Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Castray | Please use the search function: [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_... read more | 10/13/2007 (12:53 pm) |
| Castray | Morrock, look at the funtions I mentioned in [url=http://www.garagegames.com/mg/forums/result.thread... read more | 10/13/2007 (11:47 am) |
| Polyhedron values | No clue why I didn't find the answer myself that other night... guess I had too much wine :x Take... read more | 10/10/2007 (5:38 am) |
| Full Screen Mode and GUIs | Thanks a lot Marc!... read more | 10/10/2007 (12:35 am) |
| Loading new level | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3028]Single Player Level... read more | 10/06/2007 (11:52 am) |
| Added motion blur....sort of | Sorry Adam but I'm afraid I can't help you more at this point. Maybe somebody else can give an advic... read more | 10/04/2007 (9:16 am) |
| Added motion blur....sort of | Oops, forgot to post that link: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=31... read more | 10/03/2007 (1:30 pm) |
| Added motion blur....sort of | Nice shader Adam and thanks for sharing it! You should be able to get the camera velocity like th... read more | 10/03/2007 (12:58 pm) |
| Towards turning materials into materials | Thanks a lot Kirk and Kristoffer, very much appreciated! Unfortunately this code change in Interi... read more | 10/02/2007 (1:06 am) |
| TGEA & Theora | Andrea, maybe there's something wrong with the file(s) you're using (wrong aspect ratio or something... read more | 09/25/2007 (6:16 am) |
| TGEA & Theora | Sorry Andrea I'm currently on holidays and can't help you from here. I'll be back in a few days thou... read more | 09/23/2007 (3:56 am) |
| TGEA & Theora | Andrea, this is what I used for testing: [code] //--- OBJECT WRITE BEGIN --- new GuiControl(Vid... read more | 09/09/2007 (2:25 am) |
| Bumpy Atlas Terrain... here's my latest attempt... | That looks great! I hope you share all of it ;)... read more | 09/08/2007 (9:36 am) |
| Fps question | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4137]fpsMod[/url]... read more | 09/07/2007 (9:17 am) |
| TGEA & Theora | Adam does the playback work in fullscreen mode? Any hints from the console output?... read more | 09/06/2007 (12:16 am) |
| Get objects "on view | Fabio, here's more code for you to check :) Get the [url=http://www.garagegames.com/index.php?sec... read more | 09/03/2007 (2:56 am) |
| Get objects "on view | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11502]Afrim's climbing r... read more | 09/02/2007 (2:30 am) |
| TGEA 1.0.3 Released | Thanks for the update!... read more | 09/01/2007 (10:53 pm) |
| Textures | No errors in the console?... read more | 09/01/2007 (1:36 pm) |
| Help with textures | You could try using [url=http://gnuwin32.sourceforge.net/packages/patch.htm]Patch for Windows[/url].... read more | 09/01/2007 (12:03 pm) |
| Help with textures | Which thread are you talking about?... read more | 09/01/2007 (10:49 am) |
| SgDecalProjector: wrong projection direction | Thanks J.C., it works like expected :)... read more | 08/31/2007 (12:36 pm) |
| Free Particles | Nice, thanks!... read more | 08/31/2007 (9:19 am) |
| SgDecalProjector: wrong projection direction | Thanks, I'll give it a try.... read more | 08/30/2007 (11:23 pm) |
| SgDecalProjector: wrong projection direction | J.C. Smith would you mind posting a link to that thread? I've been looking for a TGEA bullet holes s... read more | 08/30/2007 (8:47 am) |
| Fixed bug in TelnetDebugger TGEA 1.0.2 preventing Torsion debug | Thanks!... read more | 08/29/2007 (4:42 am) |
| EDIT: Thread closed | Con::printf("bleh"); Stdlib like string formatting is supported (%d, %s, %x...).... read more | 08/25/2007 (10:26 pm) |
| TGEA starter.kits (Download) | That's great news! I'd love to help testing... :)... read more | 08/24/2007 (10:53 pm) |
| Help Please | Still more tutorials: http://www.codesampler.com/torque.htm... read more | 08/22/2007 (9:54 am) |
| SgDecalProjector: wrong projection direction | Thanks a lot, it works!... read more | 08/22/2007 (4:43 am) |
| SgDecalProjector: wrong projection direction | Thanks Marc, this is interesting. I followed your instructions but footprints don't work for me y... read more | 08/21/2007 (10:45 pm) |
| TGEA 1.0.2 Released | Andy, I'm using the VC8 compiler (Visual C++ 2005 Express Edition).... read more | 08/11/2007 (1:26 am) |
| TGEA 1.0.2 Released | Thanks a lot! I had to change line 10 in Torque Game Engine Advanced.rc to read [i]#include "wind... read more | 08/11/2007 (12:26 am) |
| Compass/Map/Radar resource...for TGEA | How many bucks would I have to spend to get this code as well please?... read more | 08/08/2007 (5:13 am) |
| Blender Imports | William, [url=http://en.wikipedia.org/wiki/RAR_(file_format)].rar is a file compression format[/url]... read more | 08/03/2007 (10:39 pm) |
| Splash screen | Adam, look at the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12251]... read more | 08/03/2007 (10:36 pm) |
| TGEA Documentation | [URL=http://www.garagegames.com/mg/chat/]IRC[/URL]... read more | 07/29/2007 (1:42 pm) |
| Strange collision distance | Solved. I expected the collision detection to be more precise "by default" but had to take care m... read more | 07/25/2007 (4:01 am) |
| Full screen FX | Nice work so far. Interested as well :)... read more | 07/22/2007 (6:05 am) |
| When will the 1.02 out? | I've bought the TGEA license about 4 weeks ago. While following this thread I think I've spent my mo... read more | 07/21/2007 (12:06 am) |
| Tell me whats wrong with this? | I guess variables must not start with numbers.... read more | 07/19/2007 (11:34 am) |
| How to get Blender installed and working | I think you didn't set PYTHONPATH. [url=http://wiki.blendercn.org/index.php/Manual/PartXV/Python_Scr... read more | 07/18/2007 (11:11 pm) |
| TGEA starter.kits (Download) | Alienforce I'm afraid I can't help you with these two problems. If you have simplier tasks (better s... read more | 07/17/2007 (11:06 pm) |
| Atlas clipmap problem | Nice tutorial, thanks for posting.... read more | 07/17/2007 (10:48 pm) |
| What am I doing wrong (for fun) | Nice :) Want some more? Visit [url]http://www.ocf.berkeley.edu/~wwu/1337/code.shtml[/url]... read more | 07/17/2007 (1:52 pm) |
| TGEA starter.kits (Download) | @Igor both links work for me. @Alienforce do yo need help finishing this project?... read more | 07/13/2007 (10:43 am) |
| How to use the DTS exporter (bear with me, I'm tired ^_^) | There's a video tutorial about it but unfortunately, the download link seems to be down. [url]htt... read more | 07/10/2007 (12:31 am) |
| Why doesnt Atlas not work as is? | I've spent 3 days now without success as well :/ I read a lot but IMO there's only incomplete inform... read more | 07/03/2007 (8:52 am) |
| Info on addmaterialmapping changes/use | Thanks for your answer Clark. I'm very new to TGEA but had a somewhat deeper look at this issue t... read more | 07/01/2007 (12:38 pm) |
| New to Blender need help | Neal Hirsig's video tutorials are great IMO. http://walkercreations.org/blender.html#Neal Hirsig ... read more | 06/29/2007 (10:08 pm) |