Phillip O'Shea's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| C++ noob question :) | Just subtract the points and take the lenght: [code] F32 getDistance( Point3F ptA, Point3F ptB ) ... read more | 11/22/2009 (9:38 am) |
| Calculate an offset to player position in world | This would be easier in source as you can just grab the x-axis vector from the Player's rotation mat... read more | 11/21/2009 (3:06 pm) |
| What would you like to see addressed in Torque 2D? | This is true, though you can bet your bottom dollar that the PSK will be maintained and fully compat... read more | 11/20/2009 (12:41 am) |
| Best way to implement a jetpack? | Script is ok really, but I prefer doing these sorts of things in source. There is a lot of flexibili... read more | 11/18/2009 (1:01 am) |
| Animation Data and PSK Pro | Ooh, and one other doc: [url]http://tdn.garagegames.com/wiki/TGB/PlatformerStarterKit/UpgradeGuid... read more | 11/18/2009 (12:50 am) |
| Animation Data and PSK Pro | Have a quick read over the "Actor Animation and Sound" section in the framework documentat... read more | 11/18/2009 (12:48 am) |
| Best way to implement a jetpack? | Are you doing this in script or source? Either way, what you would need to do is something simila... read more | 11/18/2009 (12:45 am) |
| Making an object locked at a coordinate | The life counter and peppers were added to the GUI layer. There is some documentation on how to use ... read more | 11/18/2009 (12:41 am) |
| Making an object locked at a coordinate | I don't understand the question. Perhaps you can elaborate? Also, this would be better posted in the... read more | 11/17/2009 (8:27 am) |
| [Resolved] getMeshName not returning real mesh name? | This is one of the reasons why delimited strings should be avoided where possible. Is there a reason... read more | 11/16/2009 (3:23 pm) |
| Is TGB support core 2 quad ? | No, TGB does not use multiple threads.... read more | 11/16/2009 (7:27 am) |
| Run Game --> Black Screen?? | Check the console for any errors. You can either open it up in the game (press ~) or look at the con... read more | 11/16/2009 (2:58 am) |
| Superclass automatically getting erased by editor on save | The trouble is that the "binding" remains on t2dAnimatedSprite/t2dStaticSprite (depending ... read more | 11/15/2009 (1:05 am) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | I've been working on an update for the PSK for TGB (not Torque 2D) which I would like to release som... read more | 11/14/2009 (4:56 am) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | I'm having some real problems with the audio layer in iTGB. I managed to get it all integrated nicel... read more | 11/14/2009 (4:33 am) |
| PSK 1.1.0 Known Issues (03/07/2009) | Daniel, you mustn't be using the correct executable. Which did you replace and how are you launcing ... read more | 11/13/2009 (12:02 am) |
| drill doesn't work | Delete your DSO files (specifically the datablocks.cs.dso) and rerun the program. Let us know if tha... read more | 11/11/2009 (10:12 am) |
| Is there someone, who repented to buy torque? | This website has always been focused on the community. We are one (1) click away from the front page... read more | 11/11/2009 (3:10 am) |
| Fix for datablock needs a fix | TGB doesn't automatically pick up datablocks so we have to walk around this issue by exposing them t... read more | 11/11/2009 (12:23 am) |
| Using Additional Behaviors on Platforms | What exactly is the issue that you are having Nick?... read more | 11/10/2009 (3:00 pm) |
| How do I make a scroller? | The image that you use for the scroller must be a power of 2 and square. For example, 64x64, 128x126... read more | 11/09/2009 (1:16 am) |
| Superclass automatically getting erased by editor on save | Are you seeing any console errors? You cannot use the same script class on two different base class ... read more | 11/08/2009 (8:57 am) |
| Help getting going... | I had a problem with sound so I had to disable OpenAL before launching the app.... read more | 11/08/2009 (8:02 am) |
| Win 7 question | Ensure that the path to your project does not include a space anywhere. That *could* be what is goin... read more | 11/08/2009 (7:33 am) |
| Torque3D and Unity's New Pricing | [quote]I never said, nor do I say now, that it is better to pay 25% of your sales than a flat rate. ... read more | 11/07/2009 (11:02 am) |
| Torque3D and Unity's New Pricing | 25% is not that much!? Lets be clear here, if you self-publish and self-shelf your product, then you... read more | 11/07/2009 (4:43 am) |
| Mounting camera to actor .. basics | No trouble mate, none at all.... read more | 11/07/2009 (4:35 am) |
| Mounting camera to actor .. basics | Rance, have you had any luck? If all else fails, you are welcome to email me your project so I can s... read more | 11/07/2009 (4:04 am) |
| "One-Way" Platform | This question woule be best posted on the PSK Private forum.... read more | 11/07/2009 (3:32 am) |
| What is the deal with the Blog police? | What is the deal with conspiracy theorists? Blogs which are obviously looking for discussion shou... read more | 11/06/2009 (3:16 am) |
| The Drill doesn't do anything. | Nick, thanks for the reminder! This is taken from the Known Issues thread: [quote]Bad Datablocks or... read more | 11/06/2009 (1:18 am) |
| How do I start a sequence on game load? | I had a quick look and I cannot see anything obvious jumping out at me. I'll take another look today... read more | 11/06/2009 (12:11 am) |
| The Drill doesn't do anything. | The drill method scripts are executing (they are there, in that function you pasted). The console is... read more | 11/06/2009 (12:03 am) |
| Mounting camera to actor .. basics | So you're using PlayerClass and it isn't mounting the camera to the player correctly?... read more | 11/05/2009 (1:40 pm) |
| The Drill doesn't do anything. | Hmm, how odd! Can you see anything in the console which may be out of the ordinary when a) The Drill... read more | 11/05/2009 (1:39 pm) |
| How Would I "Swivel" the Screen? | Camera rotation is not currently supported in TGB. Unfortunately there aren't many options other tha... read more | 11/05/2009 (5:44 am) |
| How to save a game using the PSK. | Saving is always a tricky issue. The checkpoint system is really basic, all it does is record the nu... read more | 11/05/2009 (12:16 am) |
| Mounting camera to actor .. basics | If you check ou the PlayerMethods.cs script file, there are some examples of where you need to place... read more | 11/05/2009 (12:11 am) |
| TGEA - File Formats supported for Textures? | I believe TGA and GIFs are also supported, though I do not believe that animated GIFs are. [quote](... read more | 11/04/2009 (6:41 am) |
| PSK Pro and Torque 2D for iPhone (iTGB 1.3) | I *really* need to write up a tutorial on how to get the PSK to build on the iPhone. I'll get starte... read more | 11/04/2009 (6:34 am) |
| Ghost update packets: guaranteed delivery or not? | [quote]I don't think that packUpdate/unpackUpdate are guaranteed, because, I Orion said, a newer sta... read more | 11/04/2009 (1:10 am) |
| sprite animations are jittering | Its not so clear that there is an issue with the way TGB handles celled images. What you are describ... read more | 11/03/2009 (3:18 pm) |
| Having problems after compiling exe. | Depending on how you are working, you will probably need to copy the exe that you compile into the p... read more | 11/03/2009 (12:02 pm) |
| Can't compile after installing and making mods to two files | I've not tried getting it to work with 1.3. There have been a few others here who have done it, hope... read more | 11/03/2009 (12:44 am) |
| Actor doesn't do anything despite adding spawn point behavior | Hey Eric, the PSK uses a precompiled binary as there are a large number of source mods to get the Ac... read more | 11/03/2009 (12:34 am) |
| Design resolution doesn't have any effect | You'd be better off asking this question in the iTGB forum, as it relates to iTGB in general and not... read more | 11/02/2009 (7:19 am) |
| Verve and GMK feature list comparison | I've not had any real experience using the GMK so I cannot offer much guidance here, but I guess it ... read more | 11/01/2009 (1:55 pm) |
| Torque3D and Unity's New Pricing | TGE/A is comparable to Unity Basic, while Torque 3D is comparable to Unity Pro (which is still $1500... read more | 10/29/2009 (7:40 am) |
| Feature Request | It isn't *meant* to render on top of everything. I just can't figure out what I need to do to make i... read more | 10/29/2009 (12:50 am) |