Game Development Community

Quinton Delpeche's Forum Posts

Thread Post Date Posted
Missing File Error That is never going to work. 1). You should change the keyword "Function" to "function". 2). T... read more 08/07/2008 (3:35 am)
Missing File Error What exactly do you have in your "helloworld.cs" file?... read more 08/07/2008 (3:19 am)
Missing File Error The only thing you forgot to do was add your double quotes (") around your mygame/helloworld.cs ... ... read more 08/07/2008 (3:07 am)
How do I compile a script? @Ichigo Kurosaki: Well technically all your game assets should be in DTS and DIF format which nobody... read more 08/06/2008 (11:04 pm)
Getting started @David: What I did was start off with AFX 1.1.2 for TGEA 1.7.1 and then merged my original code back... read more 08/06/2008 (9:19 am)
Canvas.setCursor not working? How have you found the performance of the cursor after making these changes?... read more 08/06/2008 (8:50 am)
Mouse pointer icon Yes ... and it requires some C++ changes. The thread you are lloking for is [url=http://www.garagega... read more 08/06/2008 (8:50 am)
Window Icon I solved this ... here is the solution. The file T3D/resource.h has the following code in it at a... read more 08/06/2008 (6:20 am)
DSQ animations @tODD k.: I will give this a bash later on today as I have similar models and requirements with the ... read more 08/05/2008 (11:30 pm)
Anyone looking for sci fi military style buildings? Yes, I have another project that I am doing a concept of and it will require these type of buildings... read more 08/05/2008 (11:26 pm)
Compiling under Linux/Leopard I managed to do it on OpenSUSE 10.3, my results can be found [url=http://www.garagegames.com/mg/foru... read more 08/05/2008 (11:25 pm)
VC++ 2008 Compiler To be honest I haven't tried 2008 ... I use 2005 and I haven't had any issues. The documentation ... read more 08/05/2008 (11:22 pm)
In search of contract projects(PAID) @Tamara: Awesome work. :) We could use somebody like you on our project [url=http://www.soulwars.org... read more 08/05/2008 (1:42 pm)
Melee Port Timothy ... thanks ... seems like everything for our project is just being released just in time for... read more 08/05/2008 (11:29 am)
Crash on New Mision AFX TGEA 1.1.2 [quote]*** Stage 1 load Mission file scriptsAndAssets/data/missions/newMission.mis not found. *** ... read more 08/04/2008 (10:19 pm)
About Torque Constructor 1.0.3 The latest version is 1.0.5 as far as as I remember. It is released on the TDN page. [url=http://... read more 08/04/2008 (8:04 am)
TGE demo running on a E-Box. @Ronny: As far as I know that if the system can't detect the correct driver it reverts down to a Sof... read more 08/03/2008 (10:25 pm)
TGE demo running on a E-Box. @Frank: Double check that you are using OpenGL and not the Software Renderer. I noticed in one of my... read more 08/03/2008 (2:11 pm)
Programmer needed for Los Angeles game studio Why did I move to the U.K. instead of the U.S. :( Hope you find somebody. :)... read more 08/03/2008 (1:33 pm)
Arteria3d Launch Tropical Theme Pack *bounce* *bounce* --> Can't wait for this puppy to be available for me to download. :)... read more 08/03/2008 (1:11 pm)
Help For Newbie... @Oguzcan - Yes try the other resources that Ace suggests. The Torque Engine constantly evolves and t... read more 08/03/2008 (5:34 am)
Help For Newbie... @Oguzcan Firstly ... the error that you get tells you exactly what the error is: "unable to find ... read more 08/03/2008 (4:59 am)
Help For Newbie... Ok ... did you perform the first tutorial ... i.e. did you import the files that he suggested. ... ?... read more 08/03/2008 (4:20 am)
RPG Starter Kit? @Alexander: You can look at content packs for two of these if you are interested. 1). Dialog - [u... read more 08/03/2008 (3:07 am)
I have no clue whats happining @Joseph ... Torque only supports its internal formats that are .dts and .dif. .dts files are used... read more 08/03/2008 (2:29 am)
OGG Audio Formats... @Mike: Sweet thanks ... let me check that. From what I remember they are Stereo ... so I will try wh... read more 08/03/2008 (2:25 am)
Rebuilding Torque. [quote]"BSCMAKE: error BK1506 : cannot open file '..\engine\out.VC8.DEBUG\abstractPolyList.sbr': No ... read more 08/03/2008 (1:32 am)
I have no clue whats happining @Joseph: What exactly are you trying to change? F11 - brings up the Mission Editor when you are i... read more 08/03/2008 (1:29 am)
Help For Newbie... Did you read the the first paragraph of the resource: [quote]So you got bots in your game running... read more 08/03/2008 (1:23 am)
Distance to Object... @Jeff: Thanks again. :) That is exactly what I was looking for ... I will put it in this morning. :)... read more 08/02/2008 (12:07 am)
TA Combo Pack and TGEA 1.7.1? @Devon: I am using Tim's packs as well ... I plopped them into Constructor and re-saved and all is g... read more 08/01/2008 (2:58 pm)
Camera not colliding with dts objects @Jeff ... Sweet thanks. I left my code in and just removed the prefs.cs ... I can be so dumb someti... read more 08/01/2008 (2:08 pm)
Camera not colliding with dts objects @Jeff: Is this still a valid fix for AFX on TGEA. [code]#if defined(AFX_CAP_POLYSOUP_SUPPORT) U3... read more 08/01/2008 (12:42 pm)
Where is the Linux TGE demo? Try this link: [url=http://www.garagegames.com/demos/browse/development/?platform=linux&sort=popular... read more 07/30/2008 (9:33 am)
Documentation License... @David: Thanks for the link ... I guess I should have read it better. (d) Licensee may not distri... read more 07/29/2008 (12:30 am)
AFX and Yack Pack Can anyone confirm that this works in networked mode as well. When I run a network server and connec... read more 07/28/2008 (6:40 am)
AFX/AFXA License Confirmation AFX:ComboPack for TGE and TGEA (Indie)... read more 07/03/2008 (7:19 am)
AFX and Yack Pack Thanks Thomas. I have the addition of the Yack Pack to our game Soul Wars scheduled for this week... read more 05/20/2008 (6:45 am)
AFX and Yack Pack I haven't tried it before ... but I will be shortly. :) How is your progress going so far? I am g... read more 04/08/2008 (8:30 am)
Problem with gcc 4.2 and OpenSuse 10.3 I have a fix for this for those that want to compile TGE1.5.2 on OpenSuSE 10.3. As stated above, mak... read more 04/07/2008 (8:53 am)
Page«First 1 2 3 4 5 Next»