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Steven S's Forum Posts

Thread Post Date Posted
Can you Make terrain go over a .dts object but not show inside.. I am interested in this too. The lighting example included in the starter.fps example has this feat... read more 09/09/2007 (3:38 pm)
Where do i start? I would say TGE is probably right for your needs. It will let you create a 3D world. You can place... read more 09/08/2007 (4:31 pm)
Weekend special for Torque users Wow! Thanks for the post. Bookmarked site. Too bad I'm just too new to Torque (less than 2 weeks)... read more 09/08/2007 (7:53 am)
Collisions and DTS I think I may have found the answer in this comment regarding adding a DTS object to Torque Construc... read more 09/07/2007 (7:59 pm)
Blender free? Phoenix, thanks for the link. I'm a coder, but now that I recently got TGE, I'm looking to at least... read more 09/07/2007 (5:33 pm)
Collisions and DTS Oh man! Totally embarassing. Thanks. I was trying to type it up and get my kids off to school. I... read more 09/07/2007 (12:55 pm)
Knowing when your activated. I suspect the demo and full license are close to the same. Just that one is time limited. I can't ... read more 09/07/2007 (12:48 pm)
TGB vs TGBX advice Yowza! I forgot about SP1 too. It's just too much to ask friends to install, so I shelved it until... read more 09/06/2007 (4:09 pm)
TGB vs TGBX advice Woah! Looking forward to hearing more! :-) Something else regarding XNA...one thing I didn't li... read more 09/06/2007 (7:38 am)
Strange object in Behavioral Tutorial Excellent! Thanks for the help. Still learning and I haven't gotten to the GUI part yet.... read more 09/05/2007 (5:54 pm)
Indie Games I agree there is a large growth in the casual market and perhaps most indies are now focusing on tha... read more 09/03/2007 (12:12 pm)
TGB Missing? I was wondering the same thing. I asked about it here: [url]http://www.garagegames.com/mg/forums/re... read more 09/02/2007 (8:49 am)
Pattern-based software sequencer Thanks for the info. I have actually played a bit with Buzz. I will definitely take a better look ... read more 06/25/2007 (7:35 pm)
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