Vyacheslav Maltsev's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cyrillic path name problem! (TGB 1.7.2) | Thank you, Mat! This might be useful! :)... read more | 05/27/2008 (12:45 am) |
| Bitmap font in TGE - is it possible? | I'm sorry for long delay - I didn't get email notifivation :( I'll answer to all. The First is - T... read more | 03/24/2008 (1:25 am) |
| Trouble with 2D sounds (TGE 1.5.2) | EUREKA! I noticed that one of my *.ogg sounds were STEREO! I converted it into mono (as all others) ... read more | 01/15/2008 (11:26 pm) |
| Trouble with 2D sounds (TGE 1.5.2) | EUREKA! I noticed that one of my *.ogg sounds were STEREO! I converted it into mono (as all others) ... read more | 01/15/2008 (11:21 pm) |
| Trouble with 2D sounds (TGE 1.5.2) | Hmmm... I didn't find right solvation yet. I tried to initialize sounds at client side, tried to pla... read more | 01/14/2008 (11:48 pm) |
| Trouble with 2D sounds (TGE 1.5.2) | Hey, Mark! Looks like I've found answer! I've tried to play sound directly thru the console: alxPlay... read more | 01/14/2008 (5:36 am) |
| Trouble with 2D sounds (TGE 1.5.2) | Strange - www.driveragent.com doen't work :( Realtek AC'97 standing on my comp at home. At work pl... read more | 01/14/2008 (4:55 am) |
| Trouble with 2D sounds (TGE 1.5.2) | It's a pitty, but refreshing of driver did not helped :( I tested my game only on Windows XP... ... read more | 01/14/2008 (3:41 am) |
| Trouble with 2D sounds (TGE 1.5.2) | How many? 4 - maximum! May be I need fresh OpenAL driver... trying in process...... read more | 01/14/2008 (3:21 am) |
| Bitmap font in TGE - is it possible? | No, that post is about scaling of font, not about coloring. Font still remains grey-scaled. Thanx a... read more | 12/26/2007 (5:50 am) |
| Non-cicle IFL animation bug | Problem solved! Actually its neither problem nor a bug. Its all about network structure of Torque. M... read more | 12/04/2007 (11:22 pm) |
| Non-cicle IFL animation bug | Problem solved! Actually its neither problem nor a bug. Its all about network structure of Torque. M... read more | 12/04/2007 (11:21 pm) |
| Non-cicle IFL animation bug | Thanks Bank, thanks Rex! Problem solved! Actually its neither problem nor a bug. Its all about netw... read more | 12/04/2007 (11:20 pm) |
| Non-cicle IFL animation bug | Seems like there is smart algorithm in engine (it's TGE 1.5.2 if I missed that) that don't let play ... read more | 12/04/2007 (5:42 am) |
| Non-cicle IFL animation bug | I've tried that way - doesn't help :(... read more | 12/04/2007 (5:35 am) |
| 4 seconds away... | Pretty good idea! +1 Isn't it, dear Garage managers? ;D... read more | 11/21/2007 (2:07 am) |
| Problems of Z-sorting for dynamic 3D objects with alpha-channel | Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more | 09/19/2007 (11:20 pm) |
| Problem with Z-buffer | Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more | 09/19/2007 (11:20 pm) |
| Problems of Z-sorting for dynamic 3D objects with alpha-channel | Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more | 09/19/2007 (11:19 pm) |
| Problems with Z-sorting | Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more | 09/19/2007 (11:19 pm) |
| Problem with Z-buffer | Here you are: When Torque gives to OpenGL command to render - it set custom (by its own decision)... read more | 09/19/2007 (5:07 am) |
| Problem with Z-buffer | Hi, Alex! I'll translate solvation tomorrow, so wait a little. Any way, you may knock to my icq now:... read more | 09/17/2007 (11:51 pm) |
| Problems with Z-sorting | Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more | 09/09/2007 (10:43 pm) |
| Problem with Z-buffer | Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more | 09/09/2007 (10:43 pm) |
| Problem with Z-buffer | Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more | 09/09/2007 (10:41 pm) |
| Problems of Z-sorting for dynamic 3D objects with alpha-channel | Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more | 09/09/2007 (10:41 pm) |
| Problems with Z-sorting | Here I made my post more detailed - check it up :)... read more | 09/02/2007 (10:47 pm) |
| May several IFL-animations be assigned to a single DTS-object ? | I've found answer! The problem was contained in 3Dmax exporter - its new version has mistake. Ask me... read more | 08/06/2007 (5:17 am) |
| May several IFL-animations be assigned to a single DTS-object ? | I've found answer! The problem was contained in 3Dmax exporter - its new version has mistake. Ask me... read more | 08/06/2007 (5:11 am) |
| 4 seconds away... | Dodongo, you assuaged me finally. If that you say is true - when I'm fine =)... read more | 06/25/2007 (8:07 am) |
| 4 seconds away... | Any way I'll wait for answer of my producer. If he'll say 'ok, Maltsev, 4 seconds it's nothing scary... read more | 06/25/2007 (7:33 am) |
| 4 seconds away... | Benjamin... I havn't seen ANY game that don't let to SKIP splash skrin... May be in early nineteens... read more | 06/25/2007 (7:27 am) |
| 4 seconds away... | These 4 seconds they just like fishbone in my throat. If user can't skip logo I'm affraid it will sc... read more | 06/25/2007 (2:20 am) |