Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 B2 - Verve compatible? | Hey Julian, I've not had time to check it out. I think there are a few massive changes to T3D, so a ... read more | 08/08/2010 (9:33 pm) |
| Save/Load the last SpawnPoint | The "CheckPointPickupBehavior" object saves the checkpoint when it is picked up and that d... read more | 07/29/2010 (9:37 pm) |
| Can't get the basic level working on PSK? | How is that exe supposed to know what project you would like to launch? Copy that exe into the pr... read more | 07/27/2010 (2:29 am) |
| Can't get the basic level working on PSK? | How are you launching your game? Through the level editor, or directly from the exe?... read more | 07/27/2010 (12:12 am) |
| Can't get the basic level working on PSK? | Did you install TGB to C:/program files (x86)>Torque>Torque Game Builder 1.7.5? If you answere... read more | 07/26/2010 (10:56 pm) |
| Can't get the basic level working on PSK? | I suggest that you install a clean copy of TGB and the Platformer Kit. Make sure you read the ReadMe... read more | 07/26/2010 (6:32 am) |
| T2D 2009 vs TGB Platformer Kit...what is the difference? | If you buy Torque 2D, buy the Platformer Kit. If you buy Torque 2D Pro, buy the Platformer Kit Pro.... read more | 07/26/2010 (5:05 am) |
| T2D 2009 vs TGB Platformer Kit...what is the difference? | The Platformer Kit requires Torque 2D. The Platformer Kit Pro requires Torque 2D Pro. The sole d... read more | 07/26/2010 (4:39 am) |
| Can't get the basic level working on PSK? | The PlatformerKit requires source modifications in order to work. Those who do not have the pro vers... read more | 07/26/2010 (12:50 am) |
| TGB Platformer Kit for Iphone / ipod ? | @Joel, I advised you to email me so that I could give you the build of the PlatformerKit which does ... read more | 07/25/2010 (9:44 pm) |
| TGB Platformer Kit for Iphone / ipod ? | You could only have purchased the kit under false pretenses if there were any suggestion that it was... read more | 07/25/2010 (3:08 am) |
| Can't get the basic level working on PSK? | The one on TDN should be the most up to date. @Robert, you may not be using the correct Platforme... read more | 07/25/2010 (1:14 am) |
| Setting a Cameras TO POINT via Script Events. | Orienting the object on a path moving towards a node which is set to TOPOINT will orient the camera ... read more | 07/21/2010 (9:39 pm) |
| Texture flicker if 2 objects are too close together. | Is this what you are experiencing? [url=http://en.wikipedia.org/wiki/Z-fighting]Z-Fighting[/url]. If... read more | 07/21/2010 (6:50 am) |
| Tweaking Sequences. | You can move the time cue to a point in time, then shift-click it on another section. This will sele... read more | 07/20/2010 (11:51 pm) |
| Setting a Cameras TO POINT via Script Events. | You need to set the path object's orientation TOPOINT and the path node's must be FREE. [code] %pa... read more | 07/20/2010 (11:46 pm) |
| Only shoot after the shoot animation has completed | Ryan hit the nail on the head. The executeShootAnimationState is the perfect place to put that logic... read more | 07/09/2010 (4:16 pm) |
| PSK Not Working | To double check everything, I just downloaded TGB 1.7.5 and the PlatformerKit from IA. I followed th... read more | 07/08/2010 (11:40 pm) |
| [SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system | While I am keeping an eye on this thread, I am not actively trying to fix this issue. I don't believ... read more | 06/30/2010 (3:46 am) |
| [SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system | Does that come with iTGB? Sorry, I've hardly touched iTGB =P... read more | 06/28/2010 (3:48 pm) |
| [SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system | Edoardo, is the project in your first post based on stock iTGB? Maybe you could make it available fo... read more | 06/28/2010 (3:44 pm) |
| [SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system | I'm not convinced that the issue is with the PlatformerKit. Though, I suspected it is just highlight... read more | 06/28/2010 (3:36 pm) |
| Animation merging with custom states | Alrighty, I've addressed this for the next release. I added a boolean variable (PlayAnimationOver... read more | 06/27/2010 (9:43 pm) |
| Disable flipx within PSK | There is a "RunBackwards" state that is used when UpdateDirection is set to false. All you... read more | 06/27/2010 (9:12 pm) |
| How to remove an entity from the scene | Yeah, that's not a good idea. You're better off either moving that logic or just scheduling the remo... read more | 06/27/2010 (6:11 pm) |
| How to get the enemy to fire a projectile? | Good stuff Ryan.... read more | 06/27/2010 (3:27 pm) |
| How to remove an entity from the scene | Remove it from the scene, or delete it? [code] // Remove from scene. %myObject.removeFromScene();... read more | 06/27/2010 (3:26 pm) |
| Force an Animation | You can register a new animation state which handles that kind of thing. For more information you ca... read more | 06/27/2010 (12:48 am) |
| How to get the enemy to fire a projectile? | Hmmm. So the fireball is destroyed just after it is created? Do you know if it is colliding with the... read more | 06/27/2010 (12:39 am) |
| How to detect when an animation has ended? | I think the problem relates to which object you are trying to use here. %this.Owner has no purpose a... read more | 06/27/2010 (12:34 am) |
| Why WAS Torque3D documentation so poor? | Reading through 15 pages of comments, I can take away one thing: People here have an enormous respec... read more | 06/25/2010 (6:10 pm) |
| Spawn point variable to actor | The spawn code is handled in source, so you would need to access to the PSK Pro in order to configur... read more | 06/22/2010 (5:16 pm) |
| Override Quit()? | You could use a package: [code] package QuitOverride { function Quit() { // ..... read more | 06/18/2010 (2:47 pm) |
| Animation merging with custom states | Since the animation code is in source, I'm not sure you'll be able to find an appropriate solution j... read more | 06/17/2010 (3:24 pm) |
| Platformer tutorial problem; bad character on the html page | I wrote that old "custom" platformer tutorial. I would take William's advice and stick to ... read more | 06/16/2010 (11:18 pm) |
| [PSK 1.2 + iTgb 1.3.1] Memory leaks found on pskActor.cpp | That call goes to t2dSceneObject::processCollisionStatus and isn't handled by the PlatformerKit. So ... read more | 06/16/2010 (4:14 pm) |
| [PSK 1.2 + iTgb 1.3.1] Memory leaks found on pskActor.cpp | Care to point me to them?... read more | 06/16/2010 (4:01 pm) |
| Curious - Difference between Methods & Expressions in script events | I wrote up a small explanation for the tutorial: [url]http://www.violent-tulip.com/dev/?doc-type=... read more | 06/16/2010 (3:54 pm) |
| PSK on iPhone + iTgb 1.3.1 | I'm not familiar with the issue. I'm currently working on an update for the iPhone version of the Pl... read more | 06/15/2010 (10:21 pm) |
| Animation seems to be stuck | It sounds like your idle animation is incorrect. Do the imagemap and animation datablocks exist? Is ... read more | 06/15/2010 (10:18 pm) |
| Collision Editor Not Working | [url]http://www.torquepowered.com/community/forums/viewthread/114827/2#comment-749091[/url] I'm n... read more | 06/15/2010 (9:03 pm) |
| From 1.2 -> 1.4, behavior and GUI Problems | That's about right, 30seconds after I post, I fix the problem. It looks like the folks working on... read more | 06/15/2010 (5:40 pm) |
| From 1.2 -> 1.4, behavior and GUI Problems | Did you ever manage to find out the issues with the behaviors? I'm running into a pretty big issue (... read more | 06/15/2010 (5:29 pm) |
| TGB PSK PRO concerns... | Yes, you need TGB Pro. When you call, pskActor::jump(), it goes and does its own thing. The code ... read more | 06/12/2010 (6:29 pm) |
| TGB PSK PRO concerns... | The main menu work is in the non-pro, as it is just script related. I don't plan on doing any tutori... read more | 06/12/2010 (4:20 pm) |
| TGB PSK PRO concerns... | Just like TGB Pro gives you access to changing the entire engine, the PSK Pro gives you access to ch... read more | 06/12/2010 (4:20 pm) |
| TGB PSK PRO concerns... | The only difference is with the Pro you get the source code enabling you to modify how pskActor and ... read more | 06/11/2010 (11:30 pm) |
| TGB PSK PRO concerns... | Yup yup.... read more | 06/11/2010 (6:17 pm) |
| TGB PSK PRO concerns... | I uploaded an update for the PlatformerKit a week or two ago. It works with TGB 1.7.5. Are you gu... read more | 06/11/2010 (6:03 pm) |
| PSK PRO compile error. | If the PlatformerKit source files aren't added to both the TGBGame and TorqueGameBuilder projects, y... read more | 06/10/2010 (9:19 pm) |