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Phillip O'Shea's Forum Posts

Thread Post Date Posted
Downloaded Platformer Kit 1_2_0 I suggest that you look at the beginner TGB tutorials before you get too stuck into the PSK as it re... read more 01/09/2010 (5:23 pm)
Downloaded Platformer Kit 1_2_0 Visual Studio and Torsion do very different things. VS is for compiling the application, while Torsi... read more 01/09/2010 (4:51 pm)
Weird Platform Collision Problem I think it relates to the size of the collision poly you are setting. Try reducing the size of it fr... read more 01/09/2010 (4:50 pm)
Platformer Kit Indie or Pro You must own PSK Pro to create an iPhone game using the PSK. There is a build of the PSK which wo... read more 01/08/2010 (7:55 pm)
Collision with Triggers What is the graph group ID of the trigger you're using? It sounds as if you have it setup as a Platf... read more 01/08/2010 (5:12 pm)
Downloaded Platformer Kit 1_2_0 Are you using a Windows machine, or a Mac? generateProjects.bat should have been in zip with the oth... read more 01/07/2010 (6:20 pm)
Downloaded Platformer Kit 1_2_0 Did you read the ReadMe file that comes with the download (its in the PlatformerKit folder)? [quote... read more 01/07/2010 (5:07 pm)
Questions about CutScene and scene jumping You can just cut between camera views using the Director Group. Is this what you were after? If y... read more 01/07/2010 (4:19 am)
Questions about CutScene and scene jumping Nabarro, That depends on how you start to play the sequence. If you use Verve::PlayCinematic( %my... read more 01/06/2010 (4:27 pm)
How to change 60fps? Would that not change the tick interval to 60ms, or 16.67 frames per second? To get 60fps, TickMS wo... read more 01/02/2010 (5:05 am)
Load on Range Streaming a level is not as easy as it sounds, and certainly if "every single game" you've... read more 01/01/2010 (5:44 pm)
Verve Compatability Question I've not used the Adventure Kit, so I cannot really comment, but Verve just plugs straight into T3D ... read more 12/29/2009 (4:14 pm)
About verve for TGEA1.7.1 Version I've not tested Verve for TGEA 1.7.1 so I cannot say whether or not it works correctly or not. At th... read more 12/25/2009 (1:01 am)
About verve for TGEA1.7.1 Version Kavoloa, do you have a valid TGEA licence?... read more 12/24/2009 (9:07 pm)
About Verve source Nabarro, [ol] [li]You are correct, there are no source modifications to Torque 3D outside of the f... read more 12/23/2009 (5:58 am)
Help to put Sound You need to create an AudioProfile referencing your sound file: [code] new AudioProfile( MySound )... read more 12/21/2009 (6:39 am)
[PSK 1.2]How to calculate weapon launch angle Those numbers are from Cos and Sin values to create the vector the 45 degree angle. Here is a quick ... read more 12/21/2009 (6:36 am)
Where can we get the documentation about Verve? Hi Nabarro, the documentation is online at the moment: [url]http://www.violent-tulip.com/verve-de... read more 12/21/2009 (2:21 am)
Triple A games ... by what benchmark? As with many industries there are rating which [i]aid[/i] people in identifying a sound investment. ... read more 12/20/2009 (7:10 pm)
Deleting GUIs does not always delete them? In TGB, you can have multiple objects with the same name. You may find that you have controls with d... read more 12/20/2009 (5:15 pm)
100s of objects on screen halves FPS This comes down to practical design ideas. If you are developing a game which targets lower powered ... read more 12/16/2009 (7:59 pm)
PSK 1.2 spawnPoint staticSprite bug? Have you checked the console for any errors? Have you tried debugging the application yourself?... read more 12/15/2009 (4:03 pm)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Sure thing Adrian!... read more 12/14/2009 (9:58 pm)
PSK 1.2 spawnPoint staticSprite bug? Are you sure nothing spawned? Or was there just no ImageMap set on the object created? Check the ... read more 12/14/2009 (5:13 pm)
"Build Project" Try asking this question on the TGB forums, you may have better luck getting an answer.... read more 12/14/2009 (5:13 pm)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) Alex, throw me an email and I'll send over the files for the iPhone build.... read more 12/14/2009 (5:12 pm)
Would the platformer kit serve my needs? [quote]Would that include changing how the game responds to jumping into a wall in order to stick to... read more 12/13/2009 (7:35 pm)
[NOT SOLVED YET...] Platformer Collisions If you're looking to make money out of this project, you would really be better off purchasing the P... read more 12/13/2009 (7:30 pm)
Verve and T3D binary? Yes, the full price be $150 USD.... read more 12/13/2009 (5:39 am)
Would the platformer kit serve my needs? The binary only version of the PSK will go a long way, but there might be instances where you want t... read more 12/12/2009 (5:04 pm)
Change bullet axis You are most welcome mate, glad I could help!... read more 12/11/2009 (6:13 am)
Change bullet axis Here is a simple example of what you might do: [code] function MyPlayerClass::Shoot( %this ) { ... read more 12/10/2009 (11:00 pm)
What would you like to see addressed in Torque 2D? Bruno, you can already load/unload images from memory manually.... read more 12/10/2009 (8:22 pm)
[NOT SOLVED YET...] Platformer Collisions One of the things you need to ensure is that the Player is updated *after* the Platform. You will ne... read more 12/10/2009 (6:26 pm)
Software used for art in the PSK? I believe that 3D models were used (created in Maya) and then animated and exported to sprite sheets... read more 12/08/2009 (3:48 pm)
Verve and T3D binary? When Verve hits its full release (early Jan 2010) I will make sure that Verve works with the binary ... read more 12/07/2009 (8:13 pm)
[SOLVED] C++ SpawnPointManager Instance So you've moved the instance into source? Why don't you do the same with the reference to your Scene... read more 12/05/2009 (8:37 pm)
Can I modify the PSK to create a psuedo-3D game like Castle Crashers? There is no reason why it couldn't be modified to suit your needs. I've not done it personally, but ... read more 11/30/2009 (8:48 pm)
Question about running TGB genre kits on mac Hi Trevor, the Platformer Kit has a private forum to discuss this kind of thing: [url]http://www.... read more 11/30/2009 (5:35 am)
Crashing with 1.1a Keep me posted on what you find. I'll keep running tests on my end to see whats going on. Thanks ... read more 11/29/2009 (5:45 am)
Calling a function from a component on another component controlled object in C++? Unless you created your own getComponent method to handle the template type, then you are going to n... read more 11/29/2009 (4:32 am)
Crashing with 1.1a I sent of a build to GG last week which works with 1.1a. I'm not sure if the files have been uploade... read more 11/28/2009 (10:01 pm)
Blackhole Read this thread: [url]http://www.garagegames.com/community/forums/viewthread/103593[/url]... read more 11/27/2009 (6:42 pm)
Speed of TCPObject I'm not 100% sure, but the time taken between sending and receiving is related to how often the port... read more 11/25/2009 (8:06 am)
Wii support? The Platformer Kit has no reliance on the "Platform" at all so there is nothing that would... read more 11/24/2009 (3:26 pm)
Issues with PSK 1.2 pro Right, I just found a solution. If you use the Windows Zip utility then you will see the extra files... read more 11/23/2009 (5:26 pm)
Issues with PSK 1.2 pro I'll try it out on a different machine and get back to you Nick. I'll get to the bottom of this!... read more 11/23/2009 (4:41 pm)
Issues with PSK 1.2 pro Has anyone else experienced this issue? The downloaded zip works fine on my machine. Anyone?... read more 11/23/2009 (4:00 pm)
1.2 upgrade guide somewhere? It sounds as if the "puppet" is failing to be created somewhere. [ul] [li]Are you sure... read more 11/22/2009 (11:13 pm)
1.2 upgrade guide somewhere? "pskSpawnPoint::createTarget() - Failed to Create target", Was that the error? Edit: Di... read more 11/22/2009 (10:40 pm)