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Shaderman's Forum Posts

Thread Post Date Posted
Sort missions by name? Exactly.... read more 01/14/2008 (8:18 am)
Sort missions by name? You can name your missions like this 01 02 03 ... 10 11 ... 20 ... and sorting will wo... read more 01/14/2008 (5:38 am)
File cache? How did you solve it (just in case someone else runs into this problem)?... read more 01/14/2008 (5:22 am)
File cache? Yes, looks good. But it seems not to be executed if you don't get an updated list.... read more 01/13/2008 (12:57 pm)
File cache? Not sure if I understand your last question. You can either put the rebuild code in a separate fu... read more 01/13/2008 (12:28 pm)
File cache? Just create a "update function" yourself and call it in your mission gui's onWake() function.... read more 01/13/2008 (12:20 pm)
File cache? Rebuild the entries of your GuiTextListCtrl. [code] for(%file = findFirstFile(%fileSpec); %file ... read more 01/13/2008 (12:06 pm)
Sort missions by name? If you're usding a GuiTextListCtrl for your misson names you can sort them with the sort function. ... read more 01/12/2008 (1:27 pm)
Problem with my TGEA-Producht please Help I think the window title is confusing you, nothing else seems to be wrong. You can change TORQUE_GAM... read more 01/05/2008 (12:34 pm)
Huge Terrain Creator (HTC) for TSE [quote]If you are too busy to continue, then throw the source up to all TGEA licensees and let the c... read more 01/03/2008 (2:23 am)
Upgrade Recommendations? I have to agree with David, scripting is very powerful and I'd say in most cases it's much easier/fa... read more 01/02/2008 (7:59 am)
8 textures for Atlas working Looks great!... read more 01/01/2008 (2:07 am)
TGEA 1.0.3 FSAA Not working Full Screen Anti Aliasing... read more 12/25/2007 (11:39 pm)
Particle emitter crash on game start Are your emitters located in a [i]ClientMissionCleanup[/i] SimGroup in your level?... read more 12/25/2007 (2:19 pm)
Cs to dso? You need to comment out [i]#define TORQUE_NO_DSO_GENERATION[/i] in engine/core/torqueConfig.h.... read more 12/24/2007 (12:05 am)
Cs to dso? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=4736[/url]... read more 12/23/2007 (3:04 pm)
Sokoban Clone This is a very interesting topic and it would be nice to get more information about it...... read more 12/22/2007 (12:45 am)
Player clip that allows projectiles to pass ??? Thanks Derek!... read more 12/13/2007 (11:16 pm)
RenderMonkey or FX Composer? I know :) Thanks, I owe you something.... read more 12/08/2007 (11:52 am)
RenderMonkey or FX Composer? Shaderman AT gmx DOT net Thanks.... read more 12/08/2007 (9:51 am)
ObserveParameters The line you found is the only one I find aswell when I search for observeParameters in the VS proje... read more 12/08/2007 (3:30 am)
SplashData gone? Ashley Leach is there any chance you post a resource?... read more 12/07/2007 (11:56 pm)
RenderMonkey or FX Composer? According to a tutorial I found it should have HLSL support. I wonder where to get that old (free) v... read more 12/07/2007 (5:04 am)
How to get current using camera Look at server/scripts/commands.cs and you should get an idea.... read more 12/07/2007 (4:30 am)
Terragen sky [url=http://www.google.com/search?hl=en&q=terragen&btnG=Google+Search]Here's the answer.[/url]... read more 12/03/2007 (1:58 pm)
TGEA get started? Why don't you use TGE?... read more 11/28/2007 (10:46 am)
Theora problems I've posted a .gui file and a link to a working .ogg video in [url=http://www.garagegames.com/mg/for... read more 11/26/2007 (11:12 am)
Theora problems Is the .gui file executed and the GuiControl activated?... read more 11/26/2007 (10:40 am)
Making a door? The door object resources work in TGEA as well and I bet you can create doors quite easily with Blen... read more 11/26/2007 (9:29 am)
MvTriggerCounts logic Are you looking for something like [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 11/25/2007 (10:50 am)
Removing sim group folders Selecting + delete key doesn't work?... read more 11/24/2007 (10:54 am)
Removing sim group folders Sorry I couldn't resist. What's the problem?... read more 11/24/2007 (9:45 am)
Removing sim group folders I won't hold you back!!1... read more 11/24/2007 (9:41 am)
Flash sequence I didn't integrate it in TGE[b]A[/b] because this resource needs STL and OpenGL.... read more 11/23/2007 (3:02 am)
Dts/.dif chosen for simple building construction You could use GtkRadiant as well. Search the forums either for GtkRadiant or just Radiant.... read more 11/21/2007 (9:07 am)
Mini-map draw ins? 1. Why don't you use the mini-map or radar gui as a base if it's "something similar" you need? 2. W... read more 11/21/2007 (2:54 am)
Where to get most current version According to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=33605]eb's post from Nov... read more 11/16/2007 (1:03 am)
Renderfirstperson = false, but still does it [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68781]Here's the thread.[/url] Hope i... read more 11/07/2007 (10:58 pm)
Shooting backwards while in trigger Sorry I'm a bit confused these days (ok I'm always confused) :x I mixed up two different issues I ha... read more 11/07/2007 (10:57 pm)
SplashData gone? Add me to the list... :)... read more 11/02/2007 (10:33 am)
AtlasImageImporter::populateChunks() bug Thanks a lot for sharing fixes Tom!... read more 10/29/2007 (4:45 am)
Multiple Viewports I've posted the link to the new resource in the [url=http://www.garagegames.com/index.php?sec=mg&mod... read more 10/24/2007 (2:21 pm)
TGEA & GuiObjectView Would you mind putting it all together in a resource?... read more 10/24/2007 (1:31 am)
Multiple Viewports Edward I've ported fxGuiSnooper to TGEA but - for whatever reason - a dozen other resources have bee... read more 10/23/2007 (10:51 pm)
Polyhedron values I tried to use polyhedrons for (size) calculated triggers around doors. Unfortunately the idea faile... read more 10/23/2007 (10:41 pm)
Optimized compile in VC express Looks like you changed the output path in your project. My /FO option looks like this [code]/Fo".... read more 10/23/2007 (10:20 am)
TGEA & GuiObjectView Did you see [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58720]this thread[/url]?... read more 10/23/2007 (10:10 am)
Mission Load Crashes Is there something special in the log file?... read more 10/16/2007 (7:32 am)
Engine questions based on hlsl elements [quote]The TGEA feature page plainly reads: "Users can drop in shaders from demos or tools such as ... read more 10/16/2007 (2:27 am)
How can I display numbers on screen? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10899]This[/url] might b... read more 10/15/2007 (5:55 am)