Game Development Community

John McGlamory's Forum Posts

Thread Post Date Posted
AFX/AFXA License Confirmation AFX and addon right now and AFXA really soon!... read more 02/09/2008 (2:47 am)
RTSCamera Position vs. Pitch Angle? Robert! Great to see you in this neck of the woods! Sorry, I have no ideas on the issue, I jus... read more 11/27/2007 (6:19 am)
VKit (Enhanced RTS Pack) in the works.. @Stephen: Did you happen to get my most recent email?... read more 10/05/2007 (3:00 am)
New, clean port to TGE 1.5.2 How-to on TDN Novack, although I had no issues with working with the old walkthroughs, I commend you on keeping th... read more 09/21/2007 (11:26 pm)
VKit (Enhanced RTS Pack) in the works.. You better believe when I get a spare $10, I am gonna get a membership and donate some art for that ... read more 09/21/2007 (10:32 pm)
VKit (Enhanced RTS Pack) in the works.. \o/ <= SecondLife 'Yaaaaaay' emote. (One of these days I'll actually get Stephen to respond to ... read more 09/18/2007 (9:16 pm)
Showing icons over the units Not a problem. And it's not limited to buttons, but can be used for any GUI control. (Chunked Bitmap... read more 09/08/2007 (3:39 pm)
Showing icons over the units Possibly this http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12055 ?... read more 09/08/2007 (3:02 pm)
RTS Kit Community Blog and Census created Psh, I knew I forgot something. Count 25 now :)... read more 09/08/2007 (12:11 am)
Integration Are you performing a merge against plain 1.5.2? There are some possible conflicts if you are using A... read more 09/07/2007 (4:07 pm)
TGE License for TorqueWOW account I'll toss my hat in here too to see what this is. :) Muro yuureimusha@icqmail.com By the way,... read more 09/05/2007 (5:04 am)
VKit (Enhanced RTS Pack) in the works.. I've been in email contact with you for awhile now, Rigo. I am very interested in getting a look at ... read more 07/02/2007 (7:40 pm)
New IceBall Spell So this is where you've been hiding, Dave. :) Btw, Jeff, I told you I'd be getting this as soon a... read more 12/12/2006 (2:53 am)
Porting GL to GFX? That's it! Thank you! Now maybe I can get some things ported to TSE. I really appreciate you showing... read more 10/08/2006 (2:23 pm)
Titas (mmokit For Tse) Licensing Thread Name: John McGlamory Email: muro[please].[don't]hasegawa[spam]@[me]gmail[k].[thanks]com Username: ... read more 09/27/2006 (9:39 pm)
Would you like RTS Owner Access on mydreamrpg.com Just signed up, login is 'Muro'.... read more 12/23/2005 (7:33 pm)
CVS module for RTS kit? As far as I know, there isn't a CVS repository and no plans to set one up. They will release new ins... read more 12/27/2004 (4:30 pm)
Building Actions resource--looking for install testers Stephen: Trying to get blasted Paint Shop Pro to install caused me to fall behind. (Still haven't g... read more 11/27/2004 (2:27 pm)
Life of a peon... Bah! Away with you! Shoo! ;) Actually, I'll be well on my way of knocking some of the 2D art out ... read more 11/27/2004 (12:49 am)
Life of a peon... You have NO idea how much I have on me. :) I suppose I asked for it, though. I admit, it is quite a ... read more 11/26/2004 (9:53 pm)
Building Actions resource--looking for install testers Stephen: I had to make a trip on short notice or I would have volunteered to test it. Thanksgiving ... read more 11/25/2004 (5:23 pm)
Train Troops interface screenies (Warning: Large Images) Stephen: I'll need to email it, my FTP Client has decided to die on me. The file is currently 138x7... read more 11/23/2004 (1:53 am)
Train Troops interface screenies (Warning: Large Images) Now that looks cool. :) You need a large portrait to use to show what building you have selected.... read more 11/23/2004 (1:28 am)
Life of a peon... Stephen: I just need to make the destroy animation and it is done, aside from two animation glitche... read more 11/23/2004 (1:08 am)
Building.dts Actually, I have just finished making a building that works in game. A bounds box or collision mesh ... read more 11/23/2004 (1:02 am)
Life of a peon... Stephen: I almost have the Foundry model done. I am finishing up the animation and will export and ... read more 11/23/2004 (12:12 am)
Life of a peon... Well, just remember, if you need my assistance, all you have to do is ask. :) If you're planning ... read more 11/21/2004 (5:02 pm)
Jared's Resource Manager--functionality requests? That seems to have fixed it, Stephen. I tested it out by switching resolutions and Alt+Entering and ... read more 11/20/2004 (11:14 pm)
Jared's Resource Manager--functionality requests? That's me in a nutshell, the person who created the pictures. :) I like the title, though. I may ... read more 11/20/2004 (11:00 pm)
Update: fixed! Missing RTS.dsp file Currently RTS.dsp is missing from the installer, but it will be included in the next version. (Will ... read more 11/20/2004 (3:52 pm)
Simple resource manager built for the RTS Starter Kit Stephen: Here are the 32x32 icons. I hope they are useful. I'll work on a skinnier version, soon. ... read more 11/19/2004 (12:32 am)
Simple resource manager built for the RTS Starter Kit Stephen: I can whip up the icons. What sizes do you want them to be? :) Edit: Actually, I alrea... read more 11/17/2004 (10:15 pm)
Buildings Stalk Pedestrians! That was exactly what I was thinking. 'Already our minds are becoming as one!' Sorry, I have s... read more 11/17/2004 (2:20 am)
Buildings Stalk Pedestrians! Stephen: GMail wouldn't let me attach the zip file with the buttons I told you I'd make for your re... read more 11/17/2004 (1:40 am)
Buildings Stalk Pedestrians! Stephen: Wow, I was an indirect help. This RTS Pack is making me feel all warm and fuzzy and useful... read more 11/16/2004 (10:31 pm)
Buildings Stalk Pedestrians! Stephen: Oh, I meant I am just changing all the pngs related to the in-game gui, such as the backgr... read more 11/16/2004 (9:59 pm)
RTS Starter Kit Resource Area Stephen: I'd love to give this a try as well, if I may. :)... read more 11/16/2004 (3:12 am)
Buildings Stalk Pedestrians! Stephen: No, no changes to the gui file. I just dropped the images in the selectionDisplay director... read more 11/16/2004 (3:11 am)
Buildings Stalk Pedestrians! Ben: Sure, I'd actually be honored to have my little addition used. Go right ahead. :) Jeff: Ri... read more 11/15/2004 (3:13 pm)
Buildings Stalk Pedestrians! I knew the buildings were a child of the main RTSUnit class, but I wasn't expecting to have a buildi... read more 11/14/2004 (10:36 pm)