Shaderman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sort missions by name? | Exactly.... read more | 01/14/2008 (8:18 am) |
| Sort missions by name? | You can name your missions like this 01 02 03 ... 10 11 ... 20 ... and sorting will wo... read more | 01/14/2008 (5:38 am) |
| File cache? | How did you solve it (just in case someone else runs into this problem)?... read more | 01/14/2008 (5:22 am) |
| File cache? | Yes, looks good. But it seems not to be executed if you don't get an updated list.... read more | 01/13/2008 (12:57 pm) |
| File cache? | Not sure if I understand your last question. You can either put the rebuild code in a separate fu... read more | 01/13/2008 (12:28 pm) |
| File cache? | Just create a "update function" yourself and call it in your mission gui's onWake() function.... read more | 01/13/2008 (12:20 pm) |
| File cache? | Rebuild the entries of your GuiTextListCtrl. [code] for(%file = findFirstFile(%fileSpec); %file ... read more | 01/13/2008 (12:06 pm) |
| Sort missions by name? | If you're usding a GuiTextListCtrl for your misson names you can sort them with the sort function. ... read more | 01/12/2008 (1:27 pm) |
| Problem with my TGEA-Producht please Help | I think the window title is confusing you, nothing else seems to be wrong. You can change TORQUE_GAM... read more | 01/05/2008 (12:34 pm) |
| Huge Terrain Creator (HTC) for TSE | [quote]If you are too busy to continue, then throw the source up to all TGEA licensees and let the c... read more | 01/03/2008 (2:23 am) |
| Upgrade Recommendations? | I have to agree with David, scripting is very powerful and I'd say in most cases it's much easier/fa... read more | 01/02/2008 (7:59 am) |
| 8 textures for Atlas working | Looks great!... read more | 01/01/2008 (2:07 am) |
| TGEA 1.0.3 FSAA Not working | Full Screen Anti Aliasing... read more | 12/25/2007 (11:39 pm) |
| Particle emitter crash on game start | Are your emitters located in a [i]ClientMissionCleanup[/i] SimGroup in your level?... read more | 12/25/2007 (2:19 pm) |
| Cs to dso? | You need to comment out [i]#define TORQUE_NO_DSO_GENERATION[/i] in engine/core/torqueConfig.h.... read more | 12/24/2007 (12:05 am) |
| Cs to dso? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=4736[/url]... read more | 12/23/2007 (3:04 pm) |
| Sokoban Clone | This is a very interesting topic and it would be nice to get more information about it...... read more | 12/22/2007 (12:45 am) |
| Player clip that allows projectiles to pass ??? | Thanks Derek!... read more | 12/13/2007 (11:16 pm) |
| RenderMonkey or FX Composer? | I know :) Thanks, I owe you something.... read more | 12/08/2007 (11:52 am) |
| RenderMonkey or FX Composer? | Shaderman AT gmx DOT net Thanks.... read more | 12/08/2007 (9:51 am) |
| ObserveParameters | The line you found is the only one I find aswell when I search for observeParameters in the VS proje... read more | 12/08/2007 (3:30 am) |
| SplashData gone? | Ashley Leach is there any chance you post a resource?... read more | 12/07/2007 (11:56 pm) |
| RenderMonkey or FX Composer? | According to a tutorial I found it should have HLSL support. I wonder where to get that old (free) v... read more | 12/07/2007 (5:04 am) |
| How to get current using camera | Look at server/scripts/commands.cs and you should get an idea.... read more | 12/07/2007 (4:30 am) |
| Terragen sky | [url=http://www.google.com/search?hl=en&q=terragen&btnG=Google+Search]Here's the answer.[/url]... read more | 12/03/2007 (1:58 pm) |
| TGEA get started? | Why don't you use TGE?... read more | 11/28/2007 (10:46 am) |
| Theora problems | I've posted a .gui file and a link to a working .ogg video in [url=http://www.garagegames.com/mg/for... read more | 11/26/2007 (11:12 am) |
| Theora problems | Is the .gui file executed and the GuiControl activated?... read more | 11/26/2007 (10:40 am) |
| Making a door? | The door object resources work in TGEA as well and I bet you can create doors quite easily with Blen... read more | 11/26/2007 (9:29 am) |
| MvTriggerCounts logic | Are you looking for something like [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more | 11/25/2007 (10:50 am) |
| Removing sim group folders | Selecting + delete key doesn't work?... read more | 11/24/2007 (10:54 am) |
| Removing sim group folders | Sorry I couldn't resist. What's the problem?... read more | 11/24/2007 (9:45 am) |
| Removing sim group folders | I won't hold you back!!1... read more | 11/24/2007 (9:41 am) |
| Flash sequence | I didn't integrate it in TGE[b]A[/b] because this resource needs STL and OpenGL.... read more | 11/23/2007 (3:02 am) |
| Dts/.dif chosen for simple building construction | You could use GtkRadiant as well. Search the forums either for GtkRadiant or just Radiant.... read more | 11/21/2007 (9:07 am) |
| Mini-map draw ins? | 1. Why don't you use the mini-map or radar gui as a base if it's "something similar" you need? 2. W... read more | 11/21/2007 (2:54 am) |
| Where to get most current version | According to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=33605]eb's post from Nov... read more | 11/16/2007 (1:03 am) |
| Renderfirstperson = false, but still does it | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68781]Here's the thread.[/url] Hope i... read more | 11/07/2007 (10:58 pm) |
| Shooting backwards while in trigger | Sorry I'm a bit confused these days (ok I'm always confused) :x I mixed up two different issues I ha... read more | 11/07/2007 (10:57 pm) |
| SplashData gone? | Add me to the list... :)... read more | 11/02/2007 (10:33 am) |
| AtlasImageImporter::populateChunks() bug | Thanks a lot for sharing fixes Tom!... read more | 10/29/2007 (4:45 am) |
| Multiple Viewports | I've posted the link to the new resource in the [url=http://www.garagegames.com/index.php?sec=mg&mod... read more | 10/24/2007 (2:21 pm) |
| TGEA & GuiObjectView | Would you mind putting it all together in a resource?... read more | 10/24/2007 (1:31 am) |
| Multiple Viewports | Edward I've ported fxGuiSnooper to TGEA but - for whatever reason - a dozen other resources have bee... read more | 10/23/2007 (10:51 pm) |
| Polyhedron values | I tried to use polyhedrons for (size) calculated triggers around doors. Unfortunately the idea faile... read more | 10/23/2007 (10:41 pm) |
| Optimized compile in VC express | Looks like you changed the output path in your project. My /FO option looks like this [code]/Fo".... read more | 10/23/2007 (10:20 am) |
| TGEA & GuiObjectView | Did you see [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58720]this thread[/url]?... read more | 10/23/2007 (10:10 am) |
| Mission Load Crashes | Is there something special in the log file?... read more | 10/16/2007 (7:32 am) |
| Engine questions based on hlsl elements | [quote]The TGEA feature page plainly reads: "Users can drop in shaders from demos or tools such as ... read more | 10/16/2007 (2:27 am) |
| How can I display numbers on screen? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899]This[/url] might b... read more | 10/15/2007 (5:55 am) |