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Phillip O'Shea's Forum Posts

Thread Post Date Posted
C++ noob question :) Just subtract the points and take the lenght: [code] F32 getDistance( Point3F ptA, Point3F ptB ) ... read more 11/22/2009 (9:38 am)
Calculate an offset to player position in world This would be easier in source as you can just grab the x-axis vector from the Player's rotation mat... read more 11/21/2009 (3:06 pm)
What would you like to see addressed in Torque 2D? This is true, though you can bet your bottom dollar that the PSK will be maintained and fully compat... read more 11/20/2009 (12:41 am)
Best way to implement a jetpack? Script is ok really, but I prefer doing these sorts of things in source. There is a lot of flexibili... read more 11/18/2009 (1:01 am)
Animation Data and PSK Pro Ooh, and one other doc: [url]http://tdn.garagegames.com/wiki/TGB/PlatformerStarterKit/UpgradeGuid... read more 11/18/2009 (12:50 am)
Animation Data and PSK Pro Have a quick read over the "Actor Animation and Sound" section in the framework documentat... read more 11/18/2009 (12:48 am)
Best way to implement a jetpack? Are you doing this in script or source? Either way, what you would need to do is something simila... read more 11/18/2009 (12:45 am)
Making an object locked at a coordinate The life counter and peppers were added to the GUI layer. There is some documentation on how to use ... read more 11/18/2009 (12:41 am)
Making an object locked at a coordinate I don't understand the question. Perhaps you can elaborate? Also, this would be better posted in the... read more 11/17/2009 (8:27 am)
[Resolved] getMeshName not returning real mesh name? This is one of the reasons why delimited strings should be avoided where possible. Is there a reason... read more 11/16/2009 (3:23 pm)
Is TGB support core 2 quad ? No, TGB does not use multiple threads.... read more 11/16/2009 (7:27 am)
Run Game --> Black Screen?? Check the console for any errors. You can either open it up in the game (press ~) or look at the con... read more 11/16/2009 (2:58 am)
Superclass automatically getting erased by editor on save The trouble is that the "binding" remains on t2dAnimatedSprite/t2dStaticSprite (depending ... read more 11/15/2009 (1:05 am)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) I've been working on an update for the PSK for TGB (not Torque 2D) which I would like to release som... read more 11/14/2009 (4:56 am)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) I'm having some real problems with the audio layer in iTGB. I managed to get it all integrated nicel... read more 11/14/2009 (4:33 am)
PSK 1.1.0 Known Issues (03/07/2009) Daniel, you mustn't be using the correct executable. Which did you replace and how are you launcing ... read more 11/13/2009 (12:02 am)
drill doesn't work Delete your DSO files (specifically the datablocks.cs.dso) and rerun the program. Let us know if tha... read more 11/11/2009 (10:12 am)
Is there someone, who repented to buy torque? This website has always been focused on the community. We are one (1) click away from the front page... read more 11/11/2009 (3:10 am)
Fix for datablock needs a fix TGB doesn't automatically pick up datablocks so we have to walk around this issue by exposing them t... read more 11/11/2009 (12:23 am)
Using Additional Behaviors on Platforms What exactly is the issue that you are having Nick?... read more 11/10/2009 (3:00 pm)
How do I make a scroller? The image that you use for the scroller must be a power of 2 and square. For example, 64x64, 128x126... read more 11/09/2009 (1:16 am)
Superclass automatically getting erased by editor on save Are you seeing any console errors? You cannot use the same script class on two different base class ... read more 11/08/2009 (8:57 am)
Help getting going... I had a problem with sound so I had to disable OpenAL before launching the app.... read more 11/08/2009 (8:02 am)
Win 7 question Ensure that the path to your project does not include a space anywhere. That *could* be what is goin... read more 11/08/2009 (7:33 am)
Torque3D and Unity's New Pricing [quote]I never said, nor do I say now, that it is better to pay 25% of your sales than a flat rate. ... read more 11/07/2009 (11:02 am)
Torque3D and Unity's New Pricing 25% is not that much!? Lets be clear here, if you self-publish and self-shelf your product, then you... read more 11/07/2009 (4:43 am)
Mounting camera to actor .. basics No trouble mate, none at all.... read more 11/07/2009 (4:35 am)
Mounting camera to actor .. basics Rance, have you had any luck? If all else fails, you are welcome to email me your project so I can s... read more 11/07/2009 (4:04 am)
"One-Way" Platform This question woule be best posted on the PSK Private forum.... read more 11/07/2009 (3:32 am)
What is the deal with the Blog police? What is the deal with conspiracy theorists? Blogs which are obviously looking for discussion shou... read more 11/06/2009 (3:16 am)
The Drill doesn't do anything. Nick, thanks for the reminder! This is taken from the Known Issues thread: [quote]Bad Datablocks or... read more 11/06/2009 (1:18 am)
How do I start a sequence on game load? I had a quick look and I cannot see anything obvious jumping out at me. I'll take another look today... read more 11/06/2009 (12:11 am)
The Drill doesn't do anything. The drill method scripts are executing (they are there, in that function you pasted). The console is... read more 11/06/2009 (12:03 am)
Mounting camera to actor .. basics So you're using PlayerClass and it isn't mounting the camera to the player correctly?... read more 11/05/2009 (1:40 pm)
The Drill doesn't do anything. Hmm, how odd! Can you see anything in the console which may be out of the ordinary when a) The Drill... read more 11/05/2009 (1:39 pm)
How Would I "Swivel" the Screen? Camera rotation is not currently supported in TGB. Unfortunately there aren't many options other tha... read more 11/05/2009 (5:44 am)
How to save a game using the PSK. Saving is always a tricky issue. The checkpoint system is really basic, all it does is record the nu... read more 11/05/2009 (12:16 am)
Mounting camera to actor .. basics If you check ou the PlayerMethods.cs script file, there are some examples of where you need to place... read more 11/05/2009 (12:11 am)
TGEA - File Formats supported for Textures? I believe TGA and GIFs are also supported, though I do not believe that animated GIFs are. [quote](... read more 11/04/2009 (6:41 am)
PSK Pro and Torque 2D for iPhone (iTGB 1.3) I *really* need to write up a tutorial on how to get the PSK to build on the iPhone. I'll get starte... read more 11/04/2009 (6:34 am)
Ghost update packets: guaranteed delivery or not? [quote]I don't think that packUpdate/unpackUpdate are guaranteed, because, I Orion said, a newer sta... read more 11/04/2009 (1:10 am)
sprite animations are jittering Its not so clear that there is an issue with the way TGB handles celled images. What you are describ... read more 11/03/2009 (3:18 pm)
Having problems after compiling exe. Depending on how you are working, you will probably need to copy the exe that you compile into the p... read more 11/03/2009 (12:02 pm)
Can't compile after installing and making mods to two files I've not tried getting it to work with 1.3. There have been a few others here who have done it, hope... read more 11/03/2009 (12:44 am)
Actor doesn't do anything despite adding spawn point behavior Hey Eric, the PSK uses a precompiled binary as there are a large number of source mods to get the Ac... read more 11/03/2009 (12:34 am)
Design resolution doesn't have any effect You'd be better off asking this question in the iTGB forum, as it relates to iTGB in general and not... read more 11/02/2009 (7:19 am)
Verve and GMK feature list comparison I've not had any real experience using the GMK so I cannot offer much guidance here, but I guess it ... read more 11/01/2009 (1:55 pm)
Torque3D and Unity's New Pricing TGE/A is comparable to Unity Basic, while Torque 3D is comparable to Unity Pro (which is still $1500... read more 10/29/2009 (7:40 am)
Feature Request It isn't *meant* to render on top of everything. I just can't figure out what I need to do to make i... read more 10/29/2009 (12:50 am)
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