Davis Ray Sickmon, Jr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UT Style game 'Mutators' in Torque? | However, I did answer part of my own question (just tested it - duh. Took less time than askin' abo... read more | 06/14/2002 (6:56 am) |
| UT Style game 'Mutators' in Torque? | (Quizzical look) Wouldn't that mean that you could only run one mod at a time? The point behind th... read more | 06/14/2002 (6:50 am) |
| Questions from a future buyer... | Greetings - Scripting: You can pretty much do it all in scripting. The only exception is things l... read more | 06/13/2002 (7:32 am) |
| Generic contract | Hi Erik - I don't happen to have anything laying around at the moment that's usable. However, you... read more | 06/12/2002 (7:42 am) |
| Funding for Games | Charles: I agree with Matt and Jerod on this. I started Midnight Ryder Technologies on a free ... read more | 06/10/2002 (3:03 pm) |
| App Shell? | Your best bet is to start with the FPS demo. Why? Because all the scripting (which is considerable... read more | 06/10/2002 (8:50 am) |
| Funding for Games | Charles - think of it this way. You are licensing an engine that powered a AAA title for $100, plus... read more | 06/09/2002 (8:31 pm) |
| Payed positions? | A developer / contractor rating system would be pretty nice actually. I've seen a couple of other p... read more | 06/06/2002 (9:26 am) |
| Bigger, Fatter, Faster ... | Hm - I'm using the fxlightdb with the fxlight's datablock, and it works fine. It also works in both... read more | 05/23/2002 (11:13 am) |
| TGE Script Documentation | That's ok, Badguy - a lot is going to be missing from my datablock documenation. Mainly because I'm... read more | 05/21/2002 (5:37 am) |
| Bigger, Fatter, Faster ... | Cool job, Melv! I popped this into Trajectory (my current project) and it fit almost exactly what I... read more | 05/20/2002 (8:04 pm) |
| Bring on the pictures .... | Actually, for some of us it could be a bit of a game - you know, find the computer buried somewhere ... read more | 05/20/2002 (1:44 pm) |
| TGE Script Documentation | Add four more to that list: SplashData DecalData DebrisData PlayerData Ok, NOW does anyone ... read more | 05/20/2002 (8:45 am) |
| TGE Script Documentation | Sounds good, Ron. I'll have something sometime soon, I think - I'm still working out HOW I want to ... read more | 05/20/2002 (8:19 am) |
| TGE Script Documentation | Adding a couple more datablocks to my list: CameraData AudioProfile AudioDescription MissionMa... read more | 05/20/2002 (8:13 am) |
| TGE Script Documentation | I'm working on the Datablocks right now, and documentation for weapons (well, documenting the heck o... read more | 05/20/2002 (5:56 am) |
| Newsletter Mai Issue? | Hey Matt - would an extra hand help make life easier doing the Newsletter?... read more | 05/16/2002 (11:46 am) |
| guiTextEditSliderCtrl bug | I know this is going to sound silly as hell, but... mine works just fine. Here's the properties from... read more | 05/15/2002 (1:59 pm) |
| Why are you creating your game! | Me personally, the reasons for writing the games I'm working on at the moment (Jumpman: 2049, Trajec... read more | 05/15/2002 (1:23 pm) |
| Anyone want to help me with a Torque for XXX programmers? | Quick question for ya - why not integrate this with Ron's work on the TGE Scripting Documenation stu... read more | 05/13/2002 (9:20 am) |
| TGE Script Documentation | Ah, but the cool part here Jeff is that since it's documented, soon you'll be able to know all about... read more | 05/10/2002 (6:41 am) |
| Deny script functions from being called via the console? | Are you testing your code in a multi-player mode, or only in single player mode? The rules change s... read more | 05/09/2002 (8:50 am) |
| Deny script functions from being called via the console? | Clients can't arbitratily run ANY server command. In scripts it's determined which the client can r... read more | 05/09/2002 (8:19 am) |
| Zoom Depth | I THINK $Pref::Player::CurrentFOV will return your zoom. I think - I'm not positive. However, I d... read more | 05/09/2002 (8:13 am) |
| Gaming will never be a "professional" arena | I mostly agree with ya, Matt. But I do think it could be developed eventually - the style of game n... read more | 05/08/2002 (9:56 pm) |
| TGE Script Documentation | As someone who will probably use the heck outta the documentation: Looks good to me. Covers the ne... read more | 05/07/2002 (8:34 am) |
| TGE Script Documentation | Ok, cool. No extra work that way ;-) Look for more cra.... er... stuff to show up in your email... read more | 05/07/2002 (7:15 am) |
| TGE Script Documentation | How clean and complete does the documentation need to be? Reason I ask is that I'm slowly making no... read more | 05/07/2002 (7:04 am) |
| Finding initator of OnFire event | Hey Harold - ya pointed me in close enough to the right direction the first time to make it work :-)... read more | 05/07/2002 (7:00 am) |
| Finding initator of OnFire event |
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05/06/2002 (7:18 pm) |
| Finding initator of OnFire event | Thanks for the info. You put me on the right track, but, there seemed to be some funkyness with you... read more | 05/06/2002 (5:49 pm) |
| Garage Games Popularity? | When I first started lookin' at the Torque Engine, I hit Jeff T with questions concerning this. One... read more | 04/30/2002 (7:49 am) |
| TGE Script Documentation | Hey Ron - Why not release what ya have to those who are interested in contributing (I am) so we se... read more | 04/23/2002 (10:23 am) |
| An Ammo Change Script (based on Realm Wars) | Heheh - well, I never even bought Tribes or Tribes 2. Played it a few times on someone else's machi... read more | 04/11/2002 (12:27 pm) |
| An Ammo Change Script (based on Realm Wars) | True. But, after lookin' at his, I think his is better :-)... read more | 04/11/2002 (10:47 am) |
| An Ammo Change Script (based on Realm Wars) | Ya know, there's a lot of times where multiple people are doin' the same thing here in the forums! ... read more | 04/11/2002 (9:08 am) |