Game Development Community

Vyacheslav Maltsev's Forum Posts

Thread Post Date Posted
Cyrillic path name problem! (TGB 1.7.2) Thank you, Mat! This might be useful! :)... read more 05/27/2008 (12:45 am)
Bitmap font in TGE - is it possible? I'm sorry for long delay - I didn't get email notifivation :( I'll answer to all. The First is - T... read more 03/24/2008 (1:25 am)
Trouble with 2D sounds (TGE 1.5.2) EUREKA! I noticed that one of my *.ogg sounds were STEREO! I converted it into mono (as all others) ... read more 01/15/2008 (11:26 pm)
Trouble with 2D sounds (TGE 1.5.2) EUREKA! I noticed that one of my *.ogg sounds were STEREO! I converted it into mono (as all others) ... read more 01/15/2008 (11:21 pm)
Trouble with 2D sounds (TGE 1.5.2) Hmmm... I didn't find right solvation yet. I tried to initialize sounds at client side, tried to pla... read more 01/14/2008 (11:48 pm)
Trouble with 2D sounds (TGE 1.5.2) Hey, Mark! Looks like I've found answer! I've tried to play sound directly thru the console: alxPlay... read more 01/14/2008 (5:36 am)
Trouble with 2D sounds (TGE 1.5.2) Strange - www.driveragent.com doen't work :( Realtek AC'97 standing on my comp at home. At work pl... read more 01/14/2008 (4:55 am)
Trouble with 2D sounds (TGE 1.5.2) It's a pitty, but refreshing of driver did not helped :( I tested my game only on Windows XP... ... read more 01/14/2008 (3:41 am)
Trouble with 2D sounds (TGE 1.5.2) How many? 4 - maximum! May be I need fresh OpenAL driver... trying in process...... read more 01/14/2008 (3:21 am)
Bitmap font in TGE - is it possible? No, that post is about scaling of font, not about coloring. Font still remains grey-scaled. Thanx a... read more 12/26/2007 (5:50 am)
Non-cicle IFL animation bug Problem solved! Actually its neither problem nor a bug. Its all about network structure of Torque. M... read more 12/04/2007 (11:22 pm)
Non-cicle IFL animation bug Problem solved! Actually its neither problem nor a bug. Its all about network structure of Torque. M... read more 12/04/2007 (11:21 pm)
Non-cicle IFL animation bug Thanks Bank, thanks Rex! Problem solved! Actually its neither problem nor a bug. Its all about netw... read more 12/04/2007 (11:20 pm)
Non-cicle IFL animation bug Seems like there is smart algorithm in engine (it's TGE 1.5.2 if I missed that) that don't let play ... read more 12/04/2007 (5:42 am)
Non-cicle IFL animation bug I've tried that way - doesn't help :(... read more 12/04/2007 (5:35 am)
4 seconds away... Pretty good idea! +1 Isn't it, dear Garage managers? ;D... read more 11/21/2007 (2:07 am)
Problems of Z-sorting for dynamic 3D objects with alpha-channel Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more 09/19/2007 (11:20 pm)
Problem with Z-buffer Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more 09/19/2007 (11:20 pm)
Problems of Z-sorting for dynamic 3D objects with alpha-channel Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more 09/19/2007 (11:19 pm)
Problems with Z-sorting Solvation of this problem described here: http://garagegames.com/mg/forums/result.thread.php?qt=6686... read more 09/19/2007 (11:19 pm)
Problem with Z-buffer Here you are: When Torque gives to OpenGL command to render - it set custom (by its own decision)... read more 09/19/2007 (5:07 am)
Problem with Z-buffer Hi, Alex! I'll translate solvation tomorrow, so wait a little. Any way, you may knock to my icq now:... read more 09/17/2007 (11:51 pm)
Problems with Z-sorting Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more 09/09/2007 (10:43 pm)
Problem with Z-buffer Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more 09/09/2007 (10:43 pm)
Problem with Z-buffer Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more 09/09/2007 (10:41 pm)
Problems of Z-sorting for dynamic 3D objects with alpha-channel Hi everyone! We have solved this problem! The TGE included it. If anyone interested - write to us -... read more 09/09/2007 (10:41 pm)
Problems with Z-sorting Here I made my post more detailed - check it up :)... read more 09/02/2007 (10:47 pm)
May several IFL-animations be assigned to a single DTS-object ? I've found answer! The problem was contained in 3Dmax exporter - its new version has mistake. Ask me... read more 08/06/2007 (5:17 am)
May several IFL-animations be assigned to a single DTS-object ? I've found answer! The problem was contained in 3Dmax exporter - its new version has mistake. Ask me... read more 08/06/2007 (5:11 am)
4 seconds away... Dodongo, you assuaged me finally. If that you say is true - when I'm fine =)... read more 06/25/2007 (8:07 am)
4 seconds away... Any way I'll wait for answer of my producer. If he'll say 'ok, Maltsev, 4 seconds it's nothing scary... read more 06/25/2007 (7:33 am)
4 seconds away... Benjamin... I havn't seen ANY game that don't let to SKIP splash skrin... May be in early nineteens... read more 06/25/2007 (7:27 am)
4 seconds away... These 4 seconds they just like fishbone in my throat. If user can't skip logo I'm affraid it will sc... read more 06/25/2007 (2:20 am)