n' Slide | Andrew: That's my point. I'm already jumping from start to the oil field, and then straight on into ... read more | 01/28/2003 (1:23 am) |
| Slip 'n' Slide | How are you doing this? I was more than proud of my 16:29 - until I came here. 6:something? You're c... read more | 01/27/2003 (10:11 am) |
| Escher's Challenge - Post your times here... | Ha, finally did it! Took me about 3 min, but I just love the way I finally solved it - includes a fe... read more | 01/27/2003 (4:15 am) |
| Escher's Challenge - Post your times here... | there's a 2nd one? Aaargh. Whoever came up with those Escher levels should be drawn, quartered and b... read more | 01/26/2003 (3:11 am) |
| Rain/Snow Texture technique? | Thanks, I'll check this out for our snowflakes.... read more | 01/20/2003 (12:28 am) |
| Level editor? | GtkRadiant works, though you may want to check the EULA depending on which country you live in and i... read more | 01/18/2003 (4:43 am) |
| New build of the TerrainManager and a plea for help | More problems - the terrain texture editor: common/editor/EditorGui.cs (1876): Unknown command se... read more | 01/16/2003 (4:40 am) |
| New build of the TerrainManager and a plea for help | Donavan - I can send you the mission file in question, if that helps. I haven't tested whether these... read more | 01/16/2003 (1:47 am) |
| Rain/Snow Texture technique? | yes, interested. :-)... read more | 01/16/2003 (1:10 am) |
| New build of the TerrainManager and a plea for help | There's another bug, though. Check out this screenshot: [image]http://web.lemuria.org/BadSamarita... read more | 01/15/2003 (9:50 am) |
| New build of the TerrainManager and a plea for help | Found it! Your last comment and some more debugging provided the insight. It's a simple typo. The... read more | 01/15/2003 (8:59 am) |
| 512x512 terrain textures... | Hm, I found the USE_ALPHA_TABLE_AT_* defines, but they don't change a thing. But, the crash is on... read more | 01/15/2003 (2:39 am) |
| Help! Strange fog problem... | There's also a "noRenderBans" variable in the sky object that you can check (set to 1), which will t... read more | 01/15/2003 (1:37 am) |
| New build of the TerrainManager and a plea for help | Well, it obviously _is_ being called, so the bug is that it is, right? In the backtrace, the setSize... read more | 01/15/2003 (12:32 am) |
| Rain/Snow Texture technique? | That's roughly how it's done in Torque. Finding the perfect radius is a problem, though. About th... read more | 01/15/2003 (12:29 am) |
| New build of the TerrainManager and a plea for help | Here's a backtrace from the problem. I don't know enough about the terrain code to see what's going ... read more | 01/14/2003 (12:43 pm) |
| 512x512 terrain textures... | I just realized that the line numbers may be off due to the comments I added to disable the asm rend... read more | 01/14/2003 (6:37 am) |
| 512x512 terrain textures... | I hate myself, but following your instruction above results in a crash for me. No assertion (debug b... read more | 01/14/2003 (4:09 am) |
| dynamic text / newsticker | I've found one. I'll post a resource for it.... read more | 01/13/2003 (10:01 am) |
| New build of the TerrainManager and a plea for help | btw, here's the error I get when I comment out the asserts (it runs then) and hit F11 to get to the ... read more | 01/13/2003 (10:01 am) |
| Dynamix Tribes 2 models | Ross - it really is a question of what the terms of the release were. "Publicly released" means n... read more | 01/13/2003 (1:10 am) |
| New build of the TerrainManager and a plea for help | Thanks. On the vehicle code - I mentioned that because the asserts were apparently put in by the ter... read more | 01/12/2003 (2:57 pm) |
| Jpeg or PNG?? | Actually, PNG is compressed, too. It just uses lossless compression. And the file size definitely is... read more | 01/12/2003 (2:30 am) |
| New build of the TerrainManager and a plea for help | It gets better :-) I've made another clean build, this time a debug instead of a release build. N... read more | 01/11/2003 (9:26 am) |
| New build of the TerrainManager and a plea for help | Donavan - that was it. Now I can load my missions again. But, here's another problem: It _does_ b... read more | 01/11/2003 (8:44 am) |
| New build of the TerrainManager and a plea for help | More bad news, I fear: While it compiles now, it crashes when I try to load a mission. It seems that... read more | 01/11/2003 (1:35 am) |
| New build of the TerrainManager and a plea for help | I've found a few minor bugs that prevent compiling on Linux/GCC3. Nothing serious: a) in terrain/... read more | 01/10/2003 (6:38 am) |
| Sword Play | Sorry if all this has been mentioned already - Most medieval combat was pretty simple, actually. ... read more | 01/08/2003 (9:35 am) |
| Black&White from a design perspective | From a design perspective: Yes, I was absolutely not impressed. All the non-design work was good, as... read more | 01/08/2003 (12:17 am) |
| Removeable roofs ? | Yes, it should be possible to do it the way you describe, as different objects. I'm not sure if the ... read more | 01/06/2003 (1:38 pm) |
| Will Sky for Cookies (skyboxes resource) | In fact, I have just uploaded the second set of sky textures. Take a look at the links above.... read more | 01/03/2003 (2:54 am) |
| Will Sky for Cookies (skyboxes resource) | I have a couple more skies upcoming. Just must decide which ones to include. :-)... read more | 01/03/2003 (12:33 am) |
| Just joined, looking for Linux interest. | I want turn-based strategy. In fact, I want Combat Mission 2. :-) There was Jagged Alliance 2, bu... read more | 01/02/2003 (2:01 am) |
| Should I buy the Torque engine now? | Depends on what exactly you need to do. Torque is a finished engine, so you can use it with littl... read more | 12/31/2002 (4:19 am) |
| How to display Cinematic movies? | I've been looking into smpeg, and it appears to be fairly easy to integrate, and since it's LGPL, th... read more | 12/27/2002 (1:03 am) |
| commander map (tribes 2 like) | Yes, I tried that. Unfortunately, you can't do it in one go. As soon as you set visible distance to ... read more | 12/25/2002 (3:24 am) |
| commander map (tribes 2 like) | I've seen that one before, but it creates a small grey-scale mini-map. And it only includes terrain.... read more | 12/24/2002 (5:23 pm) |
| Larger terrains | I've looked at the terrain manager a couple times. The problem with it is that it changes a lot of s... read more | 12/23/2002 (10:01 am) |
| Larger terrains | Hm, ok. Thanks for the info. I was halfway convinced that it required little more than changing a fe... read more | 12/23/2002 (5:55 am) |
| Multiplayer Mission Music? | Isn't all the required code there already? All you need to do is add a line like musicTrack = "(p... read more | 12/23/2002 (4:44 am) |
| Larger terrains | As I said: I know about the terrain manager, but I consider it overkill for something that could pro... read more | 12/23/2002 (1:20 am) |
| Can the Torque Game Engine operate in Linux? | It does very well. In fact, I'm developing on a pure Linux machine. So: Torque runs perfectly on ... read more | 12/20/2002 (4:22 am) |
| Map/Mission Cycle? | Yeah, I found that. But I'm looking for a way to _define_ the mapcycle, through a configfile or some... read more | 12/17/2002 (1:12 pm) |
| Torque and Phoenix browser won't co-exist nicely | Most graphics cards only have one OpenGL context, so if one program is using that, anything else doe... read more | 12/10/2002 (10:39 am) |
| Best Game Ever?! | IMHO almost all of the postings so far have concentrated on very recent games. I refuse to believe t... read more | 12/10/2002 (3:17 am) |