Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pickpoint question | I'm pretty sure 0 will set it to all, but im not 100%. But, for the layer group, if you want to chec... read more | 09/16/2007 (6:14 pm) |
| Triggers, preemptive? | Don't you think its a bid silly having collisions process prior to intersection though?... read more | 09/15/2007 (11:58 pm) |
| Making my dragon fly. | Tyler, post in the TGB Private Forum (if you own TGB) otherwise post in the TGB Public Forum. To ... read more | 09/15/2007 (3:11 pm) |
| Collision Depth/Penetration | I would really rather not have triggers =/ I guess I could do it, but, it isn't the most ideal so... read more | 09/14/2007 (2:59 pm) |
| What you want in Documentation? | @Clint, there is another platformer tutorial available on TDN called CustomPlatformer. Everything is... read more | 09/14/2007 (2:57 pm) |
| Conversations | XML would be a good idea. I haven't seen any resources covering this sort of thing (though, I have n... read more | 09/13/2007 (8:04 pm) |
| Getting started | I'm sure most of what I saw in that video is doable in TGB. [quote]1) Is there any starter kit fo... read more | 09/09/2007 (5:43 pm) |
| What you want in Documentation? | Mattew, I somewhat agree with your idea of abolishing larger tutorials that may not promote people t... read more | 09/07/2007 (3:28 pm) |
| Continuous collision | James, If two objects are colliding, and a third object comes into the equation, it is ignored. T... read more | 09/05/2007 (5:00 am) |
| Offset rotation for sprites? | You cannot do this directly, however, you can mount an invisible t2dSceneObject at the desired point... read more | 09/02/2007 (7:51 pm) |
| Changes not saved under VISTA | I don't understand why you cannot type in the address: "C:\Users\Isaac\AppData\" and get to your fil... read more | 08/30/2007 (2:19 pm) |
| GuiTextCtrl and mouse events, is it possible? | The problem is that most guictrls dont have mouse events scripted (to the best of my knowledge). If ... read more | 08/30/2007 (4:26 am) |
| GuiTextCtrl and mouse events, is it possible? | You could always put a transparent button on top of the control ;)... read more | 08/30/2007 (2:33 am) |
| Changes not saved under VISTA | Have you tried doing what I said? C:\Documents\Isaac\AppData\? I'm 99% sure that data in that folder... read more | 08/29/2007 (5:15 pm) |
| Changes not saved under VISTA | Move your project to Isaac -> Documents -> MyGames -> ProjectName To access your AppData/local... read more | 08/29/2007 (4:49 pm) |
| How big of a texture do I need for a huge 2D terrain? | "(eg. when a bomb hit the terrain it would draw a circle with 0% alpha thereby hiding that section o... read more | 08/29/2007 (3:14 am) |
| How big of a texture do I need for a huge 2D terrain? | So, have you figured out how to create destructible surfaces? + even after looking at those games... read more | 08/28/2007 (6:53 pm) |
| How big of a texture do I need for a huge 2D terrain? | If you're creating the terrain dynamically, wouldn't it be better to use tiles anyway? Maybe I sh... read more | 08/28/2007 (3:50 pm) |
| A font is not working in Vista | I didn't think it would make a difference. Did you "install" the font, not just drag and drop it int... read more | 08/28/2007 (2:53 pm) |
| How big of a texture do I need for a huge 2D terrain? | Remember that something that large will take up a HUGE amount of space. I recommend haveing a tile l... read more | 08/28/2007 (2:50 pm) |
| Changing the application title |
In your project folder (My Documents/ |
08/24/2007 (3:04 pm) |
| 3D objects - lighting or bump mapping? | No sir. You can add artificial lighting and whatnot with semi-transparent sprites, but that is ab... read more | 08/22/2007 (8:19 pm) |
| OnUpdate vs. recursive schedule | I agree with Spider, less is more. onUpdate is called every 32ms, so if you dont need your functi... read more | 08/22/2007 (2:28 pm) |
| New platformer tutorial on TDN | Could you post a screenshot or something? And give a detailed explanation of the problem? Yeah, s... read more | 08/21/2007 (2:25 pm) |
| New platformer tutorial on TDN | I've updated it quickly to give you an idea of what I've been doing. Its not working 100% but it ... read more | 08/21/2007 (4:05 am) |
| How to start a 360 shooter | Where do you start? At the beginning of course! I don't mean to be rude, but you have to plan ... read more | 08/20/2007 (10:44 pm) |
| New platformer tutorial on TDN | Peter, I can put it up this evening (I live in Australia, so its going to be late). I have had 90... read more | 08/20/2007 (6:44 pm) |
| Load images from the web | Okay, I have worked out that I can stream the data of the image fine, but when I write to the fil... read more | 08/17/2007 (3:10 am) |
| Rigid body Physics status | "...unusable out of the box." It depends on your application. The out of the box physics are grea... read more | 08/16/2007 (2:42 pm) |
| Creating my own 3D shapes? | I would recommend Milkshape. It has a .dts exporter included in it. Just google "milkshape".... read more | 08/16/2007 (2:36 pm) |
| Howto design a "text box" (rpg like txt boxes) | So, you want characters to pop out one by one? Something like: [code] %string = "Hello Steven"; ... read more | 08/13/2007 (5:55 pm) |
| Showing collision polygons in level editor | Christian, what OS are you running? I am running Vista and I have the same problem, it doesn't wo... read more | 08/11/2007 (11:48 pm) |
| Images not appearing in game | Sunny, you don't have to switch to XP if you would prefer to work under Vista. This wasn't a problem... read more | 08/08/2007 (2:37 pm) |
| Images not appearing in game | Marc, I think you missunderstood. His machine is running Vista, and the game runs fine, the other ma... read more | 08/08/2007 (2:18 am) |
| Images not appearing in game | If you have a look through some of the other discussion threads on this forum, you will find a few d... read more | 08/07/2007 (5:22 pm) |
| Behavior Question | JD, You aren't going to be able to do this without scripting something yourself. It is something ... read more | 08/05/2007 (3:03 pm) |
| Using LayerFloater and other resources with 1.5.1 level editor? | Hi, I haven't actually downloaded the resource you are talking about, but other resources are usu... read more | 08/05/2007 (12:03 am) |
| TGB 1.5.1 3d Shapes | Just place them into the "Shapes" folder in "game/data". Then you may have to reload your project.... read more | 08/02/2007 (2:58 pm) |
| Fonts, again | Joe, Quick question regarding using imported fonts with the t2dTextObject. How do I do it? You sa... read more | 08/02/2007 (4:28 am) |
| New platformer tutorial on TDN | I'm not expert, but I would say that it really depends on your situation. If you are happy with the ... read more | 07/31/2007 (12:19 am) |
| New platformer tutorial on TDN | Thank you guys, @Dmitriv, Matthew hit the nail on the head. CastCollision can be useful some s... read more | 07/30/2007 (2:23 pm) |
| OnCollosion Normal vector | Hi Marc, I'm not 100% sure that I understood all of that. Do you think you could give me an examp... read more | 07/29/2007 (3:00 am) |
| 1 * 1 = 4.29497e+009 | Yeah, I get this bug too.... read more | 07/25/2007 (10:27 pm) |
| Vista and TGB 1.5 |
For the console issue, though the "commonConfig.xml" file says
[code] |
07/19/2007 (7:58 pm) |
| Vista crashes TGB help | I've been running Vista (Home Premium) with TGB (1.1.3, 1.5 Beta and Torque X) for a few weeks now a... read more | 07/09/2007 (4:13 am) |
| TGB 1.5 Platformer - Player Oscillating | Hi David, Thanks for the response, though it was the one I was fearing! I was reading a thread... read more | 07/03/2007 (10:53 pm) |
| Dynamic masking | Yeah, TGB 1.1.3, sorry I didn't mention.... read more | 07/02/2007 (4:08 pm) |
| Dynamic masking | If you open up the "TGB" example project there is a level called "blending.t2d". Open her up and you... read more | 07/02/2007 (2:39 am) |
| Can't find the starter kits | You load up Visual Studio C# Express, create new project and there should be the list of all the tem... read more | 07/01/2007 (9:42 pm) |