Game Development Community

Davis Ray Sickmon, Jr's Forum Posts

Thread Post Date Posted
UT Style game 'Mutators' in Torque? However, I did answer part of my own question (just tested it - duh. Took less time than askin' abo... read more 06/14/2002 (6:56 am)
UT Style game 'Mutators' in Torque? (Quizzical look) Wouldn't that mean that you could only run one mod at a time? The point behind th... read more 06/14/2002 (6:50 am)
Questions from a future buyer... Greetings - Scripting: You can pretty much do it all in scripting. The only exception is things l... read more 06/13/2002 (7:32 am)
Generic contract Hi Erik - I don't happen to have anything laying around at the moment that's usable. However, you... read more 06/12/2002 (7:42 am)
Funding for Games Charles: I agree with Matt and Jerod on this. I started Midnight Ryder Technologies on a free ... read more 06/10/2002 (3:03 pm)
App Shell? Your best bet is to start with the FPS demo. Why? Because all the scripting (which is considerable... read more 06/10/2002 (8:50 am)
Funding for Games Charles - think of it this way. You are licensing an engine that powered a AAA title for $100, plus... read more 06/09/2002 (8:31 pm)
Payed positions? A developer / contractor rating system would be pretty nice actually. I've seen a couple of other p... read more 06/06/2002 (9:26 am)
Bigger, Fatter, Faster ... Hm - I'm using the fxlightdb with the fxlight's datablock, and it works fine. It also works in both... read more 05/23/2002 (11:13 am)
TGE Script Documentation That's ok, Badguy - a lot is going to be missing from my datablock documenation. Mainly because I'm... read more 05/21/2002 (5:37 am)
Bigger, Fatter, Faster ... Cool job, Melv! I popped this into Trajectory (my current project) and it fit almost exactly what I... read more 05/20/2002 (8:04 pm)
Bring on the pictures .... Actually, for some of us it could be a bit of a game - you know, find the computer buried somewhere ... read more 05/20/2002 (1:44 pm)
TGE Script Documentation Add four more to that list: SplashData DecalData DebrisData PlayerData Ok, NOW does anyone ... read more 05/20/2002 (8:45 am)
TGE Script Documentation Sounds good, Ron. I'll have something sometime soon, I think - I'm still working out HOW I want to ... read more 05/20/2002 (8:19 am)
TGE Script Documentation Adding a couple more datablocks to my list: CameraData AudioProfile AudioDescription MissionMa... read more 05/20/2002 (8:13 am)
TGE Script Documentation I'm working on the Datablocks right now, and documentation for weapons (well, documenting the heck o... read more 05/20/2002 (5:56 am)
Newsletter Mai Issue? Hey Matt - would an extra hand help make life easier doing the Newsletter?... read more 05/16/2002 (11:46 am)
guiTextEditSliderCtrl bug I know this is going to sound silly as hell, but... mine works just fine. Here's the properties from... read more 05/15/2002 (1:59 pm)
Why are you creating your game! Me personally, the reasons for writing the games I'm working on at the moment (Jumpman: 2049, Trajec... read more 05/15/2002 (1:23 pm)
Anyone want to help me with a Torque for XXX programmers? Quick question for ya - why not integrate this with Ron's work on the TGE Scripting Documenation stu... read more 05/13/2002 (9:20 am)
TGE Script Documentation Ah, but the cool part here Jeff is that since it's documented, soon you'll be able to know all about... read more 05/10/2002 (6:41 am)
Deny script functions from being called via the console? Are you testing your code in a multi-player mode, or only in single player mode? The rules change s... read more 05/09/2002 (8:50 am)
Deny script functions from being called via the console? Clients can't arbitratily run ANY server command. In scripts it's determined which the client can r... read more 05/09/2002 (8:19 am)
Zoom Depth I THINK $Pref::Player::CurrentFOV will return your zoom. I think - I'm not positive. However, I d... read more 05/09/2002 (8:13 am)
Gaming will never be a "professional" arena I mostly agree with ya, Matt. But I do think it could be developed eventually - the style of game n... read more 05/08/2002 (9:56 pm)
TGE Script Documentation As someone who will probably use the heck outta the documentation: Looks good to me. Covers the ne... read more 05/07/2002 (8:34 am)
TGE Script Documentation Ok, cool. No extra work that way ;-) Look for more cra.... er... stuff to show up in your email... read more 05/07/2002 (7:15 am)
TGE Script Documentation How clean and complete does the documentation need to be? Reason I ask is that I'm slowly making no... read more 05/07/2002 (7:04 am)
Finding initator of OnFire event Hey Harold - ya pointed me in close enough to the right direction the first time to make it work :-)... read more 05/07/2002 (7:00 am)
Finding initator of OnFire event Duh. Ok, well, that makes sense. Didn't try that!... read more 05/06/2002 (7:18 pm)
Finding initator of OnFire event Thanks for the info. You put me on the right track, but, there seemed to be some funkyness with you... read more 05/06/2002 (5:49 pm)
Garage Games Popularity? When I first started lookin' at the Torque Engine, I hit Jeff T with questions concerning this. One... read more 04/30/2002 (7:49 am)
TGE Script Documentation Hey Ron - Why not release what ya have to those who are interested in contributing (I am) so we se... read more 04/23/2002 (10:23 am)
An Ammo Change Script (based on Realm Wars) Heheh - well, I never even bought Tribes or Tribes 2. Played it a few times on someone else's machi... read more 04/11/2002 (12:27 pm)
An Ammo Change Script (based on Realm Wars) True. But, after lookin' at his, I think his is better :-)... read more 04/11/2002 (10:47 am)
An Ammo Change Script (based on Realm Wars) Ya know, there's a lot of times where multiple people are doin' the same thing here in the forums! ... read more 04/11/2002 (9:08 am)
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