J's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sketch Tool | Thanks for the replies. @David & Dmitry, I've read a lot of posts like that. I would hate to ... read more | 04/29/2011 (6:30 am) |
| Sword Trails | Yeah, that function isn't anywhere in the threads. Thomas Huhn had to send it to me, it's out of old... read more | 02/14/2011 (6:22 am) |
| Sword Trails | Not for T3D...its from RW I had everything setup(in 1.5.2) except for a new function in ShapeBase... read more | 02/09/2011 (1:22 pm) |
| Motion trail and sword trail | oops... read more | 01/18/2011 (8:54 pm) |
| Sword Trails Not working 1.5.2 | haha n/m see post above... read more | 01/17/2011 (7:48 pm) |
| Sword Trails Not working 1.5.2 | n/m see post above... read more | 01/15/2011 (9:27 pm) |
| Sword Trails Not working 1.5.2 | n/m see post above... read more | 01/14/2011 (4:11 pm) |
| Sword Trails Not working 1.5.2 | n/m see post above... read more | 01/14/2011 (3:42 pm) |
| Sword Trails Not working 1.5.2 | [b]EDIT:[/b] [i] this update is from 1/17/2011 and includes the edited code so I can keep track of m... read more | 01/14/2011 (3:21 pm) |
| Sword Trails Not working 1.5.2 | K... added "start" and "end" nodes to my sword with no changes. This is wh... read more | 01/13/2011 (3:58 pm) |
| Sword Trails Not working 1.5.2 | Anyone? I need to get this working... ... read more | 01/12/2011 (2:43 pm) |
| Motion trail and sword trail | [b]EDIT:[/b] Didn't mean to steal the thread: Moved [url=http://www.torquepowered.com/community... read more | 01/11/2011 (6:10 am) |
| Motion trail and sword trail | .... read more | 01/10/2011 (10:15 pm) |
| Realm Wars Source Code | Awesome! Thank you Michael!... read more | 01/10/2011 (8:03 pm) |
| Sword Trails | Bump Need the files for the sword trails... anyone please? [b]EDIT:[/b] nevermind... Mr. Hall... read more | 01/10/2011 (7:21 pm) |
| Realm Wars Source Code | @Trenton, you wouldn't happen to still have that code for the RW sword trail available would you? ... read more | 12/31/2010 (9:11 pm) |
| Render icon/decal below player and a bug | Sorry I took a while to respond, my rig crashed on me and I'm waiting on parts. Physx models, 3d mod... read more | 12/09/2010 (10:24 pm) |
| Render icon/decal below player and a bug | decalManagerAddDecal and decalManagerRemoveDecal isn't a good solution...choppy and renders wierd so... read more | 12/02/2010 (9:02 pm) |
| Render icon/decal below player and a bug | I've looked into it and it has pretty much what I need, but, its way more than I need. Probably use ... read more | 12/02/2010 (8:33 pm) |
| Torque 3D Status - 9/11/2010 | Things I'd like to see if there is a final. SANTA?! MY WISH LIST! Reflections on water don't s... read more | 11/29/2010 (10:28 pm) |
| Torque 3D Status - 6/30/2010 | Glad to see this thread. I know there was a previous thread containing updates that the community... read more | 07/28/2010 (9:58 pm) |
| Requesting high priority bugs here. | - orbitMode - A lot of the arguments passed to the setOrbitMode do not function correctly or at a... read more | 06/02/2010 (10:59 am) |
| AIPlayer setInventory causes crash - RESOLVED | Alright, I've figured it out if anyone runs into the same problem... It had nothing to do with th... read more | 05/25/2010 (12:39 pm) |
| AIPlayer setInventory causes crash - RESOLVED | I have it all setup correctly. I'm 99.9999% sure anyways, lol, there could be that one little item/c... read more | 05/24/2010 (12:16 pm) |
| Trying to Create a 3D Side Scroller | The OrbitMode doesn't work like it's supposed to.... read more | 05/11/2010 (2:52 pm) |
| Trying to Create a 3D Side Scroller | Daniel's link to our discussion about 3D side scroller is all I've come up with for now. Working on ... read more | 05/11/2010 (10:57 am) |
| Camera modes and control objects | Agreed, 3DAAK is expensive... still! I've really considered doing that as well. TGB is looking mo... read more | 05/07/2010 (12:39 pm) |
| Camera modes and control objects | @Dan, Yeah, we were defenitely frustrated with the camera system. (I've gained more than a few gr... read more | 05/07/2010 (6:28 am) |
| Camera modes and control objects | In default.bind.cs You might have to adjust this depending on which axis you would like you playe... read more | 05/06/2010 (3:51 pm) |
| Mapping Ground Cover to Texture | I know this is an old thread...but basically the same question. Can you map the ground cover to &... read more | 04/16/2010 (1:29 pm) |
| Camera movement not tied to actual frame rate?!?!? | I noticed this only when rendering a terrain object. If you don't have a terrain in the render view,... read more | 04/16/2010 (8:31 am) |
| Obtain ID | LocalClientConnection.player in server [b]Edit:[/b] To answer your previous question, you can a... read more | 04/13/2010 (2:48 pm) |
| Grass | @Ken, [quote]very easy to replicate[/quote] Sorry, I've dug on that since the first TGEA's gro... read more | 03/23/2010 (2:04 pm) |
| Grass | @Jeramy79 Are you referring to this: http://http.developer.nvidia.com/GPUGems/gpugems_ch07.html ... read more | 03/23/2010 (12:20 pm) |
| Undercity Demo Download | Yeah man, worked great! Thanks David! Nice! Intangir...FFIII, what a game! Gave me the insati... read more | 02/24/2010 (6:52 pm) |
| Undercity Demo Download | I'm running windows...I don't think it'll work to download the mac version and attempt to get the fi... read more | 02/21/2010 (12:45 am) |
| Anyone using 3DAAK? | Any news John? Could you pull off a Assassian's Creed type camera with the 3DAAK?... read more | 01/15/2010 (12:46 pm) |
| Anyone using 3DAAK? | That RPG kit does sound pretty sweet and much more "involved" than ubiq's Action/Adventure... read more | 01/06/2010 (7:32 pm) |
| Anyone using 3DAAK? | I agree; your thoughts would be very helpful John. I'm interested in how well the relative camera an... read more | 01/06/2010 (12:48 am) |
| Anyone using 3DAAK? | Other Ai's people are making? More like this kit Brandon? You have links? I'd like to check them out... read more | 01/05/2010 (7:51 pm) |
| Camera Changes | Daniel, Thank you for the comments, that is a big help. I'll quit digging on it, lol. There are... read more | 12/25/2009 (1:02 pm) |
| Camera Changes | Anyone one at GG have a comment on this? I mean it says "tethermode" in the docs. Can y... read more | 12/23/2009 (7:46 pm) |
| Camera Changes | Please correct me if I'm wrong here: I don't think you can assign $mvForwardaction to another objec... read more | 12/21/2009 (10:09 am) |
| Camera Changes | Same here Daniel... wish I could get paid to work on Torque all the time! lol. I've got this afte... read more | 12/18/2009 (1:49 pm) |
| Camera modes and control objects | Anyone find a solution to this script side? ... read more | 12/14/2009 (9:46 pm) |
| Camera Changes | Daniel, I found a thread a while ago (I was unable to find it again, sorry) regarding TGE where s... read more | 12/14/2009 (7:57 pm) |
| Camera Changes | Daniel, it sounds like you guys are making good progress. I haven't tried the AIPlayer yet. On... read more | 12/11/2009 (7:01 pm) |
| Camera Changes | Sorry I missed you guys last night. We've been busy with this dang blizzard. Is there a link to the ... read more | 12/10/2009 (9:47 am) |
| Camera Changes | Cam is the node in a player model that defines where the default 3rd person camera's postion will be... read more | 12/09/2009 (10:38 am) |
| Camera Changes | Sorry, I was confusing in my last post. Im saying that using the camera docs/rts example. The cam... read more | 12/08/2009 (2:51 pm) |