Game Development Community

Stefan *Shaderman* Greven's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 2D? Thanks Michael, that blog was forgotten already :x... read more 11/18/2009 (10:49 am)
What would you like to see addressed in Torque 2D? I think all these things were mentioned before but that's what comes to my mind at the moment: - ... read more 11/17/2009 (4:11 pm)
What would you like to see addressed in Torque 2D? [quote]How about a way to have some type of camera shake. I don't know if this is already possible, ... read more 11/11/2009 (4:57 pm)
getresolutionlist() [quote] Purpose Use the getResolutionList function to get a semicolon separated list of legal reso... read more 11/06/2009 (8:04 pm)
What is the deal with the Blog police? [quote]How about the 19th of this month. A special IRC Hour, with very special guests?[/quote] Sure... read more 11/06/2009 (11:05 am)
output text to the command line prompt Maybe just a [i]@echo off[/i] line in the batch file blocking the output?... read more 10/30/2009 (11:01 am)
DTS Fileformat [solved] See [url=http://www.garagegames.com/community/forums/viewthread/48429]this thread[/url].... read more 10/21/2009 (9:39 am)
TGEA 1.8.2 Released Thanks a ton for this update!... read more 10/19/2009 (7:35 pm)
Can You make a text object a news ticker? There's a [url=http://www.garagegames.com/community/resources/view/4746]RSS viewer resource[/url].... read more 10/18/2009 (9:42 am)
Will the Private Torque 3D forums be made public? I had started [url=http://www.garagegames.com/community/forums/viewthread/102847]this thread[/url] s... read more 10/02/2009 (10:54 pm)
T2dPath object created by resource isn't rendered in editor Thanks a lot for the response Phillip but unfortunately it doesn't work. I don't need to solve this ... read more 10/02/2009 (10:08 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax Sounds like there's another great tool on the way... PhysiXit! :)... read more 10/02/2009 (3:00 pm)
Box2d and TGB Sorry, but this is not a news :) Check [url=http://www.garagegames.com/community/forums/viewthread/8... read more 09/21/2009 (11:58 pm)
encrypted resources [url=http://en.wikipedia.org/wiki/XTEA]XTEA[/url] is TEA's successor and should be preferred I guess... read more 09/10/2009 (12:49 pm)
encrypted resources I think the basic idea isn't bad but what happens if a resource would replace files that were modifi... read more 09/08/2009 (8:03 pm)
TGB Paticles I think it's a replacement for tgb/resources/[b]starterArt[/b]. You might have to load the resource ... read more 09/08/2009 (9:15 am)
OUT OF BOX Compile error? 1.8.1. TGEDemoAdvanced Stock TGEA 1.8.1 doesn't have a class Physics. Which resource or kit did you add?... read more 09/07/2009 (9:42 am)
Blender 2.5 Looks amazing! If you didn't see [url=http://www.garagegames.com/community/forums/viewthread/100041]this thread[/ur... read more 09/06/2009 (10:02 am)
Attn: Suggestions for Blender Exporter Version 1.0 [quote]Anyone familiar with making python scripts for blender knows that they frequently update or o... read more 09/06/2009 (10:01 am)
TGB Paticles AFAIK there were images missing which can be found [url=http://docs.garagegames.com/tgb/official/con... read more 09/04/2009 (9:35 am)
Function Being Ignored I guess the file functions.cs wasn't yet executed in the first example.... read more 08/31/2009 (8:02 pm)
Blender 2.5 Looks amazing! I'm afraid the DTS exporer won't work with 2.5 since there were [url=http://wiki.blender.org/index.p... read more 08/31/2009 (6:37 pm)
DTS File Format Info & Help [url=http://shaderman.com/Torque/TGEA/resources/DTS-FileFormat/DTS-FileFormat_eng.htm]Here's a trans... read more 08/28/2009 (9:08 pm)
DTS File Format Info & Help [url=http://shaderman.com/Torque/TGEA/resources/DTS-FileFormat/DTS-FileFormat.pdf]DTS-FileFormat.pdf... read more 08/28/2009 (6:05 pm)
torque.smdlabs Try [url=http://web.archive.org/web/20071218084741/http://torque.smdlabs.com/]this[/url] link.... read more 08/27/2009 (6:43 pm)
How do you grab a reference to an object in the level? I think you want to iterate through MissionGroup and not RootGroup :)... read more 08/22/2009 (11:42 pm)
How do you grab a reference to an object in the level? There's just one more line needed to get the name you assigned in the editor: [code] %count = Wa... read more 08/22/2009 (10:24 pm)
How do you grab a reference to an object in the level? What about using SpawnSpheres and modified spawn functions from Stronghold then? Alternately Inst... read more 08/22/2009 (10:03 pm)
How do you grab a reference to an object in the level? Why not use tree1.getPosition() to get its position and setPosition() for the new object to place it... read more 08/22/2009 (9:33 pm)
Using classes defined later in the same file? A [i]forward declaration[/i] of the Player class should help. Just put the single line [code] ... read more 08/22/2009 (9:17 am)
Respawn Behavior I think the Takes Damage (Advanced) behaviors have a respawn option.... read more 08/21/2009 (8:12 am)
Hey I need help with "Cameras". Maybe [url=http://www.garagegames.com/community/resources/view/9403]this resource[/url] helps.... read more 08/20/2009 (11:05 pm)
Attn: Suggestions for Blender Exporter Version 1.0 Hi James, I wondered myself why GG dropped the Blender exporter forums because the exporter itsel... read more 08/20/2009 (8:43 pm)
How would I get this to shoot at me? Here's some code from my autoshoot behavior: [code] if (!isObject(AutoShootBehavior)) { %te... read more 08/20/2009 (9:42 am)
case Would you mind using a chat software for your conversation?... read more 08/19/2009 (10:57 pm)
How would I get this to shoot at me? These settings should work with the shooter example: [image]http://img7.imageshack.us/img7/9877/t... read more 08/19/2009 (3:02 pm)
How would I get this to shoot at me? I think the [url=http://www.garagegames.com/community/resources/view/17071]turret resource[/url] I h... read more 08/18/2009 (3:27 pm)
BOOK RECOMMENDATION FOR TORQUE GAME ENGINE I recommend the capslock trainer. [image]http://blog.makezine.com/CAPS_LOCK_TRAINER_KEY.jpg[/imag... read more 08/17/2009 (9:02 am)
behaviours missing from dropdown list [quote]It should appear in the list as long as it is a valid . Cs file even if I saved a blank .cs d... read more 08/16/2009 (7:57 pm)
behaviours missing from dropdown list Maybe there's an error in the behaviors code. Helping might be easier if you post your behavior here... read more 08/16/2009 (7:27 pm)
Creating a chu file error [quote]Raw is not to power of 2+1[/quote] Never really worked with Atlas terrain but it looks lik... read more 08/16/2009 (8:57 am)
Game Localization I can probably help with German translations. Contact email address can be found in my profile.... read more 08/10/2009 (5:16 pm)
Player texture swapping Check this resource: [url=http://www.garagegames.com/community/resources/view/14264]TGEA Dynamic ... read more 08/06/2009 (12:10 pm)
Theora inside TGEA 1.8.1 [image]http://shaderman.com/misc/fun/thumbs_up.jpg[/image] Thanks Frank!... read more 08/05/2009 (8:52 am)
SPC (X,Y) SPC is a string operator. Read more about it [url=http://tdn.garagegames.com/wiki/TorqueScript#Strin... read more 08/04/2009 (3:42 pm)
Binding server to IP I only had put the $pref variable stuff it in that file because I knew there was that setNetPort() c... read more 08/04/2009 (5:32 am)
Binding server to IP I just made a quick test, maybe it's helpful. Looks like you can change the port being bound to w... read more 08/03/2009 (5:30 pm)
How do you make a moving RigidShape stop? Try [code]%obj.reset();[/code] and [code]%obj.freezeSim(true);[/code] Hope this helps.... read more 08/03/2009 (5:09 am)
Orange Guy Download? You're welcome!... read more 08/01/2009 (9:57 am)
Orange Guy Download? [url=http://shaderman.com/Torque/TGEA/resources/OrangeGuy1.zip]Here you go.[/url]... read more 08/01/2009 (8:18 am)
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