Masser's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How can I get InteriorInstance.setSkinBase to work? | That was the ticket, Brian. Thanks.... read more | 12/10/2007 (9:17 pm) |
| How can I get InteriorInstance.setSkinBase to work? | That's actually not a bad move. It's better than what I have now and in the case of re-applying the... read more | 12/09/2007 (5:25 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Orion: Exactly. That's how I get the names of the textures, but now I need the complete path. It ... read more | 12/09/2007 (2:08 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Brian: I took a new approach since we last posted: Since the Constructor export files (the TXT fil... read more | 12/09/2007 (11:31 am) |
| DTS Material Question | I'm not aware of one to use on Static Shapes (TSStatic) objects, but if it's a Shape (StaticShape), ... read more | 12/06/2007 (3:05 pm) |
| Interior Scale and Collision | If you mean the version of 1.0.3 where I had to download the seperate EXE and overwrite my installed... read more | 12/04/2007 (7:37 am) |
| Interior Scale and Collision | Orion: I'm not sure what you mean by "basic collision" but when I do a negative scale on any axis (... read more | 12/03/2007 (9:59 pm) |
| Interior Scale and Collision | Orion: I thought you had something there. The suggestion was just weird enough that it might work.... read more | 12/03/2007 (7:04 pm) |
| Interior Scale and Collision | You guys are right. Sorry. I tried something I should have tried before, which was to scale down... read more | 12/03/2007 (5:09 pm) |
| Interior Scale and Collision | Hmmm... Interesting. I generally follow a world scale of my own too so I don't have to scale much,... read more | 12/03/2007 (3:40 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Brian: I made a small amount of progress but my limited C++ skill is holding me back. I thought yo... read more | 11/29/2007 (9:32 am) |
| Is it possible to interactively debug torqueDemo.exe? | Thanks guys. I made a really stupid rookie mistake. You hit it, Brian. I was running in full scre... read more | 11/27/2007 (8:06 am) |
| Animation of mounted objects? | I know this is an odd request, but is there a way to do this? It really would open up a lot of othe... read more | 11/22/2007 (7:46 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Brian: Excellent! Your code definitely works. Now, it may be that I created a simpler example (on... read more | 11/13/2007 (7:26 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Thank you so much Brian. I'll give this a shot. If we have to go into code and make changes for ... read more | 11/13/2007 (1:46 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Those are interesting theories so I put them to the test. I created a series of textures in the var... read more | 11/12/2007 (8:22 am) |
| How can I get InteriorInstance.setSkinBase to work? | Brian: Thank you. I'm going to kick myself when I realize what dumb mistake I'm making, but... ... read more | 11/11/2007 (6:33 pm) |
| How can I get InteriorInstance.setSkinBase to work? | Thank you. Yeah, that's basically what I did and it didn't work. I may have made a mistake but I d... read more | 11/10/2007 (7:07 pm) |
| Texturing question | I don't think this will be much help but I'll tell you what I've done: 1) Wherever possible, I sc... read more | 10/25/2007 (12:04 pm) |
| Grid and sizes in meeters ? | The others are right in that the grid and world scale are relative to what you decide you want your ... read more | 10/25/2007 (11:54 am) |
| Torque Skeleton Generator script v0.7 | I'm excited to see you both coming together on this one. I have nothing to add. Just want to be on... read more | 10/21/2007 (9:42 am) |
| How do I specify Min Pixels on LOD? | Perfect! Thank you. It was all there. I never even knew that section existed.... read more | 10/10/2007 (2:09 pm) |
| How do I specify Min Pixels on LOD? | This is possible, right? Can someone please point me in the right direction?... read more | 10/10/2007 (11:00 am) |
| Batched conversion script? | Ok, Erik. I took a quick pass at writing a batch script. I'm not sure if this will be helpful beca... read more | 10/08/2007 (3:11 pm) |
| Batched conversion script? | I'm no pro at creating them, but maybe you can use the map2dif or map2dif tools by themselves (the c... read more | 10/08/2007 (1:46 pm) |
| DIF Skinning Tip | Thanks, Dave. Yeah, I was aware of that one. That's why I made the reference to the script/code op... read more | 10/06/2007 (9:11 am) |
| Blender and Torque Characters | Sorry for the delay, Joseph. Your scripts look like they're going to do the trick and I am forever ... read more | 09/25/2007 (11:23 pm) |
| TGEA Questions | Derry: I figured as much. Good find. I'm going to play a bit more with baked DTS and SimGroups an... read more | 09/24/2007 (5:51 pm) |
| TGEA Questions | I just played around with the TGEA demo and from what I can see, the answer to my question #1 is NO.... read more | 09/24/2007 (2:30 pm) |
| TGEA Questions | Excellent, Matt. Thank you. Just what I needed to know. I thought there was another piece somewhe... read more | 09/23/2007 (1:34 pm) |
| TGEA Questions | I actually tried both, just to be safe. The question is HOW do you apply the bump map, assuming you... read more | 09/23/2007 (10:30 am) |
| Blender and Torque Characters | Yeah, the character I'm working is only a kicker, so this rig won't work, as-is. :) j/k It seem... read more | 09/22/2007 (6:48 pm) |
| Blender and Torque Characters | Joseph: I'm not the fastest person when it comes to skinning, so this is taking time. One question... read more | 09/22/2007 (10:45 am) |
| Blender and Torque Characters | Thank you so much, Joseph. I will try them out as soon as I get home today and report back.... read more | 09/21/2007 (10:50 am) |
| Do portals work in 1.0.3? | Thanks. I attacked this exact challenge. I have a series of hollow buildings (dozens), all in clos... read more | 09/18/2007 (7:19 pm) |
| Do portals work in 1.0.3? | Caylo: That is an EXCELLENT explanation. I finally get it. Thank you. One more question: When... read more | 09/18/2007 (5:59 pm) |
| Do portals work in 1.0.3? | Ok, so it would seem that my portal was exporting correctly and the issue was, in fact, my knowledge... read more | 09/18/2007 (3:57 pm) |
| Do portals work in 1.0.3? | Thanks, Caylo. It sounds like my understanding of portals may be the problem here. I'll give this ... read more | 09/18/2007 (1:14 pm) |
| Blender and Torque Characters | Thank you again, Joseph. Let me know if there is any way I can help.... read more | 09/17/2007 (10:54 am) |
| Blender and Torque Characters | Thank you, Joseph. Is this script that you're working on for Blender? Can you please keep me poste... read more | 09/17/2007 (10:01 am) |
| Portal Guidance | Stephen: True, I didn't verify the number of rendered polys yet, but I really have no way of knowin... read more | 09/15/2007 (5:41 pm) |
| Portal Guidance | Thanks, Caylo. I fear that my ultimate solution will require quite a bit of both, but the LOD gave ... read more | 09/12/2007 (12:55 pm) |
| Tileable Textures and DTS | I'm still interested in whether my assumptions are correct, but I did find a solution to my problem.... read more | 09/11/2007 (1:56 pm) |
| Portal Guidance | For my specific purposes, LOD's on my DIF's ended up being a much better solution to my performance ... read more | 09/11/2007 (11:46 am) |
| Portal Guidance | Thank you. I found that the day after creating this thread. Do you know of any resources that prov... read more | 09/04/2007 (11:50 am) |
| 3 Issues With Large Scenes | Ok, I have to ask a stupid question. I've done quite a bit of mapping in Constructor recently, but ... read more | 09/03/2007 (10:29 am) |
| 3 Issues With Large Scenes | I appreciate that and may take you up on it if Constructor doesn't stabilize in a reasonable timefra... read more | 09/02/2007 (2:10 pm) |
| 3 Issues With Large Scenes | @Caylo: Dude, let's not start criticizing English skills. It is CLEARLY not your first language, a... read more | 09/02/2007 (12:39 pm) |
| 3 Issues With Large Scenes | The thought of switching to something else has crossed my mind (at least for awhile until Constructo... read more | 09/01/2007 (4:20 pm) |
| Constructor export problems | Not sure if this will solve your problem, but there seems to be a general issue with Constructor 1.0... read more | 08/30/2007 (9:56 pm) |