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J's Forum Posts

Thread Post Date Posted
Sketch Tool Thanks for the replies. @David & Dmitry, I've read a lot of posts like that. I would hate to ... read more 04/29/2011 (6:30 am)
Sword Trails Yeah, that function isn't anywhere in the threads. Thomas Huhn had to send it to me, it's out of old... read more 02/14/2011 (6:22 am)
Sword Trails Not for T3D...its from RW I had everything setup(in 1.5.2) except for a new function in ShapeBase... read more 02/09/2011 (1:22 pm)
Motion trail and sword trail oops... read more 01/18/2011 (8:54 pm)
Sword Trails Not working 1.5.2 haha n/m see post above... read more 01/17/2011 (7:48 pm)
Sword Trails Not working 1.5.2 n/m see post above... read more 01/15/2011 (9:27 pm)
Sword Trails Not working 1.5.2 n/m see post above... read more 01/14/2011 (4:11 pm)
Sword Trails Not working 1.5.2 n/m see post above... read more 01/14/2011 (3:42 pm)
Sword Trails Not working 1.5.2 [b]EDIT:[/b] [i] this update is from 1/17/2011 and includes the edited code so I can keep track of m... read more 01/14/2011 (3:21 pm)
Sword Trails Not working 1.5.2 K... added "start" and "end" nodes to my sword with no changes. This is wh... read more 01/13/2011 (3:58 pm)
Sword Trails Not working 1.5.2 Anyone? I need to get this working... ... read more 01/12/2011 (2:43 pm)
Motion trail and sword trail [b]EDIT:[/b] Didn't mean to steal the thread: Moved [url=http://www.torquepowered.com/community... read more 01/11/2011 (6:10 am)
Motion trail and sword trail .... read more 01/10/2011 (10:15 pm)
Realm Wars Source Code Awesome! Thank you Michael!... read more 01/10/2011 (8:03 pm)
Sword Trails Bump Need the files for the sword trails... anyone please? [b]EDIT:[/b] nevermind... Mr. Hall... read more 01/10/2011 (7:21 pm)
Realm Wars Source Code @Trenton, you wouldn't happen to still have that code for the RW sword trail available would you? ... read more 12/31/2010 (9:11 pm)
Render icon/decal below player and a bug Sorry I took a while to respond, my rig crashed on me and I'm waiting on parts. Physx models, 3d mod... read more 12/09/2010 (10:24 pm)
Render icon/decal below player and a bug decalManagerAddDecal and decalManagerRemoveDecal isn't a good solution...choppy and renders wierd so... read more 12/02/2010 (9:02 pm)
Render icon/decal below player and a bug I've looked into it and it has pretty much what I need, but, its way more than I need. Probably use ... read more 12/02/2010 (8:33 pm)
Torque 3D Status - 9/11/2010 Things I'd like to see if there is a final. SANTA?! MY WISH LIST! Reflections on water don't s... read more 11/29/2010 (10:28 pm)
Torque 3D Status - 6/30/2010 Glad to see this thread. I know there was a previous thread containing updates that the community... read more 07/28/2010 (9:58 pm)
Requesting high priority bugs here. - orbitMode - A lot of the arguments passed to the setOrbitMode do not function correctly or at a... read more 06/02/2010 (10:59 am)
AIPlayer setInventory causes crash - RESOLVED Alright, I've figured it out if anyone runs into the same problem... It had nothing to do with th... read more 05/25/2010 (12:39 pm)
AIPlayer setInventory causes crash - RESOLVED I have it all setup correctly. I'm 99.9999% sure anyways, lol, there could be that one little item/c... read more 05/24/2010 (12:16 pm)
Trying to Create a 3D Side Scroller The OrbitMode doesn't work like it's supposed to.... read more 05/11/2010 (2:52 pm)
Trying to Create a 3D Side Scroller Daniel's link to our discussion about 3D side scroller is all I've come up with for now. Working on ... read more 05/11/2010 (10:57 am)
Camera modes and control objects Agreed, 3DAAK is expensive... still! I've really considered doing that as well. TGB is looking mo... read more 05/07/2010 (12:39 pm)
Camera modes and control objects @Dan, Yeah, we were defenitely frustrated with the camera system. (I've gained more than a few gr... read more 05/07/2010 (6:28 am)
Camera modes and control objects In default.bind.cs You might have to adjust this depending on which axis you would like you playe... read more 05/06/2010 (3:51 pm)
Mapping Ground Cover to Texture I know this is an old thread...but basically the same question. Can you map the ground cover to &... read more 04/16/2010 (1:29 pm)
Camera movement not tied to actual frame rate?!?!? I noticed this only when rendering a terrain object. If you don't have a terrain in the render view,... read more 04/16/2010 (8:31 am)
Obtain ID LocalClientConnection.player in server [b]Edit:[/b] To answer your previous question, you can a... read more 04/13/2010 (2:48 pm)
Grass @Ken, [quote]very easy to replicate[/quote] Sorry, I've dug on that since the first TGEA's gro... read more 03/23/2010 (2:04 pm)
Grass @Jeramy79 Are you referring to this: http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html ... read more 03/23/2010 (12:20 pm)
Undercity Demo Download Yeah man, worked great! Thanks David! Nice! Intangir...FFIII, what a game! Gave me the insati... read more 02/24/2010 (6:52 pm)
Undercity Demo Download I'm running windows...I don't think it'll work to download the mac version and attempt to get the fi... read more 02/21/2010 (12:45 am)
Anyone using 3DAAK? Any news John? Could you pull off a Assassian's Creed type camera with the 3DAAK?... read more 01/15/2010 (12:46 pm)
Anyone using 3DAAK? That RPG kit does sound pretty sweet and much more "involved" than ubiq's Action/Adventure... read more 01/06/2010 (7:32 pm)
Anyone using 3DAAK? I agree; your thoughts would be very helpful John. I'm interested in how well the relative camera an... read more 01/06/2010 (12:48 am)
Anyone using 3DAAK? Other Ai's people are making? More like this kit Brandon? You have links? I'd like to check them out... read more 01/05/2010 (7:51 pm)
Camera Changes Daniel, Thank you for the comments, that is a big help. I'll quit digging on it, lol. There are... read more 12/25/2009 (1:02 pm)
Camera Changes Anyone one at GG have a comment on this? I mean it says "tethermode" in the docs. Can y... read more 12/23/2009 (7:46 pm)
Camera Changes Please correct me if I'm wrong here: I don't think you can assign $mvForwardaction to another objec... read more 12/21/2009 (10:09 am)
Camera Changes Same here Daniel... wish I could get paid to work on Torque all the time! lol. I've got this afte... read more 12/18/2009 (1:49 pm)
Camera modes and control objects Anyone find a solution to this script side? ... read more 12/14/2009 (9:46 pm)
Camera Changes Daniel, I found a thread a while ago (I was unable to find it again, sorry) regarding TGE where s... read more 12/14/2009 (7:57 pm)
Camera Changes Daniel, it sounds like you guys are making good progress. I haven't tried the AIPlayer yet. On... read more 12/11/2009 (7:01 pm)
Camera Changes Sorry I missed you guys last night. We've been busy with this dang blizzard. Is there a link to the ... read more 12/10/2009 (9:47 am)
Camera Changes Cam is the node in a player model that defines where the default 3rd person camera's postion will be... read more 12/09/2009 (10:38 am)
Camera Changes Sorry, I was confusing in my last post. Im saying that using the camera docs/rts example. The cam... read more 12/08/2009 (2:51 pm)
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