Game Development Community

Phillip O'Shea's Forum Posts

Thread Post Date Posted
T3D 1.1 B2 - Verve compatible? Hey Julian, I've not had time to check it out. I think there are a few massive changes to T3D, so a ... read more 08/08/2010 (9:33 pm)
Save/Load the last SpawnPoint The "CheckPointPickupBehavior" object saves the checkpoint when it is picked up and that d... read more 07/29/2010 (9:37 pm)
Can't get the basic level working on PSK? How is that exe supposed to know what project you would like to launch? Copy that exe into the pr... read more 07/27/2010 (2:29 am)
Can't get the basic level working on PSK? How are you launching your game? Through the level editor, or directly from the exe?... read more 07/27/2010 (12:12 am)
Can't get the basic level working on PSK? Did you install TGB to C:/program files (x86)>Torque>Torque Game Builder 1.7.5? If you answere... read more 07/26/2010 (10:56 pm)
Can't get the basic level working on PSK? I suggest that you install a clean copy of TGB and the Platformer Kit. Make sure you read the ReadMe... read more 07/26/2010 (6:32 am)
T2D 2009 vs TGB Platformer Kit...what is the difference? If you buy Torque 2D, buy the Platformer Kit. If you buy Torque 2D Pro, buy the Platformer Kit Pro.... read more 07/26/2010 (5:05 am)
T2D 2009 vs TGB Platformer Kit...what is the difference? The Platformer Kit requires Torque 2D. The Platformer Kit Pro requires Torque 2D Pro. The sole d... read more 07/26/2010 (4:39 am)
Can't get the basic level working on PSK? The PlatformerKit requires source modifications in order to work. Those who do not have the pro vers... read more 07/26/2010 (12:50 am)
TGB Platformer Kit for Iphone / ipod ? @Joel, I advised you to email me so that I could give you the build of the PlatformerKit which does ... read more 07/25/2010 (9:44 pm)
TGB Platformer Kit for Iphone / ipod ? You could only have purchased the kit under false pretenses if there were any suggestion that it was... read more 07/25/2010 (3:08 am)
Can't get the basic level working on PSK? The one on TDN should be the most up to date. @Robert, you may not be using the correct Platforme... read more 07/25/2010 (1:14 am)
Setting a Cameras TO POINT via Script Events. Orienting the object on a path moving towards a node which is set to TOPOINT will orient the camera ... read more 07/21/2010 (9:39 pm)
Texture flicker if 2 objects are too close together. Is this what you are experiencing? [url=http://en.wikipedia.org/wiki/Z-fighting]Z-Fighting[/url]. If... read more 07/21/2010 (6:50 am)
Tweaking Sequences. You can move the time cue to a point in time, then shift-click it on another section. This will sele... read more 07/20/2010 (11:51 pm)
Setting a Cameras TO POINT via Script Events. You need to set the path object's orientation TOPOINT and the path node's must be FREE. [code] %pa... read more 07/20/2010 (11:46 pm)
Only shoot after the shoot animation has completed Ryan hit the nail on the head. The executeShootAnimationState is the perfect place to put that logic... read more 07/09/2010 (4:16 pm)
PSK Not Working To double check everything, I just downloaded TGB 1.7.5 and the PlatformerKit from IA. I followed th... read more 07/08/2010 (11:40 pm)
[SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system While I am keeping an eye on this thread, I am not actively trying to fix this issue. I don't believ... read more 06/30/2010 (3:46 am)
[SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system Does that come with iTGB? Sorry, I've hardly touched iTGB =P... read more 06/28/2010 (3:48 pm)
[SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system Edoardo, is the project in your first post based on stock iTGB? Maybe you could make it available fo... read more 06/28/2010 (3:44 pm)
[SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system I'm not convinced that the issue is with the PlatformerKit. Though, I suspected it is just highlight... read more 06/28/2010 (3:36 pm)
Animation merging with custom states Alrighty, I've addressed this for the next release. I added a boolean variable (PlayAnimationOver... read more 06/27/2010 (9:43 pm)
Disable flipx within PSK There is a "RunBackwards" state that is used when UpdateDirection is set to false. All you... read more 06/27/2010 (9:12 pm)
How to remove an entity from the scene Yeah, that's not a good idea. You're better off either moving that logic or just scheduling the remo... read more 06/27/2010 (6:11 pm)
How to get the enemy to fire a projectile? Good stuff Ryan.... read more 06/27/2010 (3:27 pm)
How to remove an entity from the scene Remove it from the scene, or delete it? [code] // Remove from scene. %myObject.removeFromScene();... read more 06/27/2010 (3:26 pm)
Force an Animation You can register a new animation state which handles that kind of thing. For more information you ca... read more 06/27/2010 (12:48 am)
How to get the enemy to fire a projectile? Hmmm. So the fireball is destroyed just after it is created? Do you know if it is colliding with the... read more 06/27/2010 (12:39 am)
How to detect when an animation has ended? I think the problem relates to which object you are trying to use here. %this.Owner has no purpose a... read more 06/27/2010 (12:34 am)
Why WAS Torque3D documentation so poor? Reading through 15 pages of comments, I can take away one thing: People here have an enormous respec... read more 06/25/2010 (6:10 pm)
Spawn point variable to actor The spawn code is handled in source, so you would need to access to the PSK Pro in order to configur... read more 06/22/2010 (5:16 pm)
Override Quit()? You could use a package: [code] package QuitOverride { function Quit() { // ..... read more 06/18/2010 (2:47 pm)
Animation merging with custom states Since the animation code is in source, I'm not sure you'll be able to find an appropriate solution j... read more 06/17/2010 (3:24 pm)
Platformer tutorial problem; bad character on the html page I wrote that old "custom" platformer tutorial. I would take William's advice and stick to ... read more 06/16/2010 (11:18 pm)
[PSK 1.2 + iTgb 1.3.1] Memory leaks found on pskActor.cpp That call goes to t2dSceneObject::processCollisionStatus and isn't handled by the PlatformerKit. So ... read more 06/16/2010 (4:14 pm)
[PSK 1.2 + iTgb 1.3.1] Memory leaks found on pskActor.cpp Care to point me to them?... read more 06/16/2010 (4:01 pm)
Curious - Difference between Methods & Expressions in script events I wrote up a small explanation for the tutorial: [url]http://www.violent-tulip.com/dev/?doc-type=... read more 06/16/2010 (3:54 pm)
PSK on iPhone + iTgb 1.3.1 I'm not familiar with the issue. I'm currently working on an update for the iPhone version of the Pl... read more 06/15/2010 (10:21 pm)
Animation seems to be stuck It sounds like your idle animation is incorrect. Do the imagemap and animation datablocks exist? Is ... read more 06/15/2010 (10:18 pm)
Collision Editor Not Working [url]http://www.torquepowered.com/community/forums/viewthread/114827/2#comment-749091[/url] I'm n... read more 06/15/2010 (9:03 pm)
From 1.2 -> 1.4, behavior and GUI Problems That's about right, 30seconds after I post, I fix the problem. It looks like the folks working on... read more 06/15/2010 (5:40 pm)
From 1.2 -> 1.4, behavior and GUI Problems Did you ever manage to find out the issues with the behaviors? I'm running into a pretty big issue (... read more 06/15/2010 (5:29 pm)
TGB PSK PRO concerns... Yes, you need TGB Pro. When you call, pskActor::jump(), it goes and does its own thing. The code ... read more 06/12/2010 (6:29 pm)
TGB PSK PRO concerns... The main menu work is in the non-pro, as it is just script related. I don't plan on doing any tutori... read more 06/12/2010 (4:20 pm)
TGB PSK PRO concerns... Just like TGB Pro gives you access to changing the entire engine, the PSK Pro gives you access to ch... read more 06/12/2010 (4:20 pm)
TGB PSK PRO concerns... The only difference is with the Pro you get the source code enabling you to modify how pskActor and ... read more 06/11/2010 (11:30 pm)
TGB PSK PRO concerns... Yup yup.... read more 06/11/2010 (6:17 pm)
TGB PSK PRO concerns... I uploaded an update for the PlatformerKit a week or two ago. It works with TGB 1.7.5. Are you gu... read more 06/11/2010 (6:03 pm)
PSK PRO compile error. If the PlatformerKit source files aren't added to both the TGBGame and TorqueGameBuilder projects, y... read more 06/10/2010 (9:19 pm)