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Phillip O'Shea's Forum Posts

Thread Post Date Posted
Pickpoint question I'm pretty sure 0 will set it to all, but im not 100%. But, for the layer group, if you want to chec... read more 09/16/2007 (6:14 pm)
Triggers, preemptive? Don't you think its a bid silly having collisions process prior to intersection though?... read more 09/15/2007 (11:58 pm)
Making my dragon fly. Tyler, post in the TGB Private Forum (if you own TGB) otherwise post in the TGB Public Forum. To ... read more 09/15/2007 (3:11 pm)
Collision Depth/Penetration I would really rather not have triggers =/ I guess I could do it, but, it isn't the most ideal so... read more 09/14/2007 (2:59 pm)
What you want in Documentation? @Clint, there is another platformer tutorial available on TDN called CustomPlatformer. Everything is... read more 09/14/2007 (2:57 pm)
Conversations XML would be a good idea. I haven't seen any resources covering this sort of thing (though, I have n... read more 09/13/2007 (8:04 pm)
Getting started I'm sure most of what I saw in that video is doable in TGB. [quote]1) Is there any starter kit fo... read more 09/09/2007 (5:43 pm)
What you want in Documentation? Mattew, I somewhat agree with your idea of abolishing larger tutorials that may not promote people t... read more 09/07/2007 (3:28 pm)
Continuous collision James, If two objects are colliding, and a third object comes into the equation, it is ignored. T... read more 09/05/2007 (5:00 am)
Offset rotation for sprites? You cannot do this directly, however, you can mount an invisible t2dSceneObject at the desired point... read more 09/02/2007 (7:51 pm)
Changes not saved under VISTA I don't understand why you cannot type in the address: "C:\Users\Isaac\AppData\" and get to your fil... read more 08/30/2007 (2:19 pm)
GuiTextCtrl and mouse events, is it possible? The problem is that most guictrls dont have mouse events scripted (to the best of my knowledge). If ... read more 08/30/2007 (4:26 am)
GuiTextCtrl and mouse events, is it possible? You could always put a transparent button on top of the control ;)... read more 08/30/2007 (2:33 am)
Changes not saved under VISTA Have you tried doing what I said? C:\Documents\Isaac\AppData\? I'm 99% sure that data in that folder... read more 08/29/2007 (5:15 pm)
Changes not saved under VISTA Move your project to Isaac -> Documents -> MyGames -> ProjectName To access your AppData/local... read more 08/29/2007 (4:49 pm)
How big of a texture do I need for a huge 2D terrain? "(eg. when a bomb hit the terrain it would draw a circle with 0% alpha thereby hiding that section o... read more 08/29/2007 (3:14 am)
How big of a texture do I need for a huge 2D terrain? So, have you figured out how to create destructible surfaces? + even after looking at those games... read more 08/28/2007 (6:53 pm)
How big of a texture do I need for a huge 2D terrain? If you're creating the terrain dynamically, wouldn't it be better to use tiles anyway? Maybe I sh... read more 08/28/2007 (3:50 pm)
A font is not working in Vista I didn't think it would make a difference. Did you "install" the font, not just drag and drop it int... read more 08/28/2007 (2:53 pm)
How big of a texture do I need for a huge 2D terrain? Remember that something that large will take up a HUGE amount of space. I recommend haveing a tile l... read more 08/28/2007 (2:50 pm)
Changing the application title In your project folder (My Documents//common/) you will see a file called "commonConfig.x... read more 08/24/2007 (3:04 pm)
3D objects - lighting or bump mapping? No sir. You can add artificial lighting and whatnot with semi-transparent sprites, but that is ab... read more 08/22/2007 (8:19 pm)
OnUpdate vs. recursive schedule I agree with Spider, less is more. onUpdate is called every 32ms, so if you dont need your functi... read more 08/22/2007 (2:28 pm)
New platformer tutorial on TDN Could you post a screenshot or something? And give a detailed explanation of the problem? Yeah, s... read more 08/21/2007 (2:25 pm)
New platformer tutorial on TDN I've updated it quickly to give you an idea of what I've been doing. Its not working 100% but it ... read more 08/21/2007 (4:05 am)
How to start a 360 shooter Where do you start? At the beginning of course! I don't mean to be rude, but you have to plan ... read more 08/20/2007 (10:44 pm)
New platformer tutorial on TDN Peter, I can put it up this evening (I live in Australia, so its going to be late). I have had 90... read more 08/20/2007 (6:44 pm)
Load images from the web Okay, I have worked out that I can stream the data of the image fine, but when I write to the fil... read more 08/17/2007 (3:10 am)
Rigid body Physics status "...unusable out of the box." It depends on your application. The out of the box physics are grea... read more 08/16/2007 (2:42 pm)
Creating my own 3D shapes? I would recommend Milkshape. It has a .dts exporter included in it. Just google "milkshape".... read more 08/16/2007 (2:36 pm)
Howto design a "text box" (rpg like txt boxes) So, you want characters to pop out one by one? Something like: [code] %string = "Hello Steven"; ... read more 08/13/2007 (5:55 pm)
Showing collision polygons in level editor Christian, what OS are you running? I am running Vista and I have the same problem, it doesn't wo... read more 08/11/2007 (11:48 pm)
Images not appearing in game Sunny, you don't have to switch to XP if you would prefer to work under Vista. This wasn't a problem... read more 08/08/2007 (2:37 pm)
Images not appearing in game Marc, I think you missunderstood. His machine is running Vista, and the game runs fine, the other ma... read more 08/08/2007 (2:18 am)
Images not appearing in game If you have a look through some of the other discussion threads on this forum, you will find a few d... read more 08/07/2007 (5:22 pm)
Behavior Question JD, You aren't going to be able to do this without scripting something yourself. It is something ... read more 08/05/2007 (3:03 pm)
Using LayerFloater and other resources with 1.5.1 level editor? Hi, I haven't actually downloaded the resource you are talking about, but other resources are usu... read more 08/05/2007 (12:03 am)
TGB 1.5.1 3d Shapes Just place them into the "Shapes" folder in "game/data". Then you may have to reload your project.... read more 08/02/2007 (2:58 pm)
Fonts, again Joe, Quick question regarding using imported fonts with the t2dTextObject. How do I do it? You sa... read more 08/02/2007 (4:28 am)
New platformer tutorial on TDN I'm not expert, but I would say that it really depends on your situation. If you are happy with the ... read more 07/31/2007 (12:19 am)
New platformer tutorial on TDN Thank you guys, @Dmitriv, Matthew hit the nail on the head. CastCollision can be useful some s... read more 07/30/2007 (2:23 pm)
OnCollosion Normal vector Hi Marc, I'm not 100% sure that I understood all of that. Do you think you could give me an examp... read more 07/29/2007 (3:00 am)
1 * 1 = 4.29497e+009 Yeah, I get this bug too.... read more 07/25/2007 (10:27 pm)
Vista and TGB 1.5 For the console issue, though the "commonConfig.xml" file says [code]tilde... read more 07/19/2007 (7:58 pm)
Vista crashes TGB help I've been running Vista (Home Premium) with TGB (1.1.3, 1.5 Beta and Torque X) for a few weeks now a... read more 07/09/2007 (4:13 am)
TGB 1.5 Platformer - Player Oscillating Hi David, Thanks for the response, though it was the one I was fearing! I was reading a thread... read more 07/03/2007 (10:53 pm)
Dynamic masking Yeah, TGB 1.1.3, sorry I didn't mention.... read more 07/02/2007 (4:08 pm)
Dynamic masking If you open up the "TGB" example project there is a level called "blending.t2d". Open her up and you... read more 07/02/2007 (2:39 am)
Can't find the starter kits You load up Visual Studio C# Express, create new project and there should be the list of all the tem... read more 07/01/2007 (9:42 pm)
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